[3.6+3.7] Hasunics HoWA Moltenstrike CI Jugg | Uber Elder Farmer
Buffs
Much easier leveling/starter Skill Rebalance We've made a pass of damage, attack speed, area of effect and more to many melee skills. The goal of this change is to make some less powerful choices more competitive with other comparable alternatives. Many attack gems now also have added damage that grows as the gem levels. This is mostly to provide more damage growth to characters while leveling if they haven't found a powerful weapon. Different gems have different relative strength of added damage, so your skill choice may also be determined by how much you want to take advantage of the gem's damage compared to your other damage sources. Maybe a change of support gems / jewels affix choices for maximum potential damage Support Gems We've made some significant changes to a couple of support gems that affect many melee skills. Multistrike This support now provides a lower attack speed multiplier, just over half that of the existing support gem. The previous iteration provided far too large an attack speed multiplier for a single gem, causing problems with performance, effects, animations and balance. The skill repeats now have a damage multiplier, dealing double damage on the third repeat. [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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My thoughts on 3.7
Energyshield and CI CI are being heavily nerfed, by crippling dense fossilcrafting, making it much more expensive and harder to uptain usable CI gear will makes going CI less appealing and very expensive. Furthermore, when people are being deterred from using Energy Shield gear less Hubris Circlets will be enchanted in lab, and thus +2 Molten Strike Hubris will be rare and thus even more expensive. Life molten strike compared to CI molten strike Much more devotos, starkonjas and regular/shaped/elder helmets will be enchanted and this will promote using life moltenstrike instead of CI, due to a higher supply of +2 ms At the current pace I cannot see myself playing the build, since the cost will be tremendous and thus I cannot recommend playing the build nor am I able to see the benefits of playing CI moltenstrike over life molten strike. I will non the less make a PoB code where I will cripple my gear, so they match the current, so we can make some sort of comparrison between Life moltenstrike and ES. [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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i'm just tired of molten strike :D
probably gonna use something like frost blades or glacial hammer, as we dont have phys immune anymore from IC and need to shatter porcupines :D + more crit node in tree coming, so crit slayer should be perfect Last edited by Sonidox#3895 on Jun 4, 2019, 5:30:33 AM
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" I am cooking on some different builds atm. Reave, tectonic slam, consecrated path and tornado shot. Depending on path nodes, I will play and release the build. lol. [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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Looks like sadly I won't be having the chance to play this build in his prime, it's all good though I already had some other builds in my mind.
Either way, looking forward to your new build if you decide to make one Hasunic :) Last edited by phexifa#5429 on Jun 4, 2019, 11:57:12 AM
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I definitely think this build is still VERY viable. Not cheap by any means, (VERY expensive in fact) but still very powerful. We may lose some 1.5k ES due to jewel and fossil nerfs, and of course some Phys mitigation problems, we are no longer invulnerable, (bosses may die 2 or 3 secs later, ES pool may move a bit now)but Endurance charges on Boots/tree or any other workaround should prove really strong for survivability. Who got to the point when playing maps to have his ES decrease to 1500 anyway? How many oneshots after all?
We may change swap some tree passives, substitute some pure damage nodes and lower the crazy DPS numbers to counteract the lack of ES from gear too. We will always have those juicy +30 Int,Strenght nodes waiting, and Intelligence is going to be even more important now. As crazy as it may sound we could add Evasion gear like The Vertex or Atziris Reflection,boots like Death´s Door and even adding some other curse gems on hit(Enfeeble, Temporal Chains...) and create a Hybrid. Not the godlike build it used to be, and even more expensive(and that may be the real deal now) to get to really good numbers, but still one of the most reliable/balanced bosskiller-clearspeed builds in Poe. Life builds may be cheaper now, but I doubt they will be near as good as a CI Jugg can be.Man, I love chaos immunity so much,... Elemental casters, Occultists,WinterOrbers... which HEAVILY rely on crazy good crafted ES gear or have had heavily nerfed ascendancies or gems are in way bigger trouble now. (but I´d bet WinterOrb, Inpulsas,etc will still be better than Cyclone or anyother melee midleague) My 5 cents, of course. Last edited by ArisFuser#6403 on Jun 4, 2019, 12:43:36 PM
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no %es suffixes here, so nerfing dense fossil not affecting a lot this build Last edited by Sonidox#3895 on Jun 4, 2019, 12:50:43 PM
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Nerf: Molten Strike
Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%). Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20. Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can). Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously). Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously). Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2). Ouch [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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So, molten strike jugger is oficialy dead ? especialy ES based ?
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" i will make the PoB tonight taking into account that you cannot stack multiple ancestral calls on single target and hopefully PoB will have updated gems, so the damage can be resonable calculated. I would say, that it is not officially dead. It might still work and be great, but I think there are better options now. My relationship with molten strike atm is like pre 3.7 it was Jaime Lannister in his prime, best swordsman alive, and 3.7 is Jaime Lannister, the golden handed wanker. [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106 [3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 Last edited by Hasunic#5732 on Jun 5, 2019, 3:16:40 AM
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