Synthesis Challenge Rewards and Betrayal Migration Information
Wings look awesome, seems like this will be the first league i actually care about challenges.
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I love going for pets, but they need to look at least like birds or animals, so I'll pass on getting to 24. The other two are not interesting at all.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
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Good communication about league end and migration.
About the rewards; I don't like any of them so now i can just play the game for fun without feeling a need to rush, which is very good. If i can still play and the game isn't getting heavier on my setup again. Also; atlas is reshuffled again so guess we get another unremovable atlas tab and another batch of legacy maps in standard? |
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Pretty shit as usual. I'm not even getting disappointed at this point.
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Helmet attachment and pet... really?????????????? i never use pets... the screen is cluttered enough without... and who cares about helmet attachments... and i never grind to more than 24 on purpose because getting to 36 seriosuly feels like a god damn work and not fun.
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" I did grind every master to 7 solo every league under the old system to get the crafts, but last league my pc almost broke from those laggy betrayal spawns. That on top of the throat forced power creep of betrayal that disallows for weaker/off meta builds to complete it and their horrid random chance to a) get the right member and b) get it to drop b1) a veiled item, b2) a veiled item for the right slot and b3) the right mod on that item? Nah man, i always loved crafting; even in an ssf environment but this league i will just play trade league run uniques and rares i bought. If i ever find an area that has betrayal in it, i'm dodging it and just give up on the currency i put in it. Betrayal content + crafting is worse than labyrinth (plus helmet enchant randomness) and i STILL hate labyrinth. I started playing in 1.3 and torment was a bit boring in hindsight, but betrayal system is just bad and an embarassing attempt at player retention. At least synthesis looks more fun and less impactful. Last edited by DistantBliss#1333 on Mar 4, 2019, 1:55:53 AM
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"i'd honestly be fine if they left it random until you beat say like shaper or something then the next time you talk to jun it unlocks what you have priviously found that way its not too much of an advantage over others but you dont have to do painful rng grinding |
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" So then it wouldn't be random anymore but you would see progression, which would just gated behind a fight. (Some people never get to shaper btw.) Nah i think GGG's idea of starting new builds from scratch is fine and fits within this kind of game, but doing so with a mechanic that enables ALL BUILDS? Temporary league is fine (if they dont get released as broken as betrayal) but please give us casual players some permanent progression that is not tied to standard that the mayority doesn't play because of FOMO. |
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"that's why i said or something hell you could put it behind doing the mastermind fight as far as i know the only reason the don't carry over crafts is that they don't want a imbalance between new and old players in the form of game content that and the potential imbalance of the economy that the crafts could create it has to be something of work or it causes the potential for said imbalances Last edited by Abysmalblade#6564 on Mar 4, 2019, 2:09:20 AM
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The whole achievement system needs a rework. From what i see of the stats each league only a fraction of players actually benefit from them. GGG spend all this time on MTX most players cant stomach the grind to get. Make a more inclusive system that rewards normal players not hardcore grinders living in their moms basement.
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