3.5.1b Patch Notes
Yeah, these changes are good, but syndicate bastards still scale far too much into high tiers and map mods. They still need to be dialed back some. Also, syndicate is completely unfriendly to multiplayer play. That needs to be addressed too.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168 |
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"Betrayal Safehouses now allocate item drops based on the party leader's allocation setting."
So does this mean that we just need to get the Safehouse leader to Captain, and that the ranks of those below him no longer matter? | |
And yet still nothing fixing the massive fuckup in 3.5.0d where instead of lowering the amount of additional monster spawns they were instead raised five-fold?
Seriously, make the damn mobs stop spawning outside when the door is broken down, the way it was before 3.5.0d. | |
Bestiary orbs?! Gotta get them all!
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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Still no fix for the maps that are broken with fortification?
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How about some server improvements or are you just gonna ignore all the daily threads about this?
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Please re-balance melee. Everything else is great thanks.
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Good patch notes but,
>Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates. This does not even remotely constitute a fix. There exists working code for items which does not allow for overlap yet the code was re-implemented for Syndicate members. Undisputed best alpha tester since Awakening beta.
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What about the bug on Xbox that makes it so you can't search for scarabs on the trade board?
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too little,Too late.
If you were bring the Bestiary Orb From the beginning it was huge. |