Can Labyrinth be reworked so it's not game endingly bad?

"
Turtledove wrote:
"
Xtorma wrote:
...
It all boils down to like and dislike. Some people feel they should get special treatment with regards to the lab ie...able to skip it, simply because they don't like the mechanics, but are not willing to apply that same logic across the board.
...


The like and dislike statement is exactly right. The rest really isn't true though. I don't remember anyone saying that they want to be able to just skip the lab or get special treatment. We are just saying that the lab is not fun and should be fixed somehow.

The big lab thread, SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas] has over 2 dozen suggestions of ways that GGG could be satisfactorily resolved, in my opinion, and none of them involve special treatment or being able to "skip it". If it was my list I would add just getting rid of ascendancy points altogether as another option. The closest thing to skipping it in there is assigning ascendancy points as certain character levels have been achieved if they haven't already been earned in the lab.

Nobody is asking for free anything. This is the Feedback and Suggestions forum and we're just giving feedback and suggestions. It's fine to make comments on those feedback and suggestions but it really doesn't make sense to attack people for giving feedback and suggestions here.

Don't take the attack people giving feedback comment personally Xtorma, that was directed more against some others here in this thread.

Regarding the idea about unwilling to grant others the right to skip content, that is completely bogus and really doesn't make sense. We are not here to decide what GGG is going to do. Any discussion about you granting us permission to get lab fixed only if we grant you permission to get something else fixed is frankly ridiculously irrelevant and completely detached from reality.



I don't know man. All nine suggestions under alternative ascension methods ask for ways to skip the lab, all or in part. As for the other suggestions, I was pretty clear on why I think fundamental changes to the lab would be an infringement on the devs creative agency.

As for the last paragraph, This is a suggestion board, and asking for the same courtesy for a section of the game that I dislike, and being labeled ridiculous, sounds to me like you don't believe my suggestion has any value. If it is not ridiculous for you and yours to suggest fundamental changes to a section of the game, then why is it ridiculous for me to do the same?

You said the like and dislike statement I made was accurate, so that means we are on the same page. If we are on the same page , then we are either both giving valuable feedback, or we are both...ridiculous.
"
鬼殺し wrote:
And I suspect that Uber Labyrinth is probably a bit too tough for me, so the most fun and engaging version of the Labyrinth (if you find the original Labyrinth fun and engaging, which I certainly did) has been given to the very people who don't want to play it: endgame no-lifers.


Actually it's fairly manageable if you can handle the map trials. Once you've done a few dozen labs you kind of become more fluid at navigating the traps. The problem is more Izaro that does a lot of physical damage (but the third stage is a bit easier given that you have to deal only with those sentinels).

"
Tolerantzdestr0yer wrote:
Remove Izaros swooosh attack...that one where he turns around, swings the blade and fires a swoosh straight trough the room.


Have you tried being close to Izaro? It's not unlike Piety in that sense.

...

I have to second the complaints about hitboxes (those spinning blades are the worst offender), but you won't screwed by them at all if you play careful (that doesn't mean a slow crawl at all, just not rushing).
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Jan 11, 2019, 7:30:26 PM
"
Tolerantzdestr0yer wrote:
Remove Izaros swooosh attack...that one where he turns around, swings the blade and fires a swoosh straight trough the room.

The hit box of that thing is bullshit.

And please remove the whole Lab. Its never been fun for me crawling trough shitty maps and the fight itself is somewhat nice ...if it wasnt for this stomping facerolling swoosh, it scales so ridiculous and deals so much dmg...

in general I. H A T E damage spikes which throw you off your horse all of sudden. someone might say "challenge bruh challenge" but I say shut your mouth this is bad gameplay, this is the shit the syndicat is doing and its just frustrating.

Izaro can be defeated without taking any meaningful damage from him once you learn his moves. When he's challenging at all it's generally because you've got your attention split between the challenge of not standing in any traps while avoiding him (third fight) or you're trying to avoid his big hits when completing the tasks in the first and second fights.

And, I second what NeroNoah says about sticking close to Izaro. His fast melee attacks aren't particularly damaging, so feel free to stay close and not be overly concerned about them; it's his attacks with big, slow windups you need to be concerned about, so stay close to make it easier to dodge the AOE for his heavier attacks.

The hitbox issue is both real and to some extent a matter of learning. For example, concerning a clearly genuine problem with hitboxes it used to be the case, and probably still is, that in some circumstances blades could hit your character through walls. But, you'll find that, if you bother to keep playing, that you'll get at least somewhat better at knowing when you're going to get hit and when you won't.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
"
Xtorma wrote:


As for the last paragraph, This is a suggestion board, and asking for the same courtesy for a section of the game that I dislike, and being labeled ridiculous, sounds to me like you don't believe my suggestion has any value. If it is not ridiculous for you and yours to suggest fundamental changes to a section of the game, then why is it ridiculous for me to do the same?


Apparently to you saying that we don't like lab means we want to skip it. That is a strange construct but I understand now. I thought you meant that we wanted some special interface to say skip lab and just give us the ascendancy points because we're special.

Your sentence above,
"
Xtorma wrote:
This is a suggestion board, and asking for the same courtesy for a section of the game that I dislike, and being labeled ridiculous, sounds to me like you don't believe my suggestion has any value.


The last part of your sentence isn't even true! I told you the parts of Act 4 that I didn't like. Maybe you just missed it.

This is the Feedback and Suggestion forum. Its purpose is for people to give feedback and suggestions to GGG on PoE. When people say they don't like something it is fine but saying that when we give feedback that we don't like lab and then don't agree (NOT EVEN DISAGREE!) with something you don't like means absolutely anything it is just plain ridiculous. It is not you disliking something that is ridiculous it is your thought that there is some connection when there is not any connection between those two things at all that is ridiculous.

Listen Xtroma, if you don't like Act 4 then start up a thread about it. It has no relevance that I see in a lab thread? I promise that I won't go into that thread and try to claim that your dislike is invalid because you like lab.

Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Jan 12, 2019, 4:53:03 PM
"
Judaspriester wrote:
Usually the Lab fights shouldnt be a problem (except maybe uber lab).
If you fail fighting Izarro, there is usually something wrong with you or your character. Bad Defensive stats, underestimating the damage/area of some skills, etc.
The nature of this fights is a first test of your build. If you have got a build that needs a certain level until it starts working, you can still ask someone for help.

Besides that, im not sure it would be a good idea if you allow to rejoin at certain points. The first lab runner every day gets a reward. Allowing to jump into the middle of the lab could lead to some exploits. There are already ppl that rush through the lab in like 5 minutes.


+all you said
I used to love farming uber lab. It was such a nice place for me to farm but rework changed it all. Now i hate it, lab become dull and bland. Everyday is the same, run most optimal path and thats all. There is no thinking, adjusting your build towards dealing with daily challange - differnt type of negative dakrshrines nor exciting rewards (it feels like chest rewards are nerfed + there is no longer reason to pick up white items with good corruption).

GGG please, just remove asc points from lab and rework it back to what it used to be.

Report Forum Post

Report Account:

Report Type

Additional Info