Stress Free PoE| SLOW MO ZOMBIES |ANY Items Work|Easy/Relaxing Play|Easily Clears the Atlas [3.6]

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psichokillah wrote:
THANK YOU SO MUCH FOR THIS BUILD! It feels like cheating at some point!

Only that, I die too fast when I venture into mobs and feel like my damage is too low. Can you take a loot at the items or skills?

Thank you so much!

Always good to see someone else being sucked into the necromancy playstyle! I took a quick look at your character ZombiePanarama by pulling it into PoB, looked like this: https://pastebin.com/PyJvnaUp

First thing I notice is that 3000 life is fairly low. Picking up the Purity of Flesh cluster would help, and grabbing Devotion too. If you drop some of the less useful minion nodes (like the extra minion life by Death Attunement/Sacrifice/Gravepact and the minion damage nodes by Retribution), you can do it at your current level, or add them as you level. Here's an idea of what you might do: http://poeurl.com/cluu

Queen's Escape is probably not the optimal weapon for you. I know those minion bonuses look nice, but you're losing a lot of life/resist potential from using a shield. If you switch to a shield with a non-wand weapon (probably a sceptre) you should be able to get a bunch more life/resists. Also, you should look into upgrading your amulet/ring/belt slots to have more life. You've already got pretty high resists, so that plus adding a shield should let you do it without running into resistance issues. Right now, only the Agony Turn ring is making a major contribution to life.

As for damage, there's only one significant issue that I see - you've got "added cold damage to attacks" on your Onslaught Nail ring. That means Charged Dash is doing cold damage, causing Elemental Equilibrium to give cold resistance to anything you hit. Puts a big dent in your zombie's Hatred-granted cold damage. Switch out that ring for something with more life and no added cold damage, and you should see an improvement.
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ineffablebob wrote:
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psichokillah wrote:
THANK YOU SO MUCH FOR THIS BUILD! It feels like cheating at some point!

Only that, I die too fast when I venture into mobs and feel like my damage is too low. Can you take a loot at the items or skills?

Thank you so much!

Always good to see someone else being sucked into the necromancy playstyle! I took a quick look at your character ZombiePanarama by pulling it into PoB, looked like this: https://pastebin.com/PyJvnaUp

First thing I notice is that 3000 life is fairly low. Picking up the Purity of Flesh cluster would help, and grabbing Devotion too. If you drop some of the less useful minion nodes (like the extra minion life by Death Attunement/Sacrifice/Gravepact and the minion damage nodes by Retribution), you can do it at your current level, or add them as you level. Here's an idea of what you might do: http://poeurl.com/cluu

Queen's Escape is probably not the optimal weapon for you. I know those minion bonuses look nice, but you're losing a lot of life/resist potential from using a shield. If you switch to a shield with a non-wand weapon (probably a sceptre) you should be able to get a bunch more life/resists. Also, you should look into upgrading your amulet/ring/belt slots to have more life. You've already got pretty high resists, so that plus adding a shield should let you do it without running into resistance issues. Right now, only the Agony Turn ring is making a major contribution to life.

As for damage, there's only one significant issue that I see - you've got "added cold damage to attacks" on your Onslaught Nail ring. That means Charged Dash is doing cold damage, causing Elemental Equilibrium to give cold resistance to anything you hit. Puts a big dent in your zombie's Hatred-granted cold damage. Switch out that ring for something with more life and no added cold damage, and you should see an improvement.


You know what?! I DAMN LOVE YOU!!!!
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Wrecker_of_Days wrote:
Bane does not circumvent the curse limit. My buddy is doing a Bane build and confirmed it for me for you.[/span]


Thank you!
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psichokillah wrote:
THANK YOU SO MUCH FOR THIS BUILD! It feels like cheating at some point!

Only that, I die too fast when I venture into mobs and feel like my damage is too low. Can you take a loot at the items or skills?

Thank you so much!


ineffable already pretty much answered this, but to add on it, Devotion and the life nodes around it as well would be good to grab as well.

Could go with a full life enchant on your belt and drop the mana part of it. The only time this build should use a lot of mana is if you need to resummon Zombies out. As long as you have enough mana to use Raise Zombie's your good. That being said, can cheat this via grabbing the Eldritch Battery node if you want. Just makes you slightly squishier.

Drop Multistrike and pick up Maim. Zombies don't need it once you get the Flesh Binder Ascendancy for them, which you have looking at your tree. Even more so when paired with your 2 Violent Dead jewels.


If you end up going with Eldritch Battery, you can take something like Mind over Matter. You just need to add 3 points into Essence Surge or use something like Disciple Aura and/or something like https://pathofexile.gamepedia.com/Bated_Breath

Don't forget to use an Orb of Transmutation on your Quicksilver flask too.

Try and roll stats on your flasks/stat flasks for Poison/Ignite/Freeze/Shock/Bleed Immunity's. Don't have to have them but it could help survive ability if you need it.

Also try rolling for gain charge on crit or max duration so you can either regen your charges on bosses. As long as you can crit every 200ms(how often it can proc) or so with Charged Dash you should regen enough charged to use through out longer fights. Longer duration is self explanatory, longer lasting flasks are always good.
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Wrecker_of_Days wrote:


Attacks can't use Wands.

Good post.[/span]



Just a head's up, wand's can use 'Attack' skills. These are 2 of them. Pretty sure there are others.

https://pathofexile.gamepedia.com/Kinetic_Blast
https://pathofexile.gamepedia.com/Power_Siphon

That being said, you'd still be losing Fortify. May be worth it though for someone looking to stay at range and don't want to 'be in the middle' of the fighting. Haven't messed with these at all though I want to. Haven't found a good enough wand to pull me away from my
to want to try.
Last edited by Guru1619#5671 on Mar 25, 2019, 5:44:39 PM
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psichokillah wrote:
THANK YOU SO MUCH FOR THIS BUILD! It feels like cheating at some point!

Only that, I die too fast when I venture into mobs and feel like my damage is too low. Can you take a loot at the items or skills?

Thank you so much!
Hey psichokillah,

Thanks for such a kind compliment! I'm glad you're liking the build! If you have any suggestions regarding the guide or the build please let me know. I see you're following the guide quite closely :). I like it. ineffablebob and Guru1619 already gave some great responses to your request and I see that you've already made some changes from their suggestions! I love it! Good job.

So, now that you've made some changes (I didn't see what you had prior to right now) I have to say, your build looks really solid. You've been really smart with your tree with what you've decided to take (or save for later), your gems are leveling well and on their way, your Sceptre has awesome minion damage on it, and (not sure if you did your own crafting or bought it) your gear is focusing on all the right stuff! You're dancin' ;). Now it's just a matter of going from around 60 life on all your gear to 80 or 100+. Grinding (for) Gear Games...;)

On a side note, more on the play instead of what it looks like on paper...my prefered playstyle is to Charged Dash everywhere. I almost ignore skeletons. It works best for how I naturally play. It keeps the defense up, and debuffs the enemies.

Anyway, thanks again for the kind words. I appreciate it and the time you took. I'm glad you got some quick responses.

EDIT: I forgot! Just FYI, just in case you were unaware, Wise Oak will only give you the defensive perk, not the offensive one. Anytime Damage is increased in a generic way, it will only impact you, not your minions.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Mar 25, 2019, 7:33:37 PM
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ineffablebob wrote:
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Wrecker_of_Days wrote:
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ineffablebob wrote:
...today's patch modified Unleash to work for minions. I experimented with it briefly, and it seems to work great with Skeletons. Swapped out my Minion Speed for Unleash, and boom...9 skeletons with a single summoning. (That's with the Bone Sculptor ascendancy, too.) Far as I can tell right now, it's a solid choice.
That's cool how it works. Do you find it worth the damage reduction?

As I understand it, there's no damage reduction. Works the same way as the Raging Spirits/Spell Echo combo. Casting the spell summons the minion(s), which does zero damage so less of zero is still zero. Then the minion is up and around with no damage penalty.
I meant more the damage reduction from the gem it's replacing. I didn't catch which gem people were suggesting to replace Unleashed with, but skeletons has only movement speed and two damage gems linked to it. Unleash doesn't give minions any damage or speed. So I guess I meant to ask, "are you finding adding Unleash Support worth replacing whichever gem?"

Also, I love Barons builds. But they are SO dependent on certain gear/jewels like you said :(.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Guru1619 wrote:
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Wrecker_of_Days wrote:


Attacks can't use Wands.

Good post.[/span]



Just a head's up, wand's can use 'Attack' skills. These are 2 of them. Pretty sure there are others.

https://pathofexile.gamepedia.com/Kinetic_Blast
https://pathofexile.gamepedia.com/Power_Siphon

That being said, you'd still be losing Fortify. May be worth it though for someone looking to stay at range and don't want to 'be in the middle' of the fighting. Haven't messed with these at all though I want to. Haven't found a good enough wand to pull me away from my
to want to try.
True, I meant to say Melee.

I love the weapon! It's a favourite of mine back from my SRS days. If you use Consecrated Path, let me know. I'm curious if you'll have enough accuracy to make it worth while. It's an awesome choice if so!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Wrecker_of_Days wrote:
True, I meant to say Melee.

I love the weapon! It's a favourite of mine back from my SRS days. If you use Consecrated Path, let me know. I'm curious if you'll have enough accuracy to make it worth while. It's an awesome choice if so! [/span]


Been using it for a little while now, really like it so far, the extra health regen and crit is a really nice combination!

The only 'down side' to it is you need Flame Dash or the like still in order to cross gaps unless there's an enemy on the other side of the gap for Consecrated Path's teleport to work with.

Using this ring as well and it works very well with the AoE size Consecrated Path has.



Just upgraded to Cospri's Will, so tweaks still need to be made but from what I've tested with it so far, it works amazingly well! No more pesky hexproof bosses/monsters.
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Wrecker_of_Days wrote:
I meant more the damage reduction from the gem it's replacing. I didn't catch which gem people were suggesting to replace Unleashed with, but skeletons has only movement speed and two damage gems linked to it. Unleash doesn't give minions any damage or speed. So I guess I meant to ask, "are you finding adding Unleash Support worth replacing whichever gem?"

Ah, gotcha. I've stopped using Skeletons for the most part since I switched to the Baron setup, but before that I had replaced the Minion Speed with Unleash. Didn't notice any real difference in damage. When you're summoning 9 skeletons at a time, you only need to do one summon to have basically your whole army of bones at the ready. So it doesn't matter if they don't move fast enough to keep up with you, just drop another army when you get wherever you're headed. I suppose you're technically losing some DPS with the Minion Speed attack speed bonus, but it wasn't noticeable for me.

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