[3.6] The Blizz Sorc - Icestorm/Winter Orb CI Occultist - Viable For Everything

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Maucn_ wrote:
I have a question about Blood Rage.

If you can't place it in between CDWT and IC is it even worth taking?
You don't get the Arakaali buff (unless you proc IC again) and according to the gem you get phys damage leech, and we don't do phys damage.

BR doesn't need to be strictly between CWDT and IC. IC needs to be further away from CWDT than BR. For example, I'm currently using BR - CWDT - golem - IC:

Skills supported by CWDT trigger in the order of distance from CWDT. But this would be too complicated to explain in the guide. People struggle to understand how it works already.

But if you cannot arrange your sockets in either way, then of course you can't use Arakaali.
Last edited by Kelvynn on Mar 18, 2019, 12:46:04 PM
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Med1umentor wrote:
I'll just leave it right here, found that posted on reddit. It is the first, and probably the last time that i see something like that even on screenshot.

Bow to your god, exile!



this is the best i could get atm, the others have become rares or just corrupted


i know that i'll never get the % ones, even the rings i've valled just got destroyed =/
Last edited by lucaskaguya on Mar 18, 2019, 1:01:23 PM
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Shock3r19711 wrote:
what changed recently with controlled distcrution?

As of 3.6, crit chance no longer has the minimum limit (the base 6% chance for WO) and can go all the way down to 0%. For that reason, CD was removed from the WO link when I updated the build for 3.6. But we have some crit on the tree, and CD is still Ok to use.
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actionhanz87 wrote:
What you dont understand is, that he/she doesnt know that you can overlap transform-jewels to get the int-transformation-benefit two times. It is still a riddle to me why this is valid and not considered as a bug but i dont mind hehe.

The guide specifically mentions that the jewels can overlap and double-convert the same nodes, in this case 2 of them. But yeah, people keep missing this information somehow.
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Maaster wrote:
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zokamoka wrote:
How are we supposed to trigger immortal call? It needs endurance charges to consume but I have only seen frenzy charges generated, what am I missing?


Immortal call does need Endurance Charges. The base duration is 0.4s, which is increased by endurance charges. As we do not have any, we have a 0.4s window in which we are immune to physical damage.

IC does NOT need endurance charges to function. Select the inactive IC on the skill bar and look at its tooltip: "Buff lasts 0.58 sec". With endurance charges it would be longer, but that's not necessary for this build. 0.58 sec is fine to keep you safe against things like exploding porcupines, Argus, etc, and even a 0.1 sec would be enough to trigger the Arakaali bonus.
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Maaster wrote:
For generating Frenzy Charges, yes. Do beware tho, that this is still a kinda hefty degen. If you can regen/leech it (which you easily should be able to), it is worth it while mapping.

Nah, the BR degen is barely noticeable after lv 85-ish when you get Shaper and ZO. And popping a Sulphur flask turns it into a regen. Arakaali/BR seems to be completely safe to use in 3.6.
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Kelvynn wrote:
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Maaster wrote:
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zokamoka wrote:
How are we supposed to trigger immortal call? It needs endurance charges to consume but I have only seen frenzy charges generated, what am I missing?


Immortal call does need Endurance Charges. The base duration is 0.4s, which is increased by endurance charges. As we do not have any, we have a 0.4s window in which we are immune to physical damage.

IC does NOT need endurance charges to function. Select the inactive IC on the skill bar and look at its tooltip: "Buff lasts 0.58 sec". With endurance charges it would be longer, but that's not necessary for this build. 0.58 sec is fine to keep you safe against things like exploding porcupines, Argus, etc, and even a 0.1 sec would be enough to trigger the Arakaali bonus.


Ah, yeah, thats what I meant, I missed the "not" in my sentence. My bad, will edit.
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Kelvynn wrote:
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Shock3r19711 wrote:
what changed recently with controlled distcrution?

As of 3.6, crit chance no longer has the minimum limit (the base 6% chance for WO) and can go all the way down to 0%. For that reason, CD was removed from the WO link when I updated the build for 3.6. But we have some crit on the tree, and CD is still Ok to use.


I saw your update including CD in the WO links. However, currently under sockets -> weapon the Energy Leech gem has been omitted for single staff use. Is this an intentional change or a mistake? I thought the Energy Leech gem was essential, and since it adds damage as well, not so much damage is sacrificed for this survivability..

It is still implied if you follow the leveling section that you swap out Life Leech for Energy Leech.

Your thought / a clarification would be much appreciated!

Thanks for the guide!


I guess i have to farm Syndicate now to multimodd this beauty :)
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Haradon wrote:


I guess i have to farm Syndicate now to multimodd this beauty :)


how do you craft ?

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