(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder

"
185895 wrote:
I still dont understand one thing.

I now have four -9 non-channeling.

My toxic rain costs 0 mana.

But with Malevolence, Discipline, Flesh and Stone + Level 4 Enlighten
-> It leaves me with 5 mana. And Wither with support totem costs 10.


Different Gems have different mana multiplier. Check it.

Wither + support totem - channeling skill. You have -mana cost non-channeling skill.
"
TIMIK23 wrote:
"
185895 wrote:
I still dont understand one thing.

I now have four -9 non-channeling.

My toxic rain costs 0 mana.

But with Malevolence, Discipline, Flesh and Stone + Level 4 Enlighten
-> It leaves me with 5 mana. And Wither with support totem costs 10.


Different Gems have different mana multiplier. Check it.

Wither + support totem - channeling skill. You have -mana cost non-channeling skill.



Yes i understand that. Maybe my original question was a bit messy.
I thought that the build let you use all 3 auras and you were still able to use wither with totems.

Now it seems you need to either allocate mana reserve in tree or get an expensive ammy with reduced mana reservation for malev.
Being greedy and making a new bow with 40% chaos damage implicit



Ok, painful parts done, just multi mod left now

Last edited by JCOH35 on Feb 1, 2021, 2:08:25 PM
"
185895 wrote:



Yes i understand that. Maybe my original question was a bit messy.
I thought that the build let you use all 3 auras and you were still able to use wither with totems.

Now it seems you need to either allocate mana reserve in tree or get an expensive ammy with reduced mana reservation for malev.


You could also just get more mana until your unreserved amount is enough.

Alternatively you can try Withering Step for stacking withered instead of the totem. With how much skill effect duration this build has and anomalous version of the gem capping withered in two casts, it's pretty sufficient. It's also more automatic since you can put it on your left mouse button, though doing it that way makes your dash somewhat clunky. Plus, no need to worry about the totems dying.

Aspect of the Spider instead of Discipline is something you can also consider, since it reserves less mana.
"
185895 wrote:
"
TIMIK23 wrote:
"
185895 wrote:
I still dont understand one thing.

I now have four -9 non-channeling.

My toxic rain costs 0 mana.

But with Malevolence, Discipline, Flesh and Stone + Level 4 Enlighten
-> It leaves me with 5 mana. And Wither with support totem costs 10.


Different Gems have different mana multiplier. Check it.

Wither + support totem - channeling skill. You have -mana cost non-channeling skill.



Yes i understand that. Maybe my original question was a bit messy.
I thought that the build let you use all 3 auras and you were still able to use wither with totems.

Now it seems you need to either allocate mana reserve in tree or get an expensive ammy with reduced mana reservation for malev.


There should be no issue running all three and having mana for totem with the posted build. I believe the issue you are having is not using vertex (which gives your enlighten +1 gem level), so you are losing 4% mana there. You would have to use a redeemer (I think) hubris cirlet to get -mana res if you dont want to use vertex.
You can probably also spec charisma if you can't fit mana reserved or even influence nodes (next to CI).
Ok new bows done, just back to the harvest craft augment speed lotto hell.



There might be an easier/cheaper method but heres what I did, I made this today from scratch.

1- Searched for an i83+ synthesized thicket bow with T1 Chaos Damage implicit, got mine for 2ex.

2- Applied perfect fossils via primitive chaotic resonators until it hit 30% quality.

3- Crafted on another 18% quality at my bench, any mod you have is fine, str/int etc, you just want the quality for next step.

4- Used Jeweller's for six sockets and then fuses to 6 link.

5- Scour Bow and begin spamming Alts and Augs as needed looking for t1 Damage over Time multiplier only, not trying to get anything else, just that stat.

6- Once you hit T1 DoT Multi stop and beastcraft imprint the bow with a Craicic Chimeral BEFORE you regal the item so you have a backup if something goes wrong, its like 27c to imprint.

7- Regal the bow, depending on what other rolls you have now ontop of the DoT multi you have 2 choices, you can play the lotto and orb of annulment, if you brick it you have to use the imprint to restore it, and then reimprint and regal again, or you can use harvest crafts to safely remove the extra unwanted line/s depending on thier tag, I did harvest method.

8- At this point you should have the bow rare with only 1 line, T1 DoT multi, you then craft "can have up to 3 crafted modifiers" and "cannot roll attack modifiers".

9- Use an Exalted Orb on the item, the only roll you can get is +1 to socketed gems.

10- At the craft bench remove crafted mods.

11- At the craft bench craft "can have up to 3 crafted modifiers", "+2 to socketed support gems" and "T1 Chaos Damage over Time Multiplier".

12- Divine Orb as needed for good DoT rolls, use harvest craft to add the enchant you want, increased AoE or attack speed.

Again there may be a cheaper method but for me this was the least RNG way.

After 13 very painful remove chaos / add chaos harvest crafts I got a perfect quiver base, it should be alot cheaper for everyone else, I just had really, really bad RNG on it.



Basically just bought a hunter influenced quiver with t1 life and DoT multi, blocked prefixs, and spammed harvest add chaos, or remove/add chaos until T1 chaos DoT multi.

Last edited by JCOH35 on Feb 2, 2021, 1:24:52 AM
Hi,

Could someone inspect me and tell me what I can work on? I have low spell dodge and pretty low evasion. Damage is pretty good but I get inst'd on some spells. How can I improve my defense? My character is not squishy but die a lot.
"
JCOH35 wrote:
Spoiler
Ok new bows done, just back to the harvest craft augment speed lotto hell.



There might be an easier/cheaper method but heres what I did, I made this today from scratch.

1- Searched for an i83+ synthesized thicket bow with T1 Chaos Damage implicit, got mine for 2ex.

2- Applied perfect fossils via primitive chaotic resonators until it hit 30% quality.

3- Crafted on another 18% quality at my bench, any mod you have is fine, str/int etc, you just want the quality for next step.

4- Used Jeweller's for six sockets and then fuses to 6 link.

5- Scour Bow and begin spamming Alts and Augs as needed looking for t1 Damage over Time multiplier only, not trying to get anything else, just that stat.

6- Once you hit T1 DoT Multi stop and beastcraft imprint the bow with a Craicic Chimeral BEFORE you regal the item so you have a backup if something goes wrong, its like 27c to imprint.

7- Regal the bow, depending on what other rolls you have now ontop of the DoT multi you have 2 choices, you can play the lotto and orb of annulment, if you brick it you have to use the imprint to restore it, and then reimprint and regal again, or you can use harvest crafts to safely remove the extra unwanted line/s depending on thier tag, I did harvest method.

8- At this point you should have the bow rare with only 1 line, T1 DoT multi, you then craft "can have up to 3 crafted modifiers" and "cannot roll attack modifiers".

9- Use an Exalted Orb on the item, the only roll you can get is +1 to socketed gems.

Spoiler
10- At the craft bench remove crafted mods.

11- At the craft bench craft "can have up to 3 crafted modifiers", "+2 to socketed support gems" and "T1 Chaos Damage over Time Multiplier".

12- Divine Orb as needed for good DoT rolls, use harvest craft to add the enchant you want, increased AoE or attack speed.

Again there may be a cheaper method but for me this was the least RNG way.



There is a more efficient process for these steps. At the end of step 6, you have a magic bow with T1 Chaos DoT and an imprint.

You then use a regal orb, as you stated. There are three potential outcomes here:

(a) Regal a prefix. Use beast craft remove prefix add suffix, so you will be at either (b) or (c).

(b) Regal a suffix which you cannot remove with harvest craft. Return to magic base via imprint.

(c) Regal a suffix which you can remove with harvest craft.

When you are at (c), do NOT remove the other suffix. You simply craft Canot Roll Attack Modifiers, which fills up suffixes, then exalt slam to hit +1 Socketed Gems.

At this point, you can multi mod the item and you are done. If you want to get Attack Speed on there as well, then you can remove whatever the random suffix is via harvest craft and use harvest crafts to get attack speed on there. This will be really expensive though.

This process is cheaper and more efficient, because you aren't using multi-mod (2ex!) to fill your suffixes!
Last edited by BrettLee on Feb 2, 2021, 1:35:47 AM
I just wish augment speed crafts werent so rare and expensive, ive yet to find one and people on the discord are asking upwards of 4-7 ex for one atm.


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