3.5.0c Patch Notes

Last edited by Morningstar36#4619 on Dec 12, 2018, 10:24:31 AM
Please Fix Consecrated Path Bug When attacking fortress walls you seem to name lock onto an enemy inside causing you to teleport to the other side
This wouldn't be an issue but the wall is invulnerable from the inside with no way to get out so you either have to die or accept a dead map. Not sure if this happens with flicker strike as well due to the similarities of the skills.
What aboust sin's Tukohama dialog ... never happens for me . in standard leuge he speaks about Tukohama but not new leuges forme ..it ıs ok for other gods...only Tukohama !!!
I still have same issue when trying to launch the game: "Failed to initialize"... I am gonna quit playing this game i guess.
Fixed a bug where Rin Yuushu could spawn in non-map areas.

what will happen if shes active in the syndicate right now? i dont see why this one should be map exclusive but ok
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
Thank You all so very much for all the fixes. I was in particular concerned with the Alva Incursion quest bug. Looking forward to logging in game and finishing that up now XD

On a side note: thanks for the tweak to the hp amount recovered from syndicate members that had that corpse consuming buff. This bug made it next to impossible to kill the sydicate member with the amount of spawns incoming and collateral corpses being consumed. Should be more realiztically achievable now to get the job done on those already difficult and shorter caravan routes.

EDIT: After returning to The Causeway to finish this "No Time Like The Present" incursion quest with Alva, and killing EVERYTHING on the map, No Alva spawn...

How can I complete the Incursion with Alva if I've done 3 incursions thus far but no Alva spawns on the map?



Last edited by AShugars#6351 on Dec 12, 2018, 1:21:26 PM
You will now receive the recipes to craft two or three sockets on items by interacting with the plinth in the first Delve encounter. For players that have already interacted with this plinth, simply return to the first Delve encounter and you should be able to interact with the plinth once again to receive these crafting recipes. In a future patch, we will retroactively grant these recipes to all players that have interacted with the plinth prior to this change.

You've made an old man very happy...
what about the sacrificial chamber bug that many players encountered, where you couldn't use it making the room useless ?
Just bring back delve and delete betrayal branch.
"
ocping wrote:
Should also fix the obviously overpowered Syndicate members. If this goes on without any addressing of the issue, people who aren't playing overpowered bs like arc traps/totems are gonna be quitting really soon.


I play arc trapper and I am fully with your opinion, I cannot or better said I don't want to know how it is to not totallly annihilate the syndicate members,.... even so I got several one shots from Aisling or Tora till now and wonder how other people deal with it, even more if the guys disappear after you failed to kill them on the first attempt. If they at least would keep holding their position, but like that it feels pretty bad.

Peace
Last edited by Ondrugs#1147 on Dec 12, 2018, 1:55:55 PM

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