[3.5] Occultist Vortex/Cold Snap ES/CI - Deathless and Safe Uber Elder and T16's

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SonsOfKorhal wrote:
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pavlosd wrote:
With 1025 mana, (Enfeeble - Blasphemy - Vaal Discipline - Enlighten[level 3])
+ aspect of the spider, and this kinda makes me go down to 40 mana honestly.
Any tips on how to get around that?


you can take a look at my tree. I opted for might of the meek, free-ing up some SP, and took sovereignty below ZO. 90% reserved mana, about 120 remaining pool, 67 mana regen per s, running aspect, disc+enlighten3+malevolence, tempchain+blasphemy (w solstice). (sometimes I swap out my temp chain+blasphemy depending on the fights). you could slap on an aul's for malevolence and run hatred too.

I think currency is not an issue for you. There's a lot of dps in the right side of the tree for you to take, some optimization like taking the other/left route to get to fingers of frost instead.

you've allocated like 10 SP more than me in ES haha. I'm already sitting at 10.3k I have no idea how high is your ES. at some point if you find yourself having more than enough ES you could start allocating it to dps on the tree.


I am sitting at 14.4 ES atm with discipline up.
I did change the tree slightly and i have 127 mana free which atm is more than enough due to my boots having 0.6% of the dmg done leeched as mana.
Altho i will take a look at might of the meek, thanks for the info.
Two questions.

1.) Would a crafted bone helmet be better due to the minion dmg implicit?

2.) I tried practice crafting the weapon and I might doing it wrong so please do correct me here and I just want to see if it's better than my current one.
Here's what I did

White opal scepter > wheatstones> fossils in resonators> made the weapon yellow> then hit it with the socketed resonators.

Is that right?
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TeeTay wrote:
Two questions.

1.) Would a crafted bone helmet be better due to the minion dmg implicit?

2.) I tried practice crafting the weapon and I might doing it wrong so please do correct me here and I just want to see if it's better than my current one.
Here's what I did

White opal scepter > wheatstones> fossils in resonators> made the weapon yellow> then hit it with the socketed resonators.

Is that right?


Yes but optionally you can alt spam for t2/t1 cold damage over time multi, regal, annul bad mod and multi craft. Better way to go IMO. A good minion damage +damage on full life multi crafted scepter is a pipe dream for the really lucky. I wasted hundreds of chaos trying to craft one last league.

Of course you can craft a crappy one pretty easily if all you want is the two mods minion damage and trigger socketed spells.
Last edited by DamageIncorporated#7815 on Apr 12, 2019, 5:29:06 PM
Is bone helmet a good choice?
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DamageIncorporated wrote:


Uber is EASY to spawn, not sure what you guys mean, or maybe I misunderstand.

Do red maps, elder will naturally spawn on the tier of maps you're running. so...do 14's /15's and his influence shows up. WIth in a couple maps the guardians have elder influence. Run one, then a adjacent one. Done deal.



This is not my experience. I have all T11 to 13 done, and half of 14. Never had elder influence spawn anywhere in red. Have tried breaking him out of t9 several times, and shaper influence immediately pushes him back. The only way I can see to do it would be to buy all of the shaper-influence maps that are currently blocking him and take them all out one after the other. Doing just 2-3 of them has no effect as they come back almost immediately.

I clearly need to watch a video.
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TeeTay wrote:
Is bone helmet a good choice?


It's an option with Spiritual Aid. I played around with that in Betrayal and concluded that SA with the right minion nodes and gear was really no better than going for more spell, DoT and cold damage in passives and gear.

Others who have compared both in 3.6 may have had a different experience with the new tree.

EDIT: I just took a PoB from one experienced poster who was using SA, and completely tweaked his tree to replace all the minion nodes. Both offensively and defensively the results were very close, so I don't think anything has changed significantly since 3.5. SA and no SA are both completely viable.
Last edited by GreyLensman#5323 on Apr 12, 2019, 9:40:14 PM
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steidlc wrote:
"
DamageIncorporated wrote:


Uber is EASY to spawn, not sure what you guys mean, or maybe I misunderstand.

Do red maps, elder will naturally spawn on the tier of maps you're running. so...do 14's /15's and his influence shows up. WIth in a couple maps the guardians have elder influence. Run one, then a adjacent one. Done deal.



This is not my experience. I have all T11 to 13 done, and half of 14. Never had elder influence spawn anywhere in red. Have tried breaking him out of t9 several times, and shaper influence immediately pushes him back. The only way I can see to do it would be to buy all of the shaper-influence maps that are currently blocking him and take them all out one after the other. Doing just 2-3 of them has no effect as they come back almost immediately.

I clearly need to watch a video.


And re read my post :P

I described both how to pop white/yellow red, and uber. Uber is only possible at the end of the quest line, and after.
Last edited by DamageIncorporated#7815 on Apr 12, 2019, 9:54:45 PM
I think we were talking about different things, which is not hard given the complexity of the game. :-)

You were (I think) saying that Elder will spawn at the tier of maps you are running. More accurate might be that he spawns at the highest tier in the elder influence area at the moment of spawning, which may not be the tier you are currently running. (Which is obvious once you've done the process...)

I was not clear but I was just trying to move elder influence to a t11 map for Zana's quest line. I wasn't actually trying to spawn elder. After watching a couple of videos, and running a bunch of maps, it turned out to be easier to get him to spawn at t10 than to get his influence to t11 for the quest.

Anyway, four guardians are down and I'm going to bed, so elder will have to wait until tomorrow.

Cheers, and thanks for taking the time to respond.

EDIT: Noticed this morning that just taking out the elder guardians in yellow, with eldar himself on a 10 but not yet down, has caused his influence to spread into t11 and 12. Looks like getting to t11 for the Zana quests may require getting him spawned in yellow first. Can someone confirm this is true?
Last edited by GreyLensman#5323 on Apr 13, 2019, 8:43:33 AM
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TeeTay wrote:
Is bone helmet a good choice?


Could be in theory, but the implicit got nerfed pretty hard down to 20% max, so I feel like there are stronger options now.
"
pavlosd wrote:
"
SonsOfKorhal wrote:
"
pavlosd wrote:
With 1025 mana, (Enfeeble - Blasphemy - Vaal Discipline - Enlighten[level 3])
+ aspect of the spider, and this kinda makes me go down to 40 mana honestly.
Any tips on how to get around that?


you can take a look at my tree. I opted for might of the meek, free-ing up some SP, and took sovereignty below ZO. 90% reserved mana, about 120 remaining pool, 67 mana regen per s, running aspect, disc+enlighten3+malevolence, tempchain+blasphemy (w solstice). (sometimes I swap out my temp chain+blasphemy depending on the fights). you could slap on an aul's for malevolence and run hatred too.

I think currency is not an issue for you. There's a lot of dps in the right side of the tree for you to take, some optimization like taking the other/left route to get to fingers of frost instead.

you've allocated like 10 SP more than me in ES haha. I'm already sitting at 10.3k I have no idea how high is your ES. at some point if you find yourself having more than enough ES you could start allocating it to dps on the tree.


I am sitting at 14.4 ES atm with discipline up.
I did change the tree slightly and i have 127 mana free which atm is more than enough due to my boots having 0.6% of the dmg done leeched as mana.
Altho i will take a look at might of the meek, thanks for the info.


I can second the might of the meek upgrade, found it very useful and very worth doing.

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