Casual 2000% more damage on Divine Ire. Nothing to look here, walk away guys.
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Posted byAynix#7757on Mar 6, 2019, 6:44:40 PMOn Probation
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Bowspin wrote:
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Nestrior wrote:
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Bowspin wrote:
Bane looks straight up stupid. insane base damage AND Applying curse AND getting insane multiplier for each (comparable to conc effect or controlled destruction without drawback) AND spell damage scaling AND curse effect AND works with curse nodes like +40 AoE?
You should just have said "deletes the screen" it would have been quicker.
My problem with Bane is that they have to be linked. So if you go for a 4 Curse setup, Bane included, you are left with max two other sockets for supports. Might be enough like this, but you sure want Swift Afflictions and Void Manipulation. That's the six link right there, but I wonder about any other supports for the curses.
On that note: Malevolence's Increased Duration actually helps with that, in case things live too long. Cast Bane, throw Soulrend in and the last few things should die quickly. Since you surely want to have Despair in that. Making me wonder if Bane will be affected by the Despair it applies or if you have to recast it. Also Mana Cost.
If i'm reading it correctly every curses linked give you a 47% MORE damage multiplier. it's even better than your void manipulation and swift affliction, with no drawbacks btw.
You know PoE players. We want to turn things up to 11. :) And the "drawbacks" of Void Manipulation and Swift Afflictions are decreased Elemental Damage and less DoT duration respectively. One doesn't matter, the other makes things deal their damage faster. I had hoped to "cheese" it by using Vixen's but doesn't look like that will work.
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Posted byNestrior#2914on Mar 6, 2019, 6:46:01 PM
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Wow! Some of those new gems are just wow!
Can't wait for this league to start.
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Posted byKelvynn#6607on Mar 6, 2019, 6:47:07 PM
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Dontfear wrote:
If a skill inflicts 1k DoT over 10s and does not stack, I basically do 100 dmg/sec no matter how many times I cast that skill within 1s.
If I now reduce the DoT time to 1s the DoT does 1k over 1 second.
If I reduce the DoT time to 0.1s the DoT does its 1k dmg over 0.1 seconds and I can apply 9 more of the DoTs for the rest 0.9s => I have increased my dmg per second.
This is completely wrong. Reducing the duration of a DOT does not increase the damage per second it deals. DOTs do not have a fixed "damage" number, they have a fixed "damage per second" number. You could increase the duration from 1 second to 1 year, and it would still deal the exact same amount of damage in 1 second in both scenarios.
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Posted byLothrik#6806on Mar 6, 2019, 6:50:45 PM
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Nestrior wrote:
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Bowspin wrote:
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Nestrior wrote:
My problem with Bane is that they have to be linked. So if you go for a 4 Curse setup, Bane included, you are left with max two other sockets for supports. Might be enough like this, but you sure want Swift Afflictions and Void Manipulation. That's the six link right there, but I wonder about any other supports for the curses.
On that note: Malevolence's Increased Duration actually helps with that, in case things live too long. Cast Bane, throw Soulrend in and the last few things should die quickly. Since you surely want to have Despair in that. Making me wonder if Bane will be affected by the Despair it applies or if you have to recast it. Also Mana Cost.
If i'm reading it correctly every curses linked give you a 47% MORE damage multiplier. it's even better than your void manipulation and swift affliction, with no drawbacks btw.
You know PoE players. We want to turn things up to 11. :) And the "drawbacks" of Void Manipulation and Swift Afflictions are decreased Elemental Damage and less DoT duration respectively. One doesn't matter, the other makes things deal their damage faster. I had hoped to "cheese" it by using Vixen's but doesn't look like that will work.
what would you even put instead of the curses? they are straight up better than any support gems I don't understand why even bring that up. If you go bane - despair - temp chains - enfeeble - void manip - efficacy
putting swift affliction instead of a curse would give you less damage (+44 more for swift affliction compared to +47 from a curse)
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Posted byBowspin#2454on Mar 6, 2019, 6:53:20 PM
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Lothrik wrote:
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Dontfear wrote:
If a skill inflicts 1k DoT over 10s and does not stack, I basically do 100 dmg/sec no matter how many times I cast that skill within 1s.
If I now reduce the DoT time to 1s the DoT does 1k over 1 second.
If I reduce the DoT time to 0.1s the DoT does its 1k dmg over 0.1 seconds and I can apply 9 more of the DoTs for the rest 0.9s => I have increased my dmg per second.
This is completely wrong. Reducing the duration of a DOT does not increase the damage per second it deals. DOTs do not have a fixed "damage" number, they have a fixed "damage per second" number. You could increase the duration from 1 second to 1 year, and it would still deal the exact same amount of damage in 1 second in both scenarios.
The mistake Lothrik made is that he thinks gems shows DAMAGE not DAMAGE PER SECOND. DoT skills in games like WoW works like Lothrik said (when I played shadow priest I wanted to lower duration of DoT as much as possible) when in PoE you want your DoT to last as long as possible, because damage shown on gem is DPS, not total dmg.
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Posted byAynix#7757on Mar 6, 2019, 6:55:18 PMOn Probation
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Nomorenamestopick wrote:
Hey melee players! Take a look at Life Leech Support (O% more damage). Then take a look at Energy Leech Support (39-63%) more damage. Then go take yourself out behind the shed.
I don't care that they said they will address melee in 3.7. GGG needs to spread out their changes across playstyles so expansions have something for everyone.
Ikr, look at that garbage Vitality with 1.65% life regen while Discipline gives 200 flat es on top of higher es regen on top of vaal skill.
Look at the ascendency like Occultists that give 250 flat es, while there's no ascendency that gives flat life.
The double standard is real. Occultist /Jugg using ES is already in an absurdly broken position and they want to make it even more broken.
They have been favouring Energy Shield for 3 leagues straight now. (Especially with the absurd fossil crafting that can easily roll 700~ 800 es armor)
Last edited by mic01851165#0058 on Mar 6, 2019, 6:56:49 PM
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Posted bymic01851165#0058on Mar 6, 2019, 6:55:48 PM
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Xenombra wrote:
Bane look amazing guys. 47 more spell damage for EACH curse link + duration and now with Intensify... A very big AoE... This skill is the new number one spell for me.
Curs that can be very useful : Despair, Enfeeble, Temporal chain, Warlord Mark... and it's easy to get way more 188 more spell damage... OK!
But lets say only 3 curse is enough, you have Bane + 3 curses + intensify + Efficacy or swift affliction
Start to get a lots of damage for not much mana because they cost nothing and no mana multiplier for each curse.
Intensify won't works for Bane.They deliberately made it only works for AoE damage,and the dot of Bane isn't AoE damage(which could be avoided by moving out the area).
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Posted byjrsyn#4221on Mar 6, 2019, 7:00:08 PM
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with the new tree having ES leech everywhere its just OP.
Gotto roll ES char for sure, with one of the new skill gems. Templar or Witch... OMG this league will be league of WITCHES
http://poeskilltree.com/compare/3.6.0/
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Bane is strong as hell. You can easily get a quad-curse occultist, so 200 more damage of 1000 dot damage already...3000 per second?! no way...
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Posted byFart_Smucker#3238on Mar 6, 2019, 7:06:38 PM
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