Kitava is still trash-tier design.

"
Turtledove wrote:
"
AceNightfire wrote:
Can you PLEASE stop complaing about Kitava act 10? He is PERFECTLY doable. Just watch this video and then git gud:

https://www.youtube.com/watch?v=jp-8SnkZHvw&t=2s

This guy has 1700 health, shitty gear and does nearly no damage. He fights 7 minutes without tp'ing to town and always has full flasks, not even playing a Pathfinder.

If you die to Kitava, you simply don't have the skill necessary to keep going further. Kitava doesnt even oneshot you.


People seem to keep missing the point. I suspect this may mostly be due to them not reading much more than the thread title but let's try again anyway.

Act 10 Kitava is way overtuned compared to the other Act 10 content. This is a fact. It is a fact that gibbousmoon is simply questioning the wisdom of.

So the discussion should revolve around that kind of stuff. I know that you are just trying to help gibbousmoon out but he really doesn't need your help.

:-)


Then the problem isn't Kitava but rest of the game being too easy. Either way OP's barking at the wrong tree.
"
Turtledove wrote:


I'll try to simplify what I see as the question. Kitava is overtuned compared to the rest of Act 10. GGG has obviously done that on purpose because the final end of story line boss has always been overtuned in PoE. Is this good or bad? If it is bad then one can tune down Kitava. If it is good then GGG is correct in what they are doing.


I think Kitava shouldnt be changed. What should change are the other bosses. The other bosses dont require any mechanics, since if you have maxed out resistances and some decend defense, you can face tank nearly everything. No dodge mechanics required. And if peoples dodge mechanics improve through the act bosses, Kitava should be doable without dying 14 times.
Look guys, I'll try to simplify my statement, ok?

I've killed Kitava many dozens of times if you include the map boss, with many different builds, so I have a passing familiarity with his mechanics.

It's not very relevant to my argument, but yes, I can improve my skills fighting him, no doubt. I ACKNOWLEDGE this.

Nonetheless, with certain builds, he is uncharacteristically difficult to beat without using cheese like portals and/or zerging.

In my experience, with such builds:

1. All content up to him is easy.
2. Kitava. Easy with the right build, else zerg.
3. Mapping is easy.

(My build in Betrayal also handled and handles upgraded triple-master Betrayal fortresses just fine, and does Incursions/Temples/red Beasts/the Mine just fine as well. My gear did not change substantially going into maps.)

This is what is known as a SPIKE.

I don't think such spikes are a good thing. Now, maybe you disagree with that opinion. THAT IS FINE. You are entitled to your own opinion there. Go ahead and say so, and give your reasons why. I am INTERESTED in those reasons.

But despite me trying multiple times (and failing, evidently) to clarify my objection, most people in this thread are not doing that, and instead keep going on and on about how "he's not hard at all, man! You just suck!" (Indeed, he's not hard at all, with certain builds.)

Is that any clearer guys?

(A few people have addressed the actual point, thank you for that. AceNightfire, thank you for your post immediately above this one.)
Wash your hands, Exile!
Kitava is a boss I tend to just zerg.
I know I could learn to do it without zerging, but its so bad I just can't be bothered.

I agree that all previous End of Act bosses should be buffed up a bit.
I agree that the content leading up to Kitava should be harder. (Should be +1 level as well, so you have something decent to grind if your build/gear isn't ready. Merciless Lab is a good option, but some people hate it, so an alternative is needed.)
However, I do think that Kitava's attacks should have -10% area on them. Maybe other tweaks as well. (I'd still like to see Sin and Innocence do something useful...)

My last Kitavaing was a CI Witch. Getting out of the way to get ES recharge was annoying, so I just zerged it.
Kitava is just a bad boss fight in my opinion. What I don't like is using a melee build against him because I have to get right up against the edge of the cliff and there's no maneuvering room. When using a range build then there is just the rather irritating invulnerable phases to deal with that GGG seems overly fond of for more recent boss encounters.

Regarding him being over tuned, it is surprising to me that some people seem to say he's not over tuned. That assertion just doesn't make sense to me. All of PoE's final bosses have been over tuned, at least since I started playing 5.5 years ago. It's just the way it is and will likely always be that way. Should GGG tune down their final boss? Probably but I don't care that much either way. I hate zerging but if I have a build that requires it then okay, that's what I do.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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