{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
Would you suggest any different helmet for a 4G triad/full cold conversion build? I think you can get hypothermia for example. There doesn't seem to be any helmets with both minion damage and hypothermia so maybe there is no good combination. Not sure how to figure that out.
|
|
@redmalloc
IMO, Hypothermia doesn't worth it. take something like that and you're good :) minions already do OP damage :) thou i don't use Triad Grip for cold damage conversion take a look at my build https://pastebin.com/yvdBU376 in my case, it would be good to anoint amulet with Enduring Bond, than Aligned Spirits and gain another 20% increased damage after using Convocation skill. and those 15% increased minions duration looks better than increased mana pool and decreased minions skills mana use. @Hercanic Thank you again for this great EASY_TO_UNDERSTAND build. All pretty clear. BTW, what did you meant by "we don't use cycloning" previously? Last edited by Singrave#2968 on Oct 20, 2019, 2:26:16 PM
|
|
@ redmalloc:
" Hypothermia is on a Shaper helmet. Minion Damage is on an Elder helmet. An item cannot be influenced by both Shaper and Elder, they are mutually exclusive. If you are using Skitterbots, +3 Hypothermia helms are a cheaper option than +3 Minion Damage helms, though a bit weaker (49% vs 39% w/ chill conditional). @ Singrave:
Full Post
" " Cycloning = using Cyclone skill. It has a 0.7 multiplier to movespeed. The Cold Triad variant I've made does not use Cyclone. Instead it stacks movespeed from Smoke Mine (+29%) and Phase Run (+45%) to race around while Frost Sentinels, Phantasms, and Zombies obliterate everything in my wake. Whirling Blades is also on call as needed. Last edited by Hercanic#3982 on Oct 22, 2019, 5:13:15 PM
|
|
" I use almost the same, thou without Smoke Mines. And without Triad Grip :) Instead of Whirling Blades i use Armageddon Brand to trigger EE. My bad choice of Claw with Added Lightning Damage need to be countered by Avatar of Fire. BTW, PoB doesn't notice it in DPS calculations. I use Slave Drivers and i'd like to ask: Is Blasphemy+Elemental Weakness are any good? I need Discipline cuz my ES are ~1600+ or so without it. So i need to chose between Skitterbots and Elemental Weakness. Can you please suggest something? And if you please, some supports for both Skitterbots and Elemental Weakness+Blasphemy. Sorry for my english if it sounds any rude\incorrect or something :-/ Last edited by Singrave#2968 on Oct 20, 2019, 3:31:03 PM
|
|
" Thanks! Since they are close, I'll see what's available and pick based on what other stats they have. @Singrave Thank you also :) BTW I did try hardened scars anointment and foreboding hybrid flask for fortify. Works great. By adding in a decent vaal regalia, it's feeling pretty tanky even with my skill level. Or lack of. :) Last edited by redmalloc#1568 on Oct 20, 2019, 7:01:39 PM
|
|
" Try Doedre Elixir for Endurance charges+Spirit Offering on a go. Thou it's not the best way to spend flask slots... Last edited by Singrave#2968 on Oct 20, 2019, 8:52:03 PM
|
|
So question on the ES chest:
Is it better to have... 550 ES and 70-100 life, or 650 ES and ~25 life (from crafting bench), or 600 ES and an open prefix for +1 Zombies Thoughts? |
|
" first Life>ES 10 zombies won't save you from one-shot by chaos damage. Last edited by Singrave#2968 on Oct 21, 2019, 12:42:08 AM
|
|
" The best is T1 %es, T1 life, and craft gain 10%life as ES. I dont think +1 zombie worth ~1k es from craft 10% life as ES |
|
@ everyone:
I finally finished catching up with my Reserved posts! Yay! Whew... I just wrote this in one of my incomplete responses. I feel it's good info, though, so I'm reposting it here for greater visibility: " Since Phantasms deal physical damage, Cold Triad boosts their damage even further relative to Spectres. They deal about 90k each (vs. Shaper). Frost Sentinels deal about 127k each in first stage and 190k in second stage of Ice Spear. So 2 Phantasms = 1 Frost Sentinel. Spell Echo would be 55% more DPS for Frost Sentinels. This would put them at 296k (3.3 Phantasms = 1 Frost Sentinel). But they wouldn't have Pierce like Phantasms, or Chain to hit around corners, which is similar to how Phantasms function when they spawn in the middle of a pack through a doorway. 90k x11 = 990k 190k x4 = 760k Total = 1,750k 296k x4 = 1,184k but no pierce/chain. This means Phantasms give me 48% more damage along with piercing and psuedo-chaining. They are also more reliable as I run ahead and minions spawn on me like a centipede. More minions = smoother spread (number of steps before something pops in to engage the closest monsters). With enough souls, Soul Eater will overcome the 48% damage difference (~100% cast speed each, so 20 souls x4 Spectres = 80 absorbed kills). but it's less consistent and can't overcome terrain obstructions. If instead of Spell Echo we used Pierce or Chain, we'd have an even bigger damage deficit to overcome with Soul Eater. 92% more vs. Pierce = ~184% cast speed needed = 37 souls each = 147 kills 156% more vs. Chain = ~312% cast speed needed = 62 souls each = 250 kills @ Kirian42, Singrave, & ngtrungkhanh:
Full Posts & Proceeding Conversation
" " " "Here: " @ Singrave:
Full Posts & Previous Conversation
" " " " If you're already using AoF, you can use Storm Brand. It triggers faster and has less visual clutter. " EE has to be manually turned on in Config, under "For Effective DPS". (Enemy was hit by X Damage) " If you are not using Hatred or Triad Grip, then only your Spectres deal elemental damage. Skitterbots would be better, since Shock boosts everything. Elemental Weakness is -39% ele res, or -42.9% with 20% quality Blasphemy. Bosses have 33% less curse effect, and Shaper&Friends have 66% less curse effect. 42.9% * 0.67 = 28.7% vs. map bosses 42.9% * 0.34 = 16.9% vs. endgame bosses EW will stack additively with anything else that changes monster resistances, like Elemental Equilibrium and Elemental Army. Skitterbot Shock is 20% * 1.21 shock effect = 24.2% against everything. This will stack additively with anything that Increases Damage Taken, like Maim or Bonechill. " Aside from AOE or Bonechill (for Skitterbots when using Triad Grip), nothing else is particularly compelling. Instead, if you have mana and sockets to spare, consider the Aspect of the Spider beastcraft (25% reservation) or Flesh and Stone aura (25% reservation). If you aren't already using a Golem, Chaos or Stone are both defensively useful. @ Frosty352:
Full Post
" " More flat life. You want some on your jewels and helm. Amulet and rings could be better. Also, life leech crafts aren't worth much for us with how little damage we deal. +1 Minimum Endurance Charge crafts will give you better protection. 10% of Life as Extra ES craft on body armour is worth ~1k ES. Belt craft is useless for us. Empower is a weak support if it's not providing 4-6 levels. Use Feeding Frenzy instead. Claw could be way better. You want more support mods for your Zombies. Your gems for Skeletons will work fine for bosses, but if you want to increase their flexibility and usefulness (such as during Blight), consider replacing Fortify and Maim with Feeding Frenzy (for Dash) and Melee Splash (for clearing Blights, Incursions, maze-like maps, etc). You can still get Maim as a support mod on a claw for Zombies. Throw a Divine or two on your Watcher's Eye for a higher ES on Hit roll. Two rings with LGoSH instead of only one will also help your recovery. You can have up to 30/30 ES/Life Gain on every Ball Lightning hit this way. The Corrupted Soul keystone from Glorious Vanity (Doryani) can add another ~2k ES and will put both ES Gain and Life Gain to work simultaneously. The downsides are any ES above your max Life loses value, and CWDT Spirit Offering won't make you practically invulnerable against Chimera's cloud phase if you aren't able to recover life. You can look at my character, Children_of_the_Mind, to see how I implemented it in the jewel socket near Melding. @ BassWasTaken:
Full Post & Proceeding Conversation
" " " Yes, if you use Fire Damage for EE. Personally, though, I'd recommend Frost Sentinels. They'll benefit from Bonechill on Skitterbots, Cold Exposure from Elemental Army (they can be the ones to provide it), Frostbite curse on hit ring, and -9% cold resist Fossil-crafted 'aura' helm. This extra damage combined with their superior range and cone of coverage makes them the better map clearer. " I leave Melee Splash on all the time, it's perfectly fine. Map bosses fall over regardless. The only time I'd consider swapping it for DPS is Uber Elder or a deep Delve boss. As a sidenote for Cold Triad, Melee Physical Damage Support will boost the Chaos Damage of Spirit Offering and Unholy Might, while EDWA will not. This works out to EDWA being only slightly better when just Spirit Offering is up, and slightly worse when the minion has Unholy Might. So they're almost interchangeable. @ XxARMOxX:
Full Post & Proceeding Conversation
" " " " Notice that they are not checked on. These deactivated skills are alternatives you can choose. Otherwise, you can just follow what I wrote in the 3.8 guide itself. " Click on my name to the side of any of my posts, then view my character tab. You can also import my characters into PoB using the "Import/Export Build" button in the top left. Last edited by Hercanic#3982 on Oct 22, 2019, 5:00:23 AM
|
|