Synthesis Challenge Rewards and Betrayal Migration Information

this is a first time when i must say - rewards are trash
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E-R4g3 wrote:
this is a first time when i must say - rewards are trash


In Wraeclast all punishments counts as rewards!
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sbexile wrote:
The whole achievement system needs a rework. From what i see of the stats each league only a fraction of players actually benefit from them. GGG spend all this time on MTX most players cant stomach the grind to get. Make a more inclusive system that rewards normal players not hardcore grinders living in their moms basement.


I live in the 1700 sq ft of my house. If by "needs a rework" you mean they need to make the challenges more difficult and add a significant MTX to getting 40 challenges or just move the wings to 40 challenges then you are right.
Making the game accessible sacrifices the feeling of exclusivity and exclusivity breeds desire! GGG is holding you to a standard, a measurable 40 challenge standard that is meant to reward detecation. You are not the type of player to invest yourself in this game or anything. This system is not meant for you. If you want the reward you have to stick your neck beard out and go for it.

You are essentially saying that they should give out rewards to people that don't deserve it when MTX is their sole monetization practice, and completely undermine the accomplishments of dedicated players because you feel left out.

So in synthesis I challenge you to get 36 challenges. Call your mom, tell her to move into your basement so she can cook for you and keep you hydrated while you farm for atlas objectives and come back to this thread and post to show me you got 36.

If not? Sounds like you are better suited for mobile gaming. Do you have a phone?
/rant

Gating crafting behind RNG - BAD DESIGN.

In fact, the game and the possibility of getting good stuff is balanced around too much time investment AND rng. For anyone who has a job and can play max 2-3h per day the things that are supposed to be most exciting are very hard to achieve during a league. You literally need to treat this game like a job, work on a schedule and optimize everything you are doing if you want to reach endgame content in the short 3 months.

And don't give me the STANDARD excuse. Everyone want to play the "new fresh thing" when it comes out.

Or is it like this on purpose - made for kids who don't need to earn the money they spend and streamers who made it their job to play?

Or is it even worse than that - are the drop rates and the rest of RNG set so low, because there is a bot and RMT problem in this game that GGG is unable to fix?

I can deal with other problems I described above, but I don't think I can ignore the crafting behind RNG encounters gate. It's just so bad in a game that is so much about crafting...

When fallacious arguments aren't convincing comes the biased moderation.
Hmmmm, i was actually hoping for a synthesis hideout tileset to spice things up from previous challenge rewards. A bit disappointing.
POG
nice wings
pet xD
Don't know what to think about it.
This is the first time the challenge rewards/a whole league add to a supporter pack of a prior league (soul stealer).


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Bosscannon wrote:

For anyone who has a job and can play max 2-3h per day the things that are supposed to be most exciting are very hard to achieve during a league. You literally need to treat this game like a job, work on a schedule and optimize everything you are doing if you want to reach endgame content in the short 3 months.

+1
The endgame as such isn't the problem, but the numbers needed for the challenges.


Processing tuned down tempest shield MTX [pending...]
wings pet good helm bad

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