Melee Damage on Full Life
" Yeah sure, low life builds need more buffs. They aren't the strongest possible builds for almost every playstyle already. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Has anyone used MDFL with Bloodseeker claws and life regen? At the moment I get 24% life leech and 100 regen per sec, so most of the time I should be on full life.
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The Full Life state is extremely sensitive!
I would like to be able to use this gem in my setup as I am primarily a melee phys build/life build and I am running Pillar of the Caged God + Death's Oath with Blood Rage. I have enough life regeneration and chaos resistance to counteract the chaos damage taken - effectively putting me at my maximum life during my play. That is to say, I'm not reserving life in any way. This gem is theoretically ideal for my build. However, upon closer examination examination, when the chaos effects are active, my HP pool will stall at 1 point below my maximum (2 points if both chaos effects are active), making me eternally unable to take advantage of this gem... so close.. Last edited by Fear_Itself#3493 on Apr 17, 2015, 5:10:24 PM
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This gem works wonders in a life regen build type. Been testing a Regen Scion so far, its a nice gem, not op, not weak neither.
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Does this gem work in combination with Vaal Double Strike, respectively does the gem give the mirror the dmg boost?
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.
http://www.youtube.com/watch?v=zP2ejhudUlU ig: Witchfire_The_Unholy |
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I think it is worth to write the things that i said in another thread, because it was in the wrong forum section. This is the right thread.
" A guy replied this: " What he said is tecnichally "reasonable". But it is unfair, because every possible tries that life base character can do to prevent not being on full life are always denied by ANY degen. I've reported in the first quoted post that blood rage makes you not reach full life even with more than 4% life reg. So, any small degen (even burning ground with 99% fire resistance) won't let you be in full life status, meaning that this gem is useful for CI and useless for life based. " I think this support gem should be reworked somehow. Not being on full life, but 90% or more life, or something similar, in order to be used properly even by the non-CI melee players. We are not talking about the choose between Blood Rage or Melee Phys dmg on Full Life. We are talking about having a useful support gem for life based, because those character can't have in the maps a decent uptime to justify a support slot used. Last edited by Serge91#5363 on Jun 16, 2016, 1:45:16 AM
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Since Ascendancy introduced the Recently mechanic, could you change that support to recently on full life?
Would make the gem a good deal more usable in my opinion. |
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edit : nevermind
Last edited by Yesu#1308 on Sep 16, 2016, 9:11:17 PM
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This gem is pretty niche... it will only trully useful with skills like Lacerate and Sunder, or if you're a life leecher.
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this gem problematic for life build when encounter any degen..
i'll just posting suggestion here since everything are said above post.. how about set it scale properly with how many health player has remain? like this x% more melee damage based on character current health percentage z% more melee damage if player on full life case explanation : (i will just stuck up random number here for easy understanding) lv 1 gem 20% more melee physical damage based on current health percentage then additional modifier spesific for full life 10% more melee physical damage if player on full life then a marauder with hp 80% of its life would only got the 1st part of the gem 80/100*20 = 16% more melee physical damage while shadow CI build would still regain full benefit of the gems 20% since health on 100% additional modifier 10% more melee physical damage since he's full life. gem may need renamed if this change accepted tho edit: add lines and wording Last edited by caffarella#3680 on Dec 9, 2016, 4:19:21 AM
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