Stress Free PoE| SLOW MO ZOMBIES |ANY Items Work|Easy/Relaxing Play|Easily Clears the Atlas [3.6]

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jacodebeer wrote:
Loving the build so far
Thank you! I'm glad! Let me know if you have any questions. This is my "go to" build. If any of my builds have issues with a map or boss, I just load this build up and crush it. Thanks for the compliment!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Guru1619 wrote:
Anyone running this with Bane, let me know if you know the answer to this.

I've been finding conflicting answers everywhere i look. Are Bane's applied curses limited to your Curse limit? Or do they all count as 1(Bane) Curse.

So limit of 3 curses, Bane + 3 linked curses, and 2 other Curses for 3 max curses? Or Bane and 2 Linked curses?

Trying to test this has given me a head ache. Some times it looks like it's Bane and 3 linked curses + 2 others. Other times it seems like it's Bane and 2 Curses.
Bane does not circumvent the curse limit. My buddy is doing a Bane build and confirmed it for me for you.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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nyuhime wrote:
Hello thank you very much for this build, you did a great job and im quick learning.
I really love your builds and the way you explain this.
Thank you very much! I'm really happy to hear that you're learning quick. Thank you for such a kind post. If you have any suggestions for the guide or build, I'm all ears. The more I can help others learn, the better.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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ineffablebob wrote:
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Kroschak wrote:
Unleash Support gems will be working with Minion summoning Skills. Might it be a good gem for mapping? Summoning all skeletons with just one cast seems nice.

Well, that didn't take long, today's patch modified Unleash to work for minions. I experimented with it briefly, and it seems to work great with Skeletons. Swapped out my Minion Speed for Unleash, and boom...9 skeletons with a single summoning. (That's with the Bone Sculptor ascendancy, too.) Far as I can tell right now, it's a solid choice.
That's cool how it works. Do you find it worth the damage reduction?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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nyuhime wrote:
Hell o i have a question, is there any problem using one cwdt with bots spells desecrate and spirit offering ? looks like they are not working for me.
I saw a few responses to this for you. Did you figure it out? Is it still an issue?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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seanmcg182 wrote:
...Thanks, one more question... the recommended gear for this says to not use Wands? Why is that important? with the low str/dex of a witch, anything else is difficult to equip sometimes?

Just wondering what's bad about wants/better about other things?
You raise a good point. I'll add "why" wands and bows can't be used with this build.

I saw that your previous question, and this one, were already answered well.

For this build, we use an Attack for movement so that we can activate all the perks of Summon Holy Relic. Fortify requires a Melee skill. (All Melee skills are Attacks.) The other applications our movement skill provides don't require anything specific except actually Hitting (as opposed to Damage over Time).

Melee skills can't use Bows.
Attacks can't use Wands.

Good post.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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nyuhime wrote:
...4500 hp 75 all res/ 74 chaos

This is my actual gear, i am clearing the atlas slowly ( i cant drop maps i need ... ) but so easyly, thank you for this build !!

You can check my gear maybye you have ideas to improve it ! thx
If you make your characters in your profile settings on the website public, your characters can be loaded into tools like Path of Building and will help to make feedback more detailed for you.

I know this is an old post, but if you're still interested in feedback, let me know when your characters are available. (GGG makes characters private by default.)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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ineffablebob wrote:
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ineffablebob wrote:
So, I've been thinking about zombies in the endgame again, and decided I'd give them another try. Thought y'all might find the experiment interesting. Specifically, I figured I'd give The Baron a shot.

On the off chance that anyone is interested, here's an Elder kill video using the Baron build. It was in a Colosseum (T13) map.

Died once because I was dumb, ran around too much in the final phase and got caught in the big damage waves. Par for the course with me, I often forget what I'm doing when it's been a while since I've done a fight.

Path of Building link for the build as it existed at that point: https://pastebin.com/PhvEuDWg
Elder kill for Fragment #15! Great job! And awesome drops!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
THANK YOU SO MUCH FOR THIS BUILD! It feels like cheating at some point!

Only that, I die too fast when I venture into mobs and feel like my damage is too low. Can you take a loot at the items or skills?

Thank you so much!
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Wrecker_of_Days wrote:
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ineffablebob wrote:
...today's patch modified Unleash to work for minions. I experimented with it briefly, and it seems to work great with Skeletons. Swapped out my Minion Speed for Unleash, and boom...9 skeletons with a single summoning. (That's with the Bone Sculptor ascendancy, too.) Far as I can tell right now, it's a solid choice.
That's cool how it works. Do you find it worth the damage reduction?

As I understand it, there's no damage reduction. Works the same way as the Raging Spirits/Spell Echo combo. Casting the spell summons the minion(s), which does zero damage so less of zero is still zero. Then the minion is up and around with no damage penalty.

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Wrecker_of_Days wrote:
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ineffablebob wrote:
So I was mapping and this happened to drop:

What'd you think of Mon't's?

It worked all right, but by itself I didn't feel that it gave me enough benefit to be worth the loss of a defense-oriented weapon. However, once I switched to pairing it with The Baron...
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ineffablebob wrote:
So, I've been thinking about zombies in the endgame again, and decided I'd give them another try. Thought y'all might find the experiment interesting. Specifically, I figured I'd give The Baron a shot.

...
Here's the POB Pastebin link if anyone would like a closer look: https://pastebin.com/sVaTzrDW

...things have been going really well. Just took down the Shaper with it yesterday, as a matter of fact, though I died several times due to being really terrible at dodging attacks. Totally my fault, not the build. :) Zombies held up pretty well in that fight, only had one point where several were taken down and I was able to resummon them during one of the run-through-mobs-and-kill-a-void-dude breaks. So it's working to use zombies in the big fights, which was the main idea, and also is fine for regular mapping and memory fragments and such. The only real downsides are 1) it cost a bunch to get all the items and 2) the boots only have 20% move speed so I find myself using a Quicksilver Flask a lot.

Overall, I'd recommend the Mon'tregul/Baron build only for folks who have already gotten well into the Atlas clear and can afford the currency/time needed to gather everything. The original build is nearly as effective and much easier to put together!

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