[3.7] Tectonic Slam [Facebreaker Edition] | Hit the ground to destroy your enemys

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Datura33 wrote:
How do you get these off colors for facebreakers? As a league starter...


not sure, is that so hard? i got them pretty easy and fast. if you have trouble with the colors you can try with crafting bench 3R (125x chroma) for save way, or 2R (25x chroma).

or maybe cheaper with crafting bench 2R and than with jeweller 3 socket / 2 socket until you get the third red
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Last edited by guggelhupf#2310 on Apr 3, 2019, 7:30:51 PM
This build is amazing.

This is the third character i ever made, and I am currently level 91 and having no problem doing T16 maps+boss.
Curious how this does as a lab farmer, Would it be fast / even work with a weapon swap for fast leapslamming?

Jugg variation.
Last edited by Eclipsers#4828 on Apr 9, 2019, 2:36:34 AM
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Eclipsers wrote:
Curious how this does as a lab farmer, Would it be fast / even work with a weapon swap for fast leapslamming?

Jugg variation.


imho the flame dash is enough as a movement skill to jump over walls/doors. but if you seek for a really fast additional leap slam with weapon swap could be an option, but you have to try it yourself and which weapons help at best, because im no friend of leap slam and so i dont have much experience with it ;)

but in general its an easy lab farmer, especially as juggernaut
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Hey there! I'm not entirely sure where I've went wrong here, but apparently I've done it quite badly lol

PoB: https://pastebin.com/4aCiU5MU

Any advice you have as to how I can improve/fix this would be greatly appreciated!!
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Brmifi wrote:
Hey there! I'm not entirely sure where I've went wrong here, but apparently I've done it quite badly lol

PoB: https://pastebin.com/4aCiU5MU

Any advice you have as to how I can improve/fix this would be greatly appreciated!!


your jewels are really bad, try to get some with t1 added phys dmg and some life. your amulet can also have way higher add phys dmg and you can switch your belt with a stygian vise to get another abyss jewel slot (= even more dmg). and i recommend to get the "red dream" as i mentioned in the guide because it will let you feel mapping alot smoother
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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added a new CWDT-Setup into the boots for additional -45% fire res

New CWDT-Setup
Wave of Conviction: -25% of Highest Ele Dmg from itself (in our case fire damage)
Combustion: -20% fire ressistances if the wave proc the ignite from the gem (50% Chance)

Gems: CWDT -> Immortal Call -> Wave of Conviction -> Combustion


Ingame Screenshot

My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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Last edited by guggelhupf#2310 on May 12, 2019, 6:06:44 PM
This is a HUGE buff for all Zerker Bois <3

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So there is one big change to Chieften which allows for fairly easy Endurance Charge generation in 3.7 even against bosses. I don't think Enduring Cry is even needed any more(maybe not even the red dream jewel?).

How do the overall changes to the ascendancy look to you for this build in 3.7?

https://i.redd.it/ktvqny2hp1131.jpg
Last edited by AndyLovesHisBge#5265 on May 29, 2019, 3:38:00 PM
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AndyLovesHisBge wrote:
So there is one big change to Chieften which allows for fairly easy Endurance Charge generation in 3.7 even against bosses. I don't think Enduring Cry is even needed any more(maybe not even the red dream jewel?).

How do the overall changes to the ascendancy look to you for this build in 3.7?

https://i.redd.it/ktvqny2hp1131.jpg


its only a 35% chance to get an endurance charge, so i would still use the jewel for generall mapping. if its worth to drop the enduring cry against bosses ? hmm maybe, but i would more see it as a nice addition than a replacement because imho 35% isnt that much to feel strong enough against bosses

i think we have two good option now:

a) [16] [14] [1] [3]
or
b) [16] [14] [12] [8]

and booth are good and viable picks i think. in the end it will be a personal choice
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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