[3.6] Elementalist - Armageddon Brand - Ignite. Elder/Shaper Viable - Cheap starter

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ThanatosZero wrote:
Can you take a look at my build? I seem to have problems with T15 and T16 bosses. I was think maybe switch to get the extra golems with ascendancy. And i obviously need new flask. But here is my pastebin. I noticed your Ignite dps was far superior than mine and was kinda lost on why.

https://pastebin.com/2Jf1x9Dn


hello took a quick peek. Gear looks fine from what I can see. The golem ascendancy does add ALOT of damage. wich is why i call ur ascendancy choice the farming one.

In my PoB. go there. Copy the mana flask and add it to your build. Make sure our configs are the same. That mana flask has some added text on it to simulate having 3x golems alive and increased shock thing from our ascendancy. You should see a big improvement in dps by changing to golem ascendancy. GL HF!
Hello

I noticed in your PoB that you have 41% increased damage when you taunt an enemy. Were do you get this from? I basically copied your build and my damage is around 60k DPS.
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Changedally wrote:
Hello

I noticed in your PoB that you have 41% increased damage when you taunt an enemy. Were do you get this from? I basically copied your build and my damage is around 60k DPS.


Hello there. I got help with the Calcs from another user called Swiks.

I am not entired sure how this works and I have reached out to him for a proper answear.

Hopefully he replies within the day.

So for now, Be safe!
Last edited by seabazz#0648 on Jan 14, 2019, 6:49:12 AM
Hey !

Yeah I remember when I did that PoB. The flask had multiple things on it:
* 60% from having 3 golems summoned
* 75% increased effect of buffs from golems (25% per golem)
* 10% increased damage taken that comes from the Cinderswallow Urn flask
* The calculation of Elementalist's Shock depending on how much Ailment Effectiveness you have in the build (added to the previous stat)

I put the shock on 'Taunted' condition so it's easy to check it's impact on the build, and Taunted doesn't modify any other stat so it's safe to use.

The PoB I gave you had 55% effectiveness so 20 * (1+ 0.55) = 31% shock, plus the 10% from the Cinderswallow Flask : 41%.

25% of the ailment effectiveness comes from the tree and 30% from a craft on the amulet. It's an insane craft for Elementalists btw, you can also craft it on the boots. Knowing each 10% of that stat is around 1.7% more Damage, you can get almost 6% more Damage on a single craft.


In the current state the build, you only have 25% Shock Effectiveness so you can replace that flask by this one :

"
Shock Quicksilver Flask, Simulates Shock with 25% shock effectiveness + the Elementalist Golem nodes with 3 golems + Cinderswallow Urn
Crafted: true
Prefix: None
Suffix: None
Quality: 20
Implicits: 0
// Simulates the Shock with 25% shock effect, tick Taunted instead of Shocked for an accurate calculation
Enemies Taunted by you take 25% increased Damage
//Cinderswallow Urn increased damage
Nearby Enemies take 10% increased Elemental Damage
// Liege of the Primordial with 3 Golems
// 25% per summoned Golem
75% increased Effect of the Buff granted by your Ice Golems
75% increased Effect of the Buff granted by your Flame Golems
75% increased Effect of the Buff granted by your Lightning Golems
// 20% per summoned Golem
60% increased Damage


You can let the commentary in the flasks so it's easier to read like that.

If you manage to get more Shock Effectiveness / Ailment Effectiveness, just edit the flask and change the shock value following the formula
20 * ( 1 + [Shock Effectiveness value]/100)



Hopefully it's a bit clearer now.
[3.7] Scourge Arrow, Ignite Proliferation Elementalist. Melt T15 on a budget, All content viable.
pathofexile.com/forum/view-thread/2222701
____________
[3.7] Shocking Elementalist, Lightning Tendrils Cast when Channeling Arc. Budget version included
pathofexile.com/forum/view-thread/2109605
"
Swiks wrote:
Hey !

Yeah I remember when I did that PoB. The flask had multiple things on it:
* 60% from having 3 golems summoned
* 75% increased effect of buffs from golems (25% per golem)
* 10% increased damage taken that comes from the Cinderswallow Urn flask
* The calculation of Elementalist's Shock depending on how much Ailment Effectiveness you have in the build (added to the previous stat)

I put the shock on 'Taunted' condition so it's easy to check it's impact on the build, and Taunted doesn't modify any other stat so it's safe to use.

The PoB I gave you had 55% effectiveness so 20 * (1+ 0.55) = 31% shock, plus the 10% from the Cinderswallow Flask : 41%.

25% of the ailment effectiveness comes from the tree and 30% from a craft on the amulet. It's an insane craft for Elementalists btw, you can also craft it on the boots. Knowing each 10% of that stat is around 1.7% more Damage, you can get almost 6% more Damage on a single craft.


In the current state the build, you only have 25% Shock Effectiveness so you can replace that flask by this one :

"
Shock Quicksilver Flask, Simulates Shock with 25% shock effectiveness + the Elementalist Golem nodes with 3 golems + Cinderswallow Urn
Crafted: true
Prefix: None
Suffix: None
Quality: 20
Implicits: 0
// Simulates the Shock with 25% shock effect, tick Taunted instead of Shocked for an accurate calculation
Enemies Taunted by you take 25% increased Damage
//Cinderswallow Urn increased damage
Nearby Enemies take 10% increased Elemental Damage
// Liege of the Primordial with 3 Golems
// 25% per summoned Golem
75% increased Effect of the Buff granted by your Ice Golems
75% increased Effect of the Buff granted by your Flame Golems
75% increased Effect of the Buff granted by your Lightning Golems
// 20% per summoned Golem
60% increased Damage


You can let the commentary in the flasks so it's easier to read like that.

If you manage to get more Shock Effectiveness / Ailment Effectiveness, just edit the flask and change the shock value following the formula
20 * ( 1 + [Shock Effectiveness value]/100)



Hopefully it's a bit clearer now.


Thanks a bunch!
Hey bro, nice guide!
Answer me a question, pls
It's really necessary get the "Eldrithc Battery" in skill tree? I have just 121 of ES, so... in my view it's a waste of passive points...

And pls, check if everything is ok on my build? Tnx :)
Pob: https://pastebin.com/LHzzxAZp
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crazyl16 wrote:
Hey bro, nice guide!
Answer me a question, pls
It's really necessary get the "Eldrithc Battery" in skill tree? I have just 121 of ES, so... in my view it's a waste of passive points...

And pls, check if everything is ok on my build? Tnx :)
Pob: https://pastebin.com/LHzzxAZp


I have not taken eldritch battery. Something have either gone wrong or you have accidently clicked it in ur pob.

We do not use it. Any extra ES will be needed on the life side of the screen.

Your talents look allright. Your jewels could be replaced with damage over time and damage over time with two-handed weapons.
Also instead of two lifeflasks i would swap one of them to a Quartz flask for phasing to run through monsters for some extra safety.

Good luck out there.
Last edited by seabazz#0648 on Jan 16, 2019, 3:35:42 PM
How we become ignited ????
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Stressman wrote:
How we become ignited ????


What do you mean? We do not rely on being ignited, nor do we what to?
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ThanatosZero wrote:
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Stressman wrote:
How we become ignited ????


What do you mean? We do not rely on being ignited, nor do we what to?



because Martyr of Innocence "Immune to Freeze and Chill while Ignited"

We don't proc this ?

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