Melee Damage on Full Life
Can Multistrike be used with life on hit/leech with Blood Magic, to get the Melee Damage on Full Life benefit for the 2nd and 3rd hits?
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If you manage to take zero damage between swings, yes.
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Yeah I wasn't sure if the damage was calculated on first "cast", so that all 3 hits would be considered without "full life" even if you leech it back.
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If this gem is used with any elemental hit attack (LS, InfernalBlow, GlacialHammer), does it increase the phys damage before or after the elemental conversion?
Also, if I use an Aura with blood magic, am I still being considered as "Full Life"? Greetings Last edited by SkudEU#5888 on Apr 9, 2014, 4:32:03 AM
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"no |
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" Noone who can answer me this? Greetings |
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Conversion happens before all modifiers.
Converted Damage benefits from the source's Damage multipliers. |
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" I don't really get this (maybe because english isn't my native language, or my knowledge about the ingame mechanics are really bad). So basically this means the "+x% more phys" appears after the conversion, and only damage multis before (e.g. +x% weapon dmg from maces (skill tree)) get in before the conversion appears? Thanks for answering. Hoping someone can clarify this for me. Greetings Last edited by SkudEU#5888 on Apr 13, 2014, 4:14:38 PM
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All Damage multipliers occur after Conversion is applied. Passives, gear and supports are no different from one-another.
Cold Damage from a Phys-to-Cold Conversion benefits from Physical Damage increases as well. |
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I'm gonna throw this one out there again. I wish "on full life" was the max life you would be at AFTER auras were applied.
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