Announcing Private Leagues

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ripnburn69 wrote:
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Akenmaat wrote:
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ripnburn69 wrote:


That would be pay to win, even if it's a void league.


How, exactly?

You could make the argument that getting more stuff = more fun. But it doesn't give you a competitive advantage over anyone else if it's a void league. And it would be obtained in a balanced, risk vs reward way that's already in the game, I might add.



The ambush, beyond, breach, incursion, delve league you paid for, will have more mobs, and will drop more loot. Your character will progress faster than mine. That's paying real money for faster advancement of your character. Pay to Win.




But what is there to win? You may pay money to progress faster but how does it influence your experience? It changes nothing for the normal standart/harcore players since these characters are atleast permanent. If i pay money to "progress faster" while i get some league combinations which is more fun but in turn lose everything in atleast 2 months which much less players to interact with so i dont see why i would "win" over you. The argument of faster progressing is imo only a valid argument in a PvP orientated game which is not the case with PoE.
24 euro per month for 10 players is way too high. (for me I guess, don't know about other ppl...)
No one will use this
well if the league mods dont add stuff like +quant or something, it shouldnt be a problem, although it will divide the community

if it does however, then it is actually pay to win and thats no good
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Akenmaat wrote:

If you're playing in the Delve temp league, you're playing against other player within the same rule set. If I created a private league that is Delve + Breach + Beyond, I'm playing in a different rule set but we are not in competition because we're not in the same league. And because it's a void league, I wouldn't have the opportunity to take the spoils with me to either Delve temp or Standard.

I look at it like this. we're both playing in the Delve temp league, you stay in the free league while I pay real money to add permanent map mods on my entire league experience. even though my character is no longer on the ranking boards, I'll still have a much higher rate of character progression than you, and even though you can see your name on the ranking boards, you'll still be far behind my character.

"winning" in a game like this isn't just where your name is on the score board in relation to another player, it's also the levels of your character, the items that you have, the speed at which you can clear maps, killing end-game bosses.



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So again, you could argue I would be having more fun, if you and I measured fun as leveling faster.

being able to level more quickly gets you into maps more quickly, which is where the fun is for a large majority of players.

[/quote]But the only way it would really be pay to win is if there was a way I could spend money to have my character advance faster than yours in the same league. That would be a real competitive advantage.[/quote]
if a private league is required to be tied to the current challenge league, then for all intents and purposes you're playing in the same league.


if league modifiers on a private league acted like the modifiers proposed in the announcement, in that they only provide a difficulty increase, with no increases in item rarity, quantity, experience gains, or character progression, then I'd be perfectly fine with it. but if that's the case, then why use those league modifiers anyway? that would seem even more pay 2 lose than the current implementation already is.


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In fact, I'd argue that even argument about premium stash tabs being pay to win is more accurate because it actually does establish a competitive advantage between two people in the same league.

this has been a debate for a long time and I actually agree with this lol
Welcome to Ten Cent.
OK let me see if I get this right, so basically they are making a niche league for rich players that have nothing else to do with their time expect spending $$$$ to play a game that you could play for free but its more boring if you don't pay? I'll pass thank you sounds boring as f to me and also expensive as hell for what it is. Here are my thoughts instead of spending time and resources doing stupid shit like this that maybe 2% of the population will play maybe put that time and resources into actually making a fun league for the actual ppl that play the game. I personally find all the last leagues to be mediocre at best I play them for a week or two then move on because it gets boring as hell. Oh and also get some decent servers where you dont get dc or lag all the time as this is the only mmo I play atm that has such crap servers.
Don't even play League let alone this crap. Seems like it's borderline P2W.
So when is Standard League going to be shown the same love you give Leagues?
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Contrapatior wrote:

faster character progression and more loot seems like a win to me.


More fun, I agree. But unless we're working off different definitions, it wouldn't be winning unless it was against another player. Since we're in different leagues, there's no competition.

But it doesn't give you a competitive advantage over anyone else if it's a void league.

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just because you lose your items at the end of a void league doesn't mean there's no competition. you might not bring the three headhunters you find in maps with you to standard league, but at the end of the day you found more headhunters than that poor schmuck playing in the free league. and if he tries to say "well I get to keep mine" you get to respond with "well I had way more fun than you with my three headhunters." and when the new league starts, both of you have already forgotten about those headhunters anyway.


It looks to me like by this argument you could say that cosmetic microtransactions are pay to win because I have more fun playing a character that looks good.


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it's not in the game all the time though. right now, if you want to experience a void league like that, you have to wait until GGG decides to run some races or host mayhem for a week or two, and that's open to everyone who wants to participate.

it becomes p2w when you give players the ability to just shell out cash for significantly more rewards and a significantly faster level of character progression. it may not seem like applicable if you lose that character progression after a few months, but we all start a brand new character every few months anyway.


I was referring to the concept of risk vs reward here, not void leagues. There are already several mechanisms in the game that allow you to take on more risk and get more reward.

The mechanism here is important, I think, because taking on more risk doesn't guarantee more reward. In other words, it isn't like spending money directly on a particular weapon or suit of armor that will guarantee faster progression.

And again, I'd only buy the pay to win argument if that advantage existed between two players in the same league.

That said, it's possible we just have different definitions of pay to win. I still cringe at all the Warframe players trying to convince people that isn't a pay to win game.
Last edited by Akenmaat#0787 on Nov 5, 2018, 2:16:53 AM
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Lightstorm2012 wrote:
OK let me see if I get this right, so basically they are making a niche league for rich players that have nothing else to do with their time expect spending $$$$ to play a game that you could play for free but its more boring if you don't pay? I'll pass thank you sounds boring as f to me and also expensive as hell for what it is. Here are my thoughts instead of spending time and resources doing stupid shit like this that maybe 2% of the population will play maybe put that time and resources into actually making a fun league for the actual ppl that play the game. I personally find all the last leagues to be mediocre at best I play them for a week or two then move on because it gets boring as hell. Oh and also get some decent servers where you dont get dc or lag all the time as this is the only mmo I play atm that has such crap servers.

you seem like a pleasant well rounded person


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boxanata wrote:
Seems like it's borderline P2W.

it's actually the exact opposite, it's pay to lose lol

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