Kitava is still trash-tier design.
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I reckon the reason for Kitava being more challenging than the content you had to tackle before, has to do with him acting as some sort of "gatekeeper" between campaign mode and the endgame.
If you're having a hard time with Kitava, it's the games way of telling you to improve you character and perhaps even your personal skills to some extent (dodging dangerous, elegraphed attacks etc.). Looking at your character "Indritum", I am not surprised that you're having a hard time with Kitava - your defenses seem non existant (at least in the phsyical defenses department). You have to keep in mind that this is not Dark Souls, where you can beat the entire game without being hit once, by pure skill alone. At some point, you just have to be able to take some damage and I guess Kitava is here to make you realize that. You're playing SSF, fair enough, it certainly gets harder if you can't rely on trading to beef up your character, yet you're using a 6 linked main skill and are still having trouble with your DPS (at least according to your own statements in this thread) - I'd argue you're either doing something wrong, or you're making it intentionally more difficult for yourself. Whichever the case, I don't feel like any of your struggles are the games fault. |
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"Having a segment that kills you easily is not the same as a DPS check. DPS checks are regen or timers that lock you out of winning even if you can survive and outlast. There was a point in Diablo 3 where they added rage timers to bosses that invalidated characters that didn't play Auction House simulator. That's a DPS check. Incursions and Syndicate laboratories I would consider DPS checks. Maybe I did have enough DPS to not notice the heart having regen and I couldn't find anything about it doing a web search. I'll look out for it the next time I play Act 10 Kitava. "I disagree, Act 5 Kitava is about the same as Innocence difficulty wise and Act 10 Kitava is arguably easier than some of the later act bosses that come before it. |
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" People seem to keep missing the point. I suspect this may mostly be due to them not reading much more than the thread title but let's try again anyway. Act 10 Kitava is way overtuned compared to the other Act 10 content. This is a fact. It is a fact that gibbousmoon is simply questioning the wisdom of. So the discussion should revolve around that kind of stuff. I know that you are just trying to help gibbousmoon out but he really doesn't need your help. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Can you PLEASE stop complaing about Kitava act 10? He is PERFECTLY doable. Just watch this video and then git gud:
https://www.youtube.com/watch?v=jp-8SnkZHvw&t=2s This guy has 1700 health, shitty gear and does nearly no damage. He fights 7 minutes without tp'ing to town and always has full flasks, not even playing a Pathfinder. If you die to Kitava, you simply don't have the skill necessary to keep going further. Kitava doesnt even oneshot you. Last edited by AceNightfire#0980 on Dec 24, 2018, 10:22:42 AM
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" People seem to keep missing the point. I suspect this may mostly be due to them not reading much more than the thread title but let's try again anyway. Act 10 Kitava is way overtuned compared to the other Act 10 content. This is a fact. It is a fact that gibbousmoon is simply questioning the wisdom of. So the discussion should revolve around that kind of stuff. I know that you are just trying to help gibbousmoon out but he really doesn't need your help. :-) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Dec 24, 2018, 10:26:08 AM
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" I think you're missing the point here. He isn't just saying that the rest of the game is undertuned compared to Kitava. He clearly says Kitava itself is overtuned (and dying 14 times to him underlines that). What he wishes for is tuning up the rest of the content, while tuning down Kitava. And I think Kitava act 10 is absolutely OK from a difficulty perspective. So I would only agree that the rest of the content needs some uptune, but there would probably tons of casual players against that. |
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"Kitava is pretty much the only boss content in Act 10, besides a brief re-fight with the easy phase of a previous boss. I would expect it to be stronger than an Act that's just regular enemies leading up tot he final fight. |
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It's all about your build. If you have a max dps build with low life than kitava will eat your ass but with a solid tank kitava is a walk in the park. Not every encounter is like everything else.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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" It is totally unclear to me what point you think that I am missing. His point about dying 14 times, I think was an emphasis that Kitava was overtuned. Although it is good that this last post of yours, I think, is more on topic than your previous. I'll try to simplify what I see as the question. Kitava is overtuned compared to the rest of Act 10. GGG has obviously done that on purpose because the final end of story line boss has always been overtuned in PoE. Is this good or bad? If it is bad then one can tune down Kitava. If it is good then GGG is correct in what they are doing. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Kitava is pretty easy once you take a minute to look what he is doing.
You can easily bait out his flame or arm swing by going to one side at the start and between phases. you can then wail on him after that as he tends to do a few non threatening moves. You move when he does the cascading inward circles , it helps if you are always moving after a few seconds of attacking. if you are range, you just alternate sides the entire fight. Is it overtuned? no, not really as it is just a mechanical fight with many slow attacks. Most people just don't bother gearing up until after act 10 and expect to coast through on a char using same gear from lvl 40. |
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