Synthesis Gem Information

"
Lothrik wrote:
"
Dontfear wrote:

Increased skill duration combined with DoT damage in this case is a bad combination. Why would I want my DoTs to last longer? I want them to last as short as possible since this effectively increases my damage per second. So its a 20% more multiplier while also increasing the time the damage ticks.
for soulrend its sort of neglectible since its base duration is 0.4s which does not matter too much when I think about casting it once, repositioning, casting it again - by that time the DoT will be over and I can maximize my damage.

So in my eyes that aura is very bad but maybe I am completely wrong on this, idk.


That is not how DOTs work. Increasing the skill effect duration just means you need to apply Soulrend less frequently, it doesn't modify the damage per second in any way.

"
Gubert wrote:

It stacks. If the duration is 10s and you cast once per second, you will have 10 stacks of the same damage in your last cast.

Like.. if the DOT is 10k, when you're casting your 10th soulrend the mob will be taking 100k DOT.


No, it doesn't. Very few DOTs actually stack, and when they do they explicitly say so.


If a skill inflicts 1k DoT over 10s and does not stack, I basically do 100 dmg/sec no matter how many times I cast that skill within 1s.
If I now reduce the DoT time to 1s the DoT does 1k over 1 second.
If I reduce the DoT time to 0.1s the DoT does its 1k dmg over 0.1 seconds and I can apply 9 more of the DoTs for the rest 0.9s => I have increased my dmg per second.
"
Bowspin wrote:
Bane looks straight up stupid. insane base damage AND Applying curse AND getting insane multiplier for each (comparable to conc effect or controlled destruction without drawback) AND spell damage scaling AND curse effect AND works with curse nodes like +40 AoE?

You should just have said "deletes the screen" it would have been quicker.


My problem with Bane is that they have to be linked. So if you go for a 4 Curse setup, Bane included, you are left with max two other sockets for supports. Might be enough like this, but you sure want Swift Afflictions and Void Manipulation. That's the six link right there, but I wonder about any other supports for the curses.

On that note: Malevolence's Increased Duration actually helps with that, in case things live too long. Cast Bane, throw Soulrend in and the last few things should die quickly. Since you surely want to have Despair in that. Making me wonder if Bane will be affected by the Despair it applies or if you have to recast it. Also Mana Cost.
Hey melee players! Take a look at Life Leech Support (O% more damage). Then take a look at Energy Leech Support (39-63%) more damage. Then go take yourself out behind the shed.




I don't care that they said they will address melee in 3.7. GGG needs to spread out their changes across playstyles so expansions have something for everyone.
Energy leech is absurdly OP.
"
Bowspin wrote:
Bane looks straight up stupid. insane base damage AND Applying curse AND getting insane multiplier for each (comparable to conc effect or controlled destruction without drawback) AND spell damage scaling AND curse effect AND works with curse nodes like +40 AoE?

You should just have said "deletes the screen" it would have been quicker.


Almost as stupid as BV was, RF is, Elemental Hit was, Stun currently is, etc.

Almost.
"
Nestrior wrote:
"
Bowspin wrote:
Bane looks straight up stupid. insane base damage AND Applying curse AND getting insane multiplier for each (comparable to conc effect or controlled destruction without drawback) AND spell damage scaling AND curse effect AND works with curse nodes like +40 AoE?

You should just have said "deletes the screen" it would have been quicker.


My problem with Bane is that they have to be linked. So if you go for a 4 Curse setup, Bane included, you are left with max two other sockets for supports. Might be enough like this, but you sure want Swift Afflictions and Void Manipulation. That's the six link right there, but I wonder about any other supports for the curses.

On that note: Malevolence's Increased Duration actually helps with that, in case things live too long. Cast Bane, throw Soulrend in and the last few things should die quickly. Since you surely want to have Despair in that. Making me wonder if Bane will be affected by the Despair it applies or if you have to recast it. Also Mana Cost.


If i'm reading it correctly every curses linked give you a 47% MORE damage multiplier. it's even better than your void manipulation and swift affliction, with no drawbacks btw.
"
Nomorenamestopick wrote:
Hey melee players! Take a look at Life Leech Support (O% more damage). Then take a look at Energy Leech Support (39-63%) more damage. Then go take yourself out behind the shed.




I don't care that they said they will address melee in 3.7. GGG needs to spread out their changes across playstyles so expansions have something for everyone.



Maybe not the best idea. It sounds good in the first moment, until you realize that they only have half the people working on both instead of the whole team on one. Can work out, might not. Like this it's a flipflop, but then again, they are balanced among themselves and give a ceiling for the next reworks.
So you nerf Poets Pen because its "OP" and then add a support skill that gives you ES leech plus 63% MORE damage, Are you serious? Logic not found.
How does Wave of Conviction work with Mines?
Will they each fire 1 wave?
Bane look amazing guys. 47 more spell damage for EACH curse link + duration and now with Intensify... A very big AoE... This skill is the new number one spell for me.

Curs that can be very useful : Despair, Enfeeble, Temporal chain, Warlord Mark... and it's easy to get way more 188 more spell damage... OK!


But lets say only 3 curse is enough, you have Bane + 3 curses + intensify + Efficacy or swift affliction

Start to get a lots of damage for not much mana because they cost nothing and no mana multiplier for each curse.

Report Forum Post

Report Account:

Report Type

Additional Info