[3.6] Elementalist - Armageddon Brand - Ignite. Elder/Shaper Viable - Cheap starter

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EyeEss wrote:
I have a question, is this sceptre that i just crafted any good to use with this build? and what could i socket on it?



It's nothing special but sure you can start with that.
You benefit from the base of 40% incrased elemental damage
47% increased fire damage.
30% increased area damage.
13% increased cast speed.
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N4Z wrote:
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RevokTV wrote:
For those of you wondering why most are taking hypothermia as the 6th link.

39% increased damage is a huge increase. Clip of me explaining why Hypothermia is such a big pick up early for it.

https://clips.twitch.tv/CovertTawdryPastaFUNgineer

While only time will tell what scales better for bossing. Clearing maps and leveling/shaping your atlas and delving. Hypothermia is hard to compete with while gearing. So definitely recommend trying it.

Im not a big fan of Hypothermia.
Why did you ditch out Deadly Aliment for Hypo?
DA gives you 62% More ( lvl 18) with hit and Hypo gives you %37 more VS ONLY chilled enemies.
You can only chill enemy when chilling conflux procs and it is on 10s CRD roration.




DA is going to be more secondary damage. Hypo increases all damage against chilled enemies. That means initial Armageddon damage/Ignite damage/ETC. Not just one source of it. I would rather personally take the 39% to all vs what DA gives but then again what you take is totally up to you. I'm sure the different variants will work. But then again I'm also running vaal ice nova at the moment for mapping. Totally up to you what you run.
Hey man ! Cool idea but the build need some work if you want to call it an Ignite build imho.

Here is your PoB with the max level gems, Pendulum, flasks active and the Shock from Elementalist calculated (check the quicksliver flask) : https://pastebin.com/nEGL7Gwi 119k Shaper ignite DPS (221k vs white mob but it's meaningless, you should always check your single target DPS)

Here is my take on it without denaturing it too much: https://pastebin.com/jEy2JrLj 274k Shaper ignite DPS



The main change are the tree, new uniques, 2 Ascendancy nodes and Elemental Equilibrium. This version also adds immunity to Ignite and Shock.

The build plays pretty much the same way, the only difference is that you cast a Storm Brand on the tougher enemies to proc EE. Another slight difference is that you rely more on the ignite than on the actual hit, you can use Hypothermia instead of Deadly Ailment if you want a harder hitting Brand, the final DPS will be equivalent.

In any case, even if you decide to not follow my advice at least use this flask :
it's super cheap and a direct improvement from a regular Silver Flask.
[3.7] Scourge Arrow, Ignite Proliferation Elementalist. Melt T15 on a budget, All content viable.
pathofexile.com/forum/view-thread/2222701
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[3.7] Shocking Elementalist, Lightning Tendrils Cast when Channeling Arc. Budget version included
pathofexile.com/forum/view-thread/2109605
Last edited by Swiks#3674 on Dec 13, 2018, 5:19:52 AM
I swapped Searing Touch for Marty of Innocence ( ignore gem link)
. Replace Buring damage with Control Destruction.
So, final gem setup is now AB - FA - Immo - CD - Combus - DA.
Gameplay feels much better in clear speed and single target damage.

Last edited by N4Z#1410 on Dec 12, 2018, 9:08:11 PM
What about not going to much ignite in your build and go main pure damage?
did smthing like it, correct me if iam wrong but ignite dont stack on enemy?
If so, lets think about dps calc with pob. It calculates only 1 brand attached, but we attach 2, and can recall for more dps
So i think smthing like this will be more dps https://pastebin.com/bzkxwxRH
i am noob so if i am wrong about my thoughts correct me =)
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Swiks wrote:
Hey man ! Cool idea but the build need some work if you want to call it an Ignite build imho.

Here is your PoB with the max level gems, Pendulum, flasks active and the Shock from Elementalist calculated (check the quicksliver flask) : https://pastebin.com/nEGL7Gwi 119k Shaper ignite DPS (221k vs white mob but it's meaningless, you should always check your single target DPS)

Here is my take on it without denaturing it too much: https://pastebin.com/jEy2JrLj 274k Shaper ignite DPS



The main change are the tree, new uniques, 2 Ascendancy nodes and Elemental Equilibrium. This version also adds immunity to Ignite and Shock.

The build plays pretty much the same way, the only difference is that you cast a Storm Brand on the tougher enemies to proc EE. Another slight difference is that you rely more on the ignite than on the actual hit, you can use Hypothermia instead of Deadly Ailment if you want a harder hitting Brand, the final DPS will be equivalent.

In any case, even if you decide to not follow my advice at least use this flask :
it's super cheap and a direct improvement from a regular Silver Flask.


Wow thanks alot for your awesome input! I really appreciate it. Will look closer on this when i get home tonight.
"
allanon12 wrote:
What about not going to much ignite in your build and go main pure damage?
did smthing like it, correct me if iam wrong but ignite dont stack on enemy?
If so, lets think about dps calc with pob. It calculates only 1 brand attached, but we attach 2, and can recall for more dps
So i think smthing like this will be more dps https://pastebin.com/bzkxwxRH
i am noob so if i am wrong about my thoughts correct me =)


I have been thinking about relying more on the actual hit. But that would mean it's not an ignite build anymore.

So I decided to keep going for DoT damage and let others make a hit build. I think there are some out there already.

From my understanding you are right that PoB do not calculate for 2x brands on 1 enemy.
Could someone take a look at my character and tell me what I can improve? I'm a newer player and I really suck
"
Swiks wrote:
Hey man ! Cool idea but the build need some work if you want to call it an Ignite build imho.

Here is your PoB with the max level gems, Pendulum, flasks active and the Shock from Elementalist calculated (check the quicksliver flask) : https://pastebin.com/nEGL7Gwi 119k Shaper ignite DPS (221k vs white mob but it's meaningless, you should always check your single target DPS)

Here is my take on it without denaturing it too much: https://pastebin.com/jEy2JrLj 274k Shaper ignite DPS



The main change are the tree, new uniques, 2 Ascendancy nodes and Elemental Equilibrium. This version also adds immunity to Ignite and Shock.

The build plays pretty much the same way, the only difference is that you cast a Storm Brand on the tougher enemies to proc EE. Another slight difference is that you rely more on the ignite than on the actual hit, you can use Hypothermia instead of Deadly Ailment if you want a harder hitting Brand, the final DPS will be equivalent.

In any case, even if you decide to not follow my advice at least use this flask :
it's super cheap and a direct improvement from a regular Silver Flask.


I'm definetly gonna use your tips. it's not much to change. and It's close to what I was thinking about earlier with Golems and stuff. Thanks a ton!
"
KayKona1 wrote:
Could someone take a look at my character and tell me what I can improve? I'm a newer player and I really suck


You need to open your account to public viewing or we can't see your character.
Last edited by seabazz#0648 on Dec 13, 2018, 1:37:01 PM

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