Announcing Private Leagues
" But what is there to win? You may pay money to progress faster but how does it influence your experience? It changes nothing for the normal standart/harcore players since these characters are atleast permanent. If i pay money to "progress faster" while i get some league combinations which is more fun but in turn lose everything in atleast 2 months which much less players to interact with so i dont see why i would "win" over you. The argument of faster progressing is imo only a valid argument in a PvP orientated game which is not the case with PoE. |
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24 euro per month for 10 players is way too high. (for me I guess, don't know about other ppl...)
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No one will use this
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well if the league mods dont add stuff like +quant or something, it shouldnt be a problem, although it will divide the community
if it does however, then it is actually pay to win and thats no good |
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" I look at it like this. we're both playing in the Delve temp league, you stay in the free league while I pay real money to add permanent map mods on my entire league experience. even though my character is no longer on the ranking boards, I'll still have a much higher rate of character progression than you, and even though you can see your name on the ranking boards, you'll still be far behind my character. "winning" in a game like this isn't just where your name is on the score board in relation to another player, it's also the levels of your character, the items that you have, the speed at which you can clear maps, killing end-game bosses. " being able to level more quickly gets you into maps more quickly, which is where the fun is for a large majority of players. [/quote]But the only way it would really be pay to win is if there was a way I could spend money to have my character advance faster than yours in the same league. That would be a real competitive advantage.[/quote] if a private league is required to be tied to the current challenge league, then for all intents and purposes you're playing in the same league. if league modifiers on a private league acted like the modifiers proposed in the announcement, in that they only provide a difficulty increase, with no increases in item rarity, quantity, experience gains, or character progression, then I'd be perfectly fine with it. but if that's the case, then why use those league modifiers anyway? that would seem even more pay 2 lose than the current implementation already is. " this has been a debate for a long time and I actually agree with this lol |
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Welcome to Ten Cent.
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OK let me see if I get this right, so basically they are making a niche league for rich players that have nothing else to do with their time expect spending $$$$ to play a game that you could play for free but its more boring if you don't pay? I'll pass thank you sounds boring as f to me and also expensive as hell for what it is. Here are my thoughts instead of spending time and resources doing stupid shit like this that maybe 2% of the population will play maybe put that time and resources into actually making a fun league for the actual ppl that play the game. I personally find all the last leagues to be mediocre at best I play them for a week or two then move on because it gets boring as hell. Oh and also get some decent servers where you dont get dc or lag all the time as this is the only mmo I play atm that has such crap servers.
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Don't even play League let alone this crap. Seems like it's borderline P2W.
So when is Standard League going to be shown the same love you give Leagues? |
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" More fun, I agree. But unless we're working off different definitions, it wouldn't be winning unless it was against another player. Since we're in different leagues, there's no competition. But it doesn't give you a competitive advantage over anyone else if it's a void league. " It looks to me like by this argument you could say that cosmetic microtransactions are pay to win because I have more fun playing a character that looks good. " I was referring to the concept of risk vs reward here, not void leagues. There are already several mechanisms in the game that allow you to take on more risk and get more reward. The mechanism here is important, I think, because taking on more risk doesn't guarantee more reward. In other words, it isn't like spending money directly on a particular weapon or suit of armor that will guarantee faster progression. And again, I'd only buy the pay to win argument if that advantage existed between two players in the same league. That said, it's possible we just have different definitions of pay to win. I still cringe at all the Warframe players trying to convince people that isn't a pay to win game. Last edited by Akenmaat#0787 on Nov 5, 2018, 2:16:53 AM
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" you seem like a pleasant well rounded person " it's actually the exact opposite, it's pay to lose lol |
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