What We're Working On

WE GRIND OURSELF.
GGG GRIND THEIRESELF.
I'm seeing a lot of bs comments. Betrayal isn't difficult, this is the easiest the game's ever been.

The core issues of betrayal are in server stability, ctd, and sulphite availability funnily enough.

Moving Forward there are some great suggestions. More Localization, more regional servers for those that have been stuck playing at unreasonable latencies, Adding a slider to zoom in/out seperately for the minimap and large map. A dedicated rewriting of a cohesive main story, reworking original bosses so acts 1-4 are on par with acts 5-10, a serious look at gems which are now at 2 pages for each colour. Incorporating Class Ascendencies into class based story quests so they're not just 4 difficulty reruns of the labyrinth.
Hey guys I love the game! Personally I can't complain about lags or even bugs, everything smooth on my end.

However, I think that the game suffers from your idea of having to bring new content every 3 months (thats insane, who does that?). I can't even start to feel at home in a league if it only lasts 3 months, but thats not even the problem here.
the thing is that the quality will suffer from the quantity. I can't imagine that it's healthy for any company to having to stick to such a strict development plan. I also don't think players need so much new content.
Do you think your playercount will suffer if you'd deploy only 2 leagues each year and instead make them well rounded and thought-out, while also caring for the base game. A nice balance, you know? Ofcourse I have no insight and don't really know whats going on behind the scenes but it just feels a little too much focussed on creating hype and a little too less on caring for the game as a whole.

just my 2 cents :)

PS:
- please undo the changes to the hierophant's ritual of awakening! no point in summoning 2 totems at once with a maximum of 3... killed my favourite playstyle of smartly positioning my 4 totems :(
- and please tune down the explosion fireworks like the ones with einars quests! it doesnt fit the game and everytime einar blows up my screen my videocard howls in pain.
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Gosen wrote:
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KeijoKuningas wrote:
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A Lot of people from Poland waiting for our language. I have friends who no wanna play with me because no polish lang. I hope you work on our language.


Who cares about polish, 40millions whos speaking that language..


And yet there's even Thai language, like seriously? Even games on steam, which support dozens of language don't include such minor languages like Thai. Japanese server, but no Japanese as well. No Chinese, no Hindi...


Not that populations are the final word on localization decisions, but Thailand has 70 million people.
Last edited by Exile009 on Jan 25, 2019, 1:49:08 AM
Do you have plans on fixing Sao Paulo realm by any chance?
trading system!
So now that bestiary and good ol' Einhar is in the core game: When can we expect daily whale hunting missions? I wanna go harpooning with Einhar! Surely he hasn't yet caught the great white dweller of the deep and devourer of canoes Ybom K'cid?
Damn i might be te only one. I dont want this leauge to end. Having a blazt!
GGG add more veiled mods, more craft mods and new recipe! Pls!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
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Skubaben wrote:
Damn i might be te only one. I dont want this leauge to end. Having a blazt!


thats another reason why a league should be longer than 3 months!

make it 6 months and take your time GGG ;)

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