Betrayal as a Core Game Mechanic
" Ok I would understand adding more unveiling Exp for some modifiers when you have Syndicate in every map, but 40% chance and 1 deily... and finally when you get it I die like a pig, because they are too strong... and " Last edited by Vladimori#5755 on Feb 22, 2019, 11:46:56 AM
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So if the development keeps going the way it is now, will we have to deal with "Questiophrenia, the fear of too many masters" at some point? I don't mind encountering one of them in almost every area if that were to ever be the case, it's just that one of my friends said he was getting worried that if the game gets too many passed-leagues as a core mechanic, each one coming with its individual master, the forsaken masters achievement might just become impossible to get, unless it's something like "Have 5 masters reach their maximum level" in which case it wouldn't matter at all...
Also.. when Jun gets added what's gonna be her title? Master Backstabber? bottomtext
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Sigh, any chance to remove 1 sulphite node nikos? since the appearance will be somewhat deluded and sulphite scarabs will be nerfed too, 1 node niko will feel even worse than it did before.
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Goodbye! It was nice, for a while...
Eeeek!
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" Aisling on Intervention needs her love and she ain't letting you go that easily. God damn, just saying that makes me angry. |
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REMOVE IMMUNITY FROM THE GAME. There is nothing wrong with the fucking sulphite u get from scarabs. Nerf the rewards u get from lower level delves if that's your concern. AND REMOVE GLUTTONY COMPLETELY FROM THE GAME. PUT A CAP ON HOW MUCH ELEMENTAL DAMAGE THAT CAN BE MITIGATED
Why have u decided that getting 100 should be easier in breachstones than in maps going forward? Nerf the xp from breachstones so its less than maps. DON'T HAVE QUARRY FARMING LEAGUE CONTENT AGAIN NEXT LEAGUE. Last edited by Daglash#0710 on Feb 22, 2019, 12:29:12 PM
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Signal boosting that Syndicate damage is way, way too high. Damage among Syndicate members needs to be normalized and reduced by at least 30%. Alternatively you could make it so the Syndicate is not affected by map mods.
In addition, there needs to be a way for people to dodge Intervention encounters completely. That could mean that a) They never teleport towards you again after they appear AND b) the green portal appears for 5 seconds or so before they jump out. You're going to lose a huge portion of your playerbase if you don't nerf Syndicate in some way (excepting if Synthesis content is Delve-level good and people can just skip mapping altogether.) |
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Aww, man. RIP my dreams of being able to chill out in the delve mines without having to run obscene amounts of maps.
Would be nice to be able to more freely select the end-game content i want to play. |
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Thank you!
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" this planet has multiple timezones and there are ENORMOUS variations in how much activity is at different times of the day.. so yea, that might work for you but has NEVER worked for me.. there is a limit to how many hours I wanna sit in a channel and wait for a rota and then try to get into one.. if that is what I wanted to play I would not have played PoE... generally dangerous
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