3.5.0c Patch Notes

Also please look into the chance when you killed multiple syndicate members in the same spot (mainly happens if you killed them while going out in the portal as a backup). This will result on being unable to select other syndicates members to check what offer/options they have.
Casual Grinding
Thanks! :D
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Fixed a bug where your current Sulphite amount was not displayed correctly in towns and hideouts.


still not fixed, i cant see how many sulphite i have beign in my hideout
and allso i checked Niko in Highgate act 9

really fixed ?



allso, whats with bug when you got message with failed achievement for crystal king ? (delve boss)
that one is really annoying and pop up from time to time
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Zebedin wrote:
"
Fixed a bug where your current Sulphite amount was not displayed correctly in towns and hideouts.


still not fixed, i cant see how many sulphite i have beign in my hideout
and allso i checked Niko in Highgate act 9

really fixed ?



allso, whats with bug when you got message with failed achievement for crystal king ? (delve boss)
that one is really annoying and pop up from time to time


both the sulphite and failed challenge bugs are mentioned in this particular patch note, which hasn't been implemented yet :P once it has, then those should be fixed
Fix this problem guys, table of sacrifice on incrusion pyramid no working, thread belowed :)

-----> https://www.pathofexile.com/forum/view-thread/2258940/page/2
Last edited by PanczoTenPrawdziwy on Dec 12, 2018, 6:58:38 AM
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WaifuSouls wrote:
Anything about fixing Constrictor's instance crash? GGG pls


at least it is now in known bugs

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Kieren_GGG wrote:
Constrictor crashes in certain areas


Hope they disable Ruins of Despair as it is the arena type that causes the subarea crash on kill until a fix for the actual bug is implemented and the arena reenabled.

Already had 3 Hydra Maps in a row the bugged Arena, can't encounter Uber Elder because Guardian doesn't count as killed :(
Really sucks, either play no maps or despawn Uber Elder, thats a lose - lose situation right there.
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kirasaki01 wrote:
uhm... what about the fact that every large streamer doesnt even engage with the league mechanic becaude its so obv overtuned in red map ? ^^


The Syndicate is over tuned starting near the end of Act 2. After that, it never really gets any better. I suppose there is a valley somewhere toward the end of Act 3 through Act 4, but then the Syndicate encounters go right back to being over tuned, and worse, one-shot enabled.

Sad really. My most recent memorable encounter, the Syndicate Caravan was harder to stop than killing the Ghosted Map Boss at the end of the map, to the point of not even really noticing the Map Boss was ghosted. Yes, visually it was readily apparent the Map Boss was ghosted, but after just stopping the Caravan, during the few seconds long map boss fight I was literally thinking... "Is the Map Boss really ghosted? This isn't even a challenge."
Please make Einhar, Niko and Alva encounter more frequent in campaign, and Fortification Syndicate less frequent
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
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gepmah wrote:
Is "Mastermind I" will be granted if I already killed her?


Probably not. I've been robbed of Completion on at least two occasions.
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DistantBliss wrote:
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Lucifer1122 wrote:
Can you reduce the effects on mobs/environment when you do a new league?

Everytime I come to play this game again on a new league, the effects of new gems/skills is not anything special but the monsters/group of mobs is just too high that you can't tell what is going on or what you even die from?


This. This makes defence mechanics and skill completely moot. As an example; a syndicate fortification encounter: A) ground is covered in green ??? is it DOT? is it just summoning zone? is it the visual of a spell that is about to hit me? what is underneath it? i dont know! B) there is a ton of new mobs using new skills. I cant find out what they are and thus i cant find out how to counter them except ''just kill everything on screen asap''. C) My pc melts from all this added clutter every league. I cant see my character, enemy mobs, my spells and enemy attacks and spells properly anymore and my pc cant render it anymore if this goes on. Really can't find a reason why you would want all this added to the game.


Absolutely #2. Especially with fortification missions, there are too many visual effects. I like the challenge that syndicate members pose but with already hardly visible attacks like the ground spikes from Janus (and they hurt!!), I think this has to be tuned. People need to be able to SEE telegraphed moves to be able to avoid them.

Also it would be great to have the "All Ears" achievement fixed (Kraityn, A2 dialogue after darkness), so ppl who are looking for the completion can go forward. I sent a message to customer support but only got a standard email reply that there will be no customer support until February. Really? That sounds like a joke...

Other than that...great update and thanks for the quick fixes!
Last edited by Afghani84 on Dec 12, 2018, 8:01:35 AM

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