Synthesis Week 2: What we're working on

please fix the map drop rate , im almost full atlas completion and map rarely drop at all , before this league I can sustain all tier red map without even going to yellow maps , but now its rarely drop , tier 15 map drop tier 4 for maps for all the mobs I clear? this thing need to be fixed as well
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Maldenic wrote:
Unless you vastly buff veiled drop rates,or undo the change where you increased the number of unveils required to unlock a craft, then we still have a big issue.

Nerfing Quarry is not the answer, it doesn't suddenly fix the problem.

The issue was not that people could farm quarry, but that people felt they needed to farm quarry.

What you have done, yet again (it seems to be your standard approach), is to remove the solution that players found to issue, rather than just fixing the issue.


OMG YES! Why gate crafting recipes behind a core mechanic that you now heavily decreased access to!? Also, Betrayal added Scarabs that enabled players to engage with other league mechanics that they enjoyed so even if they didn't like Syndicate it wasn't as "feels bad man" Synthesis not only nerfed scarabs but made it also increasingly more difficult to engage with mechanics that we actually enjoy by drastically reducing the availability to them in maps & syndicate which was a way to passively farm access to them via scarabs...

If you are going to limit access to other CORE mechanics, some of which people actually enjoy..., then your new mechanic had better be worth the trade off of not having access to content you not only enjoy but also NEED! How are casual or even hardcore players supposed to gain crafting recipes?

I don't particularly care for the new synthesis mechanics but my biggest issues with the league is that now I can't enjoy the content I DO like. The changes you've made to synthesis have been pretty good, although needed, but it doesn't help people who would rather engage with other mechanics. IMO synthesis should have been added in a way that didn't take away from all the other mechanics in the game.
Last edited by OfficialRomanIV#2728 on Mar 19, 2019, 8:40:11 PM
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tono984 wrote:
please fix the map drop rate , im almost full atlas completion and map rarely drop at all , before this league I can sustain all tier red map without even going to yellow maps , but now its rarely drop , tier 15 map drop tier 4 for maps for all the mobs I clear? this thing need to be fixed as well

they fixed this two days ago.
Tencentorship
MEMORY

CAP

INCREASE

PLEASE

I don't want to be pestered by the game telling me I'm holding too many memories. This isn't a mobile game, let me play without switching modes every 5 minutes.

Please consider how you implement league mechanics that entirely separate you from the core game. The sulfur cap is the reason I could not enjoy delve league and it's the reason I didn't buy anything during delve league. It's the reason my engagement with the game has been extremely low since delve league. Considering the harsh impact these minor mechanics can have on people can make a huge difference in the quality of the game. There is no reason for there to be any sulfur cap or any memory cap, the game would work so much better without them.
Last edited by Astealoth#7168 on Mar 19, 2019, 8:37:56 PM
Are there any plans to make it possible to craft fractured items with fossils and essences? Or is this not going to happen?
So basically only Betrayal fixes, none of which address these problems: I'm level 90, don't have a single safehouse done yet, and DEFINITELY don't have a single Scarab dropped. WTF GGG, what were you even thinking?! Makes Scarabs actually get worth the fragment tab implementation I bought it for. This implementation is easily the most half-assed since all of Talisman league.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
I said it once and i am gonna say it again:

these fixes are a great response to the community and will make the league better BUT right now this leagues mechanik is terrible. its easy boring and non rewarding.

GGG never had to additional add content to a league after it started but this time its necessary. Maybe change how memory work. Maybe add a new Mechanik. BUT ADD SOMETHING.

Synthesis league is the first league where player play the game not for the new mechaniks but for the old ones
Work on game optimization please! its sux!!! it have a lot fps drop anywere, anytime...
Finally. About the time.
Would it be possible to add a visual cue to areas that were decaying versus those that are not?

Different colours, an on screen message, decay bar, etc.

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