[3.6] Massive DPS Summoner | Bossing Variant for 16mil+ Burst Shaper DPS | Budget Starter Available

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Isomorphicsm wrote:
And since you are using storm to proc EE, then you don't need necro ageis for generating frenzy charges anymore.


speak english
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FATKMZ wrote:
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Isomorphicsm wrote:
5 mirror tier jewels with bugged Bloodgrip which gives you 15 more spell damage on minion, and 3 perfect corrupted items (glove, belt, amulet).
We could talk about the investment later probably. Hope you can get all the gears done by the end of this league.
In addition, you are using animated guardian if I remember correctly. Your AG has around 31k life. Fine, I assume your AG has 40k life with geared on, which means it will get killed very often by AOE, shaper beam, etc. AG with 1.5k+ life regeneration without consecrated buff is far from enough to keep it healthy.
Btw, you have literally 0 block/dodge or life/energy leech. Daidem is fine choice for survive, but still your character is way too fragile since 5 sec cd on feast of flesh.
And since you are using storm to proc EE, then you don't need necro ageis for generating frenzy charges anymore.
Sigh, honestly your POB made me speechless.

Thanks for the pickup. I added that 15% more for allies onto Bloodgrip when Zealotry was not calculated in PoB and clearly didnt pick up on it so have changed everything over. Regardless 21mil is still very high.

I don't see how those jewels are mirror tier?
Are they OP? Yes, but thats the point to get to 21mil. If you take out the damage mod, you are still doing what, 16mil. You could probably change them around if you wanted to and still get pretty high numbers.


I mean I have pointed out multiple times that 5.6k HP is not high at all and I have focused around damage alone for that tree to see what the Cannibal Fire-eaters can reach. I even specified to start off with the HP Stacking tree and transition into more damage if you want to?

If I do not require Necro Aegis, how would my minions receive frenzy charges? Clearly I am unaware how I would generate frenzy charges for my minions with Storm Brand and EE alone.

Aside from the jewels, the rest of the gear really isnt that unreachable. Last league I had 7 1% reduced mana jewels in my build with a combination of rare and uniques. Actually sold a few very similar to the Foul Sight Jewel I have equipped in the PoBs last league which is why I ran with it.

No need to be rude about it mate. Provided many different ways to play this build, with and without insane numbers. All I wanted to do here was share my build/s with the community and generate some feedback or changes which I can put into the build.

Anyways, thanks I think?

Edit: a word


Storm brand would be enough for maintaining frenzy charges on your minions. You will have 24% attack block chance without necro ageis.

Foul Sight
Ghastly Eye Jewel
1% reduced Mana Reserved
+46 to maximum life
Minions deal 9 to 14 additional Cold Damage
Minions deal 5 to 7 additional Fire Damage
20% increased Minion Damage if you've used a Minion Skill Recently
Corrupted

It (Jewel with T1-2 life roll, two minion flat damage rolls, perfect minion damage after skill used, and 1% reduced mana corrupted mod) is extremely hard to acquire. You may have chance to get 1 or 2 until the season ends.

And if you want to use AG, then please set up like this: AG+empower+minion life on helmet with +2 level of socketed minion gems at least. 60k+ AG life, around 10% regen, would be good in any situation.

"All non-hit shocks have the base effectiveness of 20%". On POB, it will give you 50% increased damage taken by default. Your spectres may lose 15%+ realistic damage.
For aura, anger is not worth it.

I apologize if I offended you.
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DoyleRules91 wrote:
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Isomorphicsm wrote:
And since you are using storm to proc EE, then you don't need necro ageis for generating frenzy charges anymore.


speak english


Storm brand skill is reliable to get frenzy charges on minion without Necro Ageis. Clear enough?
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Isomorphicsm wrote:
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DoyleRules91 wrote:
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Isomorphicsm wrote:
And since you are using storm to proc EE, then you don't need necro ageis for generating frenzy charges anymore.


speak english


Storm brand skill is reliable to get frenzy charges on minion without Necro Ageis. Clear enough?

I was not offended, just didnt understand why you were coming off as rude. My input here would be that most builds show the complete end game numbers even if they are unrealistic to most players. I was simply showing that then providing options. Either way the feedback is appreciated as you'll see below.

As for removing Necro Aegis... I assume then this would be to do with Victario's Charity sharing frenzy charges with allies based on a percentage?
I always thought that was not sustainable for your allies but will test this out now in-game with Storm Brand. Thanks.


Have adjusted the tree to accommodate this and put the points into life nodes. With the current gear, PoB is sitting at 6.8k HP.

made the following changes:
-Removed Anger
-Removed corrupted mod from jewels as this is not required now that Anger is not enabled
-Removed flat damage mods from jewels to lower the cost substantially and changed to 18%
-Added gear for Animate Guardian and linked him with empower etc. Needs to keep combustion linked so he can ignite bosses.
-Added Bone Helmet with +2 to Minion Gems and socketed in Helmet. -Helmet has Spectre 40% Damage with 15% Minion damage added onto it as PoB does not yet have the ability to keep implicit mods as well I do not believe*
-To keep Aspect of Avian equipped as well, Auras need to be socketed with Enlighten level 3 and Conquerer's Efficiency Jewel (does not require corruption)
-Added Clarity level 1 to the build to provide some resistances overall. If you do not have an Enlighten gem, this would most likely need to be socketed in place of increased duration that is currently linked with CWDT+IC. This could probably be temporary if resistances are not capped.

https://pastebin.com/WmfrwFsp

what are your thoughts based on those changes? I believe thats everything I can think of..

This certainly brings the build into a much more manageable state with currency as well as with survivability and HP. Damage is still very nice at 16mil+ Shaper give or take.
Last edited by FATKMZ#1246 on Mar 22, 2019, 10:06:45 PM
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FATKMZ wrote:


I was not offended, just didnt understand why you were coming off as rude. My input here would be that most builds show the complete end game numbers even if they are unrealistic to most players. I was simply showing that then providing options. Either way the feedback is appreciated as you'll see below.

As for removing Necro Aegis... I assume then this would be to do with Victario's Charity sharing frenzy charges with allies based on a percentage?
I always thought that was not sustainable for your allies but will test this out now in-game with Storm Brand. Thanks.


Have adjusted the tree to accommodate this and put the points into life nodes. With the current gear, PoB is sitting at 6.8k HP.

made the following changes:
-Removed Anger
-Removed corrupted mod from jewels as this is not required now that Anger is not enabled
-Removed flat damage mods from jewels to lower the cost substantially and changed to 18%
-Added gear for Animate Guardian and linked him with empower etc. Needs to keep combustion linked so he can ignite bosses.
-Added Bone Helmet with +2 to Minion Gems and socketed in Helmet. -Helmet has Spectre 40% Damage with 15% Minion damage added onto it as PoB does not yet have the ability to keep implicit mods as well I do not believe*
-To keep Aspect of Avian equipped as well, Auras need to be socketed with Enlighten level 3 and Conquerer's Efficiency Jewel (does not require corruption)
-Added Clarity level 1 to the build to provide some resistances overall. If you do not have an Enlighten gem, this would most likely need to be socketed in place of increased duration that is currently linked with CWDT+IC. This could probably be temporary if resistances are not capped.

https://pastebin.com/WmfrwFsp

what are your thoughts based on those changes? I believe thats everything I can think of..

This certainly brings the build into a much more manageable state with currency as well as with survivability and HP. Damage is still very nice at 16mil+ Shaper give or take.


POB: https://pastebin.com/VhMCj72A at lvl 96 with shock effect option off.
You may need more life regen for difficult encounters, which currently you are at 6%/sec.
The movement skill could be a problem if only use flame dash. The higher movement speed, the better mapping experience for me at least. Personally, I am going for 80%+ ms without flasks while mapping. Lvl 20/20 phase run+ increase duration could be an option.

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Isomorphicsm wrote:
POB: https://pastebin.com/VhMCj72A at lvl 96 with shock effect option off.
You may need more life regen for difficult encounters, which currently you are at 6%/sec.
The movement skill could be a problem if only use flame dash. The higher movement speed, the better mapping experience for me at least. Personally, I am going for 80%+ ms without flasks while mapping. Lvl 20/20 phase run+ increase duration could be an option.

Yeah, each to their own. It all depends on how you want to play your build. I went for raw damage as I am planning on using it primarily for a bossing build which can also be a map clearer with easy changes.

For the movement skill I am currently using shield charge. Flame Dash was perfectly fine last league personally for my playstyle but decided to change it up since im using a shield this time around.

Would you need to use phase run on a 4-link? Unsure lately on how it needs to be linked to actually be worthwhile. If so, not sure if it will be completely worth dropping some links or even dropping the Anime Guardian for it if needed.

Looking at that PoB, personally I dont feel the Sacrifice wheel is really required. The damage is high enough for them to sustain based on leech alone. You could even pick this up on jewels. I guess dropping 300k damage isnt going to make or break a build to ensure they survive a bit more. But for the animate guardian to survive it may require it.

Dont forget about the life recovery pantheon providing 50% increased life recovery rate. That paired with Bloodgrip is more than enough, for me at least with a flask like this for example.

Updated Path of Building Links with the following changes:
-Removed Shock as this is calculated incorrectly.
-Lowered Currency ceiling for builds removing un-necessary items ie; reduced mana jewels. More damage can be squeezed out if you desire.
-Removed Anger from build. Will be making a quick optional/How to add Anger section in the Gems setup explaining this.
-Changed helmet over to Bone Helmet instead of The Devouring Diadem as this is not required to get the build to end-game at all.

Anything I missed i'll add into this post!
What gear do I use for Animate Guardian?

The POB have 2 skill sets for spectres, I need to change gems before summon?

POB have 6 jewels on helmet too, I need to choose 1 purity or use purity of elements?

Thank you again!

Last edited by Kbludoo#3521 on Mar 25, 2019, 12:18:56 AM
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Kbludoo wrote:
What gear do I use for Animate Guardian?

The POB have 2 skill sets for spectres, I need to change gems before summon?

POB have 6 jewels on helmet too, I need to choose 1 purity or use purity of elements?

Thank you again!


2 different set of gems are there as one is a setup focused for Solar Guards if you wanted to use them. Sorry I will make that simpler and update the tree.

Solar Guards = More Clear Focused Spectres but still high damage numbers
Cannibal Fire-eaters = Best for Single Target DPS Spectres when doing harder bosses

I use a combination of 2x Solar Guards and 2x Cannibal Fire-eaters so I have somewhat decent clear speed with decent single target!

As for the 6 Jewels, I assume you mean purity of fire, ice, lightning gems that are there but not active!
I haven't got around to explaining those so I will remove them once I update the above and try to ensure the Gem setup is easier to understand :)
Essentially, if you wanted to drop Zealotry and/or Haste you could run triple Purity for a lot more survivability. This would mean you remove Generosity as well so it affects you as well but this will lower the damage massively.

Hope this helps out.

Let me know if any of this is confusing, cheers!
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Kbludoo wrote:
What gear do I use for Animate Guardian?
Realised I missed this question...

For animate guardian, you have a few options.

If you have issues with him surviving or he is losing chunks of health to bosses you can do the following:
Obtain a +2 to Minions Gems Bone Helmet with the following links:
Animate Guardian + Minion Life + Empower 3 + Combustion

Combustion is in the setup so when the animate guardian hits the boss he ignites causing more damage for your Spectres.

I'll update all of this information tomorrow once I have some free time. Apologies for being a bit slow with the updates and information in the guide. RL has been busy as of late :)

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