3.5.1b Patch Notes

better late than never,
keeps going ♥
I had a burial chamber map where there was an entire fortification OFF THE MAP unreachable.

https://imgur.com/a/VHgqEgH
Last edited by ThunderBiome on Jan 8, 2019, 10:05:16 PM
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ThunderBiome wrote:
I had a burial chamber map where there was an entire fortification OFF THE MAP unreachable.

https://imgur.com/a/VHgqEgH


they know ^^.

https://www.pathofexile.com/forum/view-thread/1733474
Map corrupting has been bug all this time??!?!
Um, where is the lack of sulphite nodes fix??????!!!!!!
No fixes for Alva or Niko or bugged Syndicate spawns - pretty much the only things people have been asking about for the past 3 weeks.

Sulphite needs a guaranteed 3-node spawn and Niko needs to manifest more frequently, Alva needs big minimap indicators, and maps need to support spawning syndicate events that are accessible. How hard is that?
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Pretty hard... When you consider they ignore the feedback forums.

NS


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Ashriel wrote:
No fixes for Alva or Niko or bugged Syndicate spawns - pretty much the only things people have been asking about for the past 3 weeks.

Sulphite needs a guaranteed 3-node spawn and Niko needs to manifest more frequently, Alva needs big minimap indicators, and maps need to support spawning syndicate events that are accessible. How hard is that?
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FsCOLLs wrote:
No Alva Fixes?


this
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Fixed a bug where Consecrated Path could teleport you into Fortification encounters before a door was destroyed

you guys are awesome! this just happened to me the other day
They are good changes, but i really was hoping to see this:

Niko will appear more often.
Sulfite Spawns will range from 3-7 per map, higher if it is an Atlas Objective for Niko.

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