Bestiary, Delve and Incursion Content in Betrayal

I wish there was an option to halve exp and loot from delve at the benefit of not needing sulphite.
Perception is reality.
A lot of people seem to misunderstand what favour is.
Like, yeah, i spent quite a bit of time fully completing the Bestiary for Einhar back then, so now i get to start new leagues with the huge advantage of...Having all of his hideout decorations available. Yaaay.
Last edited by nskLantash on Nov 21, 2018, 12:05:15 AM
Bravo.

1. This is a great framework to add content and link it to a Master, so i assume we will see the next four content updates linked to the old masters.

2. League wide progression - this makes standard more relevant.

I cannot find fault with anything here.
Last edited by SlayerTheDragon on Nov 21, 2018, 12:17:22 AM
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nskLantash wrote:
A lot of people seem to misunderstand what favour is.
Like, yeah, i spent quite a bit of time fully completing the Bestiary for Einhar back then, so now i get to start new leagues with the huge advantage of...Having all of his hideout decorations available. Yaaay.


I'm sure you completed your bestiary to complete challenge and get nice mtx from it. Now you get hes decorations as bonus.
For people posting about the incursion challenges...
I think the implication is that favor will track based on if you have explored level 1, level 2, and level 3 rooms in the full temple, with the level 3 room counting for all 3 levels at once.
So the challenges only tracked level 3 rooms, and not if you saw level 1 or level 2... that make sense?
Delve will remain largely unchanged??????? ARE YOU F***** HIGH?
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widardd wrote:
I wish there was an option to halve exp and loot from delve at the benefit of not needing sulphite.


The xp and loot are not the only reasons they insist on keeping the sulphite mechanic. Indeed, they likely aren't even the main one. They simply don't want you completely disengaging from the rest of their game, period. It seriously affects their design space for future leagues since they'll have to throw a bone to the delvers each time or risk them complaining of being left out (the lab has this problem too, but fortunately only a few people farm it constantly). The sulphite is there precisely in order to force you to interact with the rest of the game, and that's not gonna change. If you want to see what happens with the opposite approach, talk to the people who only play The Crucible in Grim Dawn.
Last edited by Exile009 on Nov 21, 2018, 12:26:27 AM
yessss !!!!!!!!
finaly,i am done with leagues !!!!! and the stupid re-leveling process each 3 month + pure rng and weird time consuming mechanics.
std is finaly worth keep playin' it.
learning is a painful process ... knowledge is the most deadly weapon.
The addition of these leagues will be fantastic for the end game system. My only fear is that all this content could keep me from getting into a good flow. But with a couple of changes, that could be easily avoided.

For Delve, I'd love to see a system with no sulphite cap. Just let players gather as much sulphite as they desire before doing multiple delves if that's what they want. For Incursion, Alva could save the template and levels of a couple of temples at least.

In other words, something like breachstones. Initially, you need to get your "splinters" (i.e. gather sulphite, do incursions). But after that, you're free to play the content whenever you want to without feeling penalized for not doing it as soon as it becomes available.
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vhapter wrote:


In other words, something like breachstones. Initially, you need to get your "splinters" (i.e. gather sulphite, do incursions). But after that, you're free to play the content whenever you want to without feeling penalized for not doing it as soon as it becomes available.


This is a good idea. I start having fun in either delves or maps and I am stopped in my tracks, being forced into doing one or the other. Let us make a 'crystal' of sulphite so we can keep mapping. Then, we can use the 'crystals' of sulphite at will to delve.
🐢

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