{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

I can't help myself. I just have to say it again.. This build is AWESOME AF. And I used to HATE summoner builds.

@Herc you should be in the Hall of Grandmasters!
Thanks a lot for this build!
Played it in Synthesis already, but stopped halfway through the atlas b/c my SO and I really disliked the League.

First time I killed Shaper and Uber-Elder myself ... ever.

With this + some shitty flasks and half decent jewels:




P.S.: Using Frost Sentinel Spectres with Elemental Proliferation btw. ... the defensive aspect is just really nice. Doesn't really help against the higher tier bosses though.
Last edited by Kashi1988#6297 on Oct 7, 2019, 7:33:35 PM
One thing that kills this build - REFLECT maps.
I've tried only "18% phys damage reflected" map and my skellies and zombies were banished.
You can predict that "18% ele damage reflected" map will banish your spectres if they're doing ele damage only like Frost Sentinels and Slave Drivers.
Last edited by Singrave#2968 on Oct 7, 2019, 3:33:22 PM
"
vincentk wrote:
Best support gems for Slave Driver spectres?

Spell Echo + Minion Damage + Ele Focus + Deathmark + Inc AOE / Conc Eff

Zombies get Feeding Frenzy and Elemental Army. Support auras are Wrath and Ele Equilibrium.

See Kayla's "BigDPS" forum post for a build based on SDs.
"
Singrave wrote:
One thing that kills this build - REFLECT maps.
I've tried only "18% phys damage reflected" map and my skellies and zombies were banished.
You can predict that "18% ele damage reflected" map will banish your spectres if they're doing ele damage only like Frost Sentinels and Slave Drivers.


Agree on phys reflect maps that my zombies and skellies die, but I can usually still finish the map fast. Ele reflect doesn't phase my frost sentinels; never had one die. Sometimes I lose a zombie or 3 on ele reflect maps. I could probably turn off hatred for those maps if I wasn't lazy.
Any ideas what could i improve in my gear/jewels? (first time playing summoner)

Also, thank you so much for this guide!






"
Ace_007 wrote:
"
Singrave wrote:
One thing that kills this build - REFLECT maps.
I've tried only "18% phys damage reflected" map and my skellies and zombies were banished.
You can predict that "18% ele damage reflected" map will banish your spectres if they're doing ele damage only like Frost Sentinels and Slave Drivers.


Agree on phys reflect maps that my zombies and skellies die, but I can usually still finish the map fast. Ele reflect doesn't phase my frost sentinels; never had one die. Sometimes I lose a zombie or 3 on ele reflect maps. I could probably turn off hatred for those maps if I wasn't lazy.


Huh, I'm pretty much running every map mod including both reflects without any bigger issues except having to resummon a few zombies here and there. I guess the minion variety here nullifies that problem.
"
Ace_007 wrote:
Ele reflect doesn't phase my frost sentinels;

i think it's just because of their lower DPS and higher Life.
in addition DPS in PoB calculates for ALL projectiles sent by Frost Sentinels.
but not all projectiles meet the target of course.
Last edited by Singrave#2968 on Oct 7, 2019, 7:46:10 PM
when is the chest good enough to start trying to 6l? :o

Thanks! :D
@ MochaDragon:
Full Post
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MochaDragon wrote:
First of all, fantastic build guide. I haven't followed a proper build guide so closely in many leagues (mostly riff off of poe.ninja or other builds) but this one is absolutely spot on with the mechanics/math to back it all up.

Since @Hercanic is so responsive I'm going to risk actually asking some questions. Thanks very much in advance! :-)

1. What is the best build variant for delving, especially (attempting) to deep delve? I noticed you mentioned unleash/knockback is helpful, is this still the case and does it matter what the source is? (ie do I replace Whirling Blades/faster atk/phase run/smoke mine setup? Would it replace normal variant Cyclone setup)? I assume maximizing toughness is also optimal, what's the best way to do that (see #5)?

2. Perhaps Slave Drivers would be better than Frost Sentinels due to narrow corridors. What's the optimal 6L setup for this? (I saw someone else ask the same but no answer as of yet.)

3. Per #2, should I totally drop the cold Triad/Bonechill/-9% cold res helm [on AG] setup for delving, swapping to Slave Drivers, or both cases?

4. Assuming a CWDT setup, why keep Desecrate at lvl1 instead of lvl7 (max lvl to still work with lvl1 CWDT)?

5. Re: maximizing toughness I've made a list of options. Is there anything I'm missing? What's the best of the bunch that would work in a single build would you say?

. Add some form of knockback
. Stick with Cyclone instead of Whirling Blades (or replace with unleash/knockback setup?)
. Assuming sticking with Cyclone, switch to Desecrate/Spirit Offering setup
. LGoH anywhere you can get it, claw implicit, etc.
. life/ES anywhere you can get it
. Corrupted Soul via Glorious Vanity (what's the optimal placement of jewel and keystone to save on passive points?)
. Fortify (currently have this via Kingmaker AG in Hungry Loop)
. Spam Bone Armor in tough situations (free skill from Ascendancy)
. Perhaps add in Chaos Golem for phys dmg reduction?
. anoint Soul of Steel for phys dmg reduction (insanely expensive, not sure I want to invest in that given I'm not focused on making currency this league [see below comment on that])
. Swap in Flesh and Stone for blind? (currently using my defensive mana reservation budget on Skitterbots for their chill [and of course shock])
. Dread Banner (nearby enemies have reduced accuracy)
. Defensive curse (currently curse on hit Enfeeble in AG gloves)
. Aspect of the Spider (needs mana, though)
. ES on hit Watcher's/Discipline (2ex + mana reservation, though)
. Endurance charges (anoint notable, min endurance charge on rings, etc.)

Feel free to take a look at my build, the profile is open. My weapon is currently suboptimal resulting in slightly worse choices in a couple of slots in order to stack 212 dex without using a point in the tree. The only weapons that impress me are the multimod variants shown in the last page or two and I'm not willing to spend 4ex+ on that atm. (I've been able to purchase a HH the last two leagues but this league is so meh I can't be asked to expend the effort on attempting to make bank like I normally would.) The helm could do with a life roll but my method of fossil crafting was resulting in full prefixes every single time and I've already spent my share of annuls just getting the ones I'm using/have for sale.

Cheers!

"
MochaDragon wrote:
There's one thing I'd love clarification on. I constantly see "everyone" (folks in this thread, top ladder players on poe.ninja, etc.) running support gems that Hercanic always seems to have a strong case against and I'm wondering what the reasoning or tradeoff (shorthand is fine) behind these choices are:

Spell Echo
Multistrike
Deathmark
and Chaos Golem (defense I assume)

I think he's made a case recently against Deathmark (essentially you only get a benefit from marking enemies and who wants to do that unless it's a boss I suppose, and even then..) but I'm unsure about the others.

On poe.ninja Spell Echo is the #2 support gem for Raise Specter, that's 86% of all Necro's with RS as a 5+ link who also have Zombies/Skellies. Can that many people on the ladder be wrong? I think the answer is yes based on my own build tweaking experience but I'm wondering why the discrepancy exists.

Furthermore there are a few more in question: Same thing for Ele. Focus (#4 with 59%) and to a lesser extent Controlled D. (rank 6 with 30%) and Conc. Effect (rank #7 with 23%).

Thanks in advance for any clarification!
"
1. What is the best build variant for delving, especially (attempting) to deep delve? I noticed you mentioned unleash/knockback is helpful, is this still the case and does it matter what the source is? (ie do I replace Whirling Blades/faster atk/phase run/smoke mine setup? Would it replace normal variant Cyclone setup)? I assume maximizing toughness is also optimal, what's the best way to do that (see #5)?

Go deep enough and eHP stops mattering. You simply must not get hit. Knockback, freeze, stun, slow, and avoidance mechanics (dodge, block, blind, evasion) are your best bet.

Then there's the on-death Cold Snaps and ground degens (cold, fire, chaos, and a rare phys one called Mud or something). CwC Bone Offering without Desecrate could be used to routinely purge Weta corpses before they blow.

Last league Bibpanana made it to depth 923.


"
2. Perhaps Slave Drivers would be better than Frost Sentinels due to narrow corridors. What's the optimal 6L setup for this? (I saw someone else ask the same but no answer as of yet.)

Slave Drivers are squishier, though. Freeze and Range have high value in Delve, too. You want things to die far from you, not close.


"
3. Per #2, should I totally drop the cold Triad/Bonechill/-9% cold res helm [on AG] setup for delving, swapping to Slave Drivers, or both cases?

Triad Grip gives 10% Freeze chance. This stacks with Elemental Proliferation's 20%. Add in Power Charges from NA for 35% crit chance. That becomes a 55% chance to freeze. With proliferation and minion AOE (Fearsome Force), you can keep everything perma-frozen. Knockback can then push them away and even freeze more by virtue of pushing frozen monsters toward new monsters.

Temporal Chains would be a good curse here, not only slowing monsters but also making Freezes last longer.


"
4. Assuming a CWDT setup, why keep Desecrate at lvl1 instead of lvl7 (max lvl to still work with lvl1 CWDT)?

No real benefit, but there's a chance for enemies to detonate those corpses.


"
5. Re: maximizing toughness I've made a list of options. Is there anything I'm missing? What's the best of the bunch that would work in a single build would you say?

Proliferated Freezes, CwC Spirit Offering, Bone Offering, Vaal Grace, Frost Wall, stacking minion Taunt and Blind chance, Quartz/Jade/Stibnite/Rumi/Wise Oak flasks.

The best will be the greatest returns for the least amount of compromises, or pushing several defensive layers to cap. My attention isn't on Delve at the moment, so any big changes will have to be something you figure out.


"
Corrupted Soul via Glorious Vanity (what's the optimal placement of jewel and keystone to save on passive points?)

Socket near Melding. Drop Melding.


"
Dread Banner (nearby enemies have reduced accuracy)

The reduced accuracy works out to 5% evasion, so not as good as it looks.


"
Can that many people on the ladder be wrong?

People tend to follow others, so a misconception can propagate into apparent popularity. People also usually judge by feel rather than clinical testing, or they judge based on one ideal situation and not by Murphy's Law. It can also be tricky to meaningfully compare disparate, complex, and situational mechanics (but that's also what prevents the game from being 'solved' and keeps the theorycrafting alive).

Spell Echo is 10% less damage for 70% more cast speed and forces two casts. Players can break animation now, but minions won't.

If the minion's spell has a 1 second cast delay, then Spell Echo will bring it down to (1/1.7 =) 0.59 seconds. Two casts mean it takes 1.18 seconds to finish casting. In other words, Spell Echo slows overall cast time by nearly 20%, delaying when they can change targets/direction. In return, you get two 90% projectiles instead of one ~149% projectile (if using a different support like Elemental Focus). It looks faster, it feels faster, and to its credit the first-contact cast does launch sooner.

There is a saving grace in that auto-teleport and Convocation both don't care if the minion is locked into Spell Echo.

Most people won't notice this issue amid the chaos unless they're looking for it. Pledge of Hands brings it out more. Take a look at this video and watch carefully how long it sometimes takes for the Slave Drivers to finally engage a new pack, due to being stuck in repeat casts against empty air.

With a high enough cast speed, such as from Soul Eater, it becomes less of a problem. Higher area coverage also reduces the disadvantage, since the extra casts are more likely to hit something than not.

In short, Spell Echo is still good, but there are reasons not to always take it.




@ Jespetin:
Full Post
"
Jespetin wrote:
@Hercanic Not at all! Feel free to use it. :)

@Singrave Yeah, I just swapped to SD and been running few maps with them. I think I still prefer Frosty bois over them, because they have longer range, but SDs definetely deal more damage.
"
Feel free to use it. :)

Thanks! =oD




@ Perdition619:
Full Post
"
Perdition619 wrote:
My setup in standard.

Crafting Discussion
Relocated from here.
"
Perdition619 wrote:
What would be the optimal ring stats you would look for. I currently have the following I was planning on crafting but don't want to waste resources on it without knowing what's best.



I was going for Life, Energy Shield and Life on Spell hit but that combo is next to impossible to craft without blowing through tons of resources.

"
jphil03 wrote:


How do I now best craft this? or how much should it sell for?
"
Perdition619 wrote:
I personally wouldn't craft this one since it only has +1. This is one I crafted in standard.

"
Veraclus wrote:
Yes but there is a difference between +1 to socketed gems and +2 to socketed SUPPORT gems. Raise Zombies, for example, if used in your weapon is a skill and minion gem. Doesn't have the support label. So the +2 to support gems won't affect it, unless I am completely off base. I am just going according to the gem labels. :)
"
Perdition619 wrote:
When you are using empower it doesnt matter because the lvl of the empower gem makes up for it by increasing the level of your other gems by 2 with the +2 to support. +2 to support when using empower is the same as +1 to all assuming you aren't using other support gems. If you are using Skelly, empower and another support +2 to support gems is better than +1 to all socketed gems.

Ie

We have +2 empower which gives all other linked gems +2.

Minion gem gets +2 from empower.

Other support gem gets +4. +2 from empower and +2 from the crafted +2 to all support gems.

Edit: It seems currently Other support gems are not getting the boost from the Empower Gem just the +2 from the crafted mod. Am I reading Empower incorrectly?
"
Veraclus wrote:
Thanks for clearing that up Perdition - I'm actually glad that the socketed support gem option is way better as it can be crafted. :D
"
Perdition619 wrote:
You and me both :) it's hard enough to hit added fire let alone +1 and added fire.
"
Swaggmann wrote:
I think both are needed if you want level 30 Zombie (I need a level 21 zombie gem to hit 30)


hmmm wonder why it doesnt show the + levels from items, gems and global modifiers :(
"
Perdition619 wrote:
I could be wrong but I think the 8 zombies with 42% physical as extra fire outweighs the 1 extra zombie. If you could hit both the fire and +1 no doubt but with the odds of lvl 16 being 0.564%/ lvl 18 0.282%/ lvl 20 0.141% those odds are not good. Not to mention the 28% global minion dmg and Life OR 54% Minion dmg crafted prefix. I just can't see the effort in trying for +1 and +2 over +2 with lvl 16/18/20 fire and Minion life/Dmg.
"
Swaggmann wrote:
Definately, really nice piece you have crafted there....missed that part of the conversation
"
My setup in standard.

That's some CRAZY-AWESOME gear! Fantastic job crafting and putting it all together!

...and then there's that level 6 Flame Dash. =oP

Since Zombies already have Maim, you can swap out the Maim on Skeletons. Melee Splash is really good for general mapping. For the toughest bosses, like Uber Elder, you can swap in Multistrike (58% more damage but vulnerable to moving bosses) or Deathmark (61% more damage but requires an extra action from us to mark the boss) for higher single-target DPS.

CWDT you want to keep at Level 1. We want it to trigger a L8 Spirit Offering as often as possible, because it'll heal ~1200+ ES every trigger. We don't get a whole lot out of a L21 over a L8. We also don't need more than a L1 Desecrate. Higher level corpses are just a liability if a monster detonates them on us. Purifying Flame gains a bit of AOE, but all we need from it is the Consecrated Ground, so it's best at L11 to trigger as often as possible.

What are your character's stats?

Your phys reduction is lookin' mighty fine:
10% Bone Armour
12% Endurance Charges
5% Amulet
5% Soul of Steel anointment
5% while moving (Cyclone = true)
--------
= 37% + 15% Basalt = 52% total, doubling your eHP against phys.

You can get another 6% vs solitary bosses with Solaris or 8% while mapping with Lunaris. Throw in a Chaos Golem and you could hit ~50% without Basalt and ~65% with.


"
It seems currently Other support gems are not getting the boost from the Empower Gem just the +2 from the crafted mod. Am I reading Empower incorrectly?

Empower does not affect support gems, just skill gems.

"+(0-2) to Level of Supported Active Skill Gems"


"
I could be wrong but I think the 8 zombies with 42% physical as extra fire outweighs the 1 extra zombie.

Added Fire loses steam since it is additive with Hatred and doesn't benefit from Maim's debuff. It ends up being worth ~22.3% more damage.

+1 becomes 2 levels with Empower. It's worth 21.1% more damage, 23.3% more life, +1 Zombie (L28->L30), and 8% Cooldown Recovery Speed.

Getting both is best, of course, but between the two +1 wins if you're already using Empower.


"
Not to mention the 28% global minion dmg and Life OR 54% Minion dmg crafted prefix.

PRE: +1
PRE: +2 Supports
PRE: % minion damage/life

SUF: Maim
SUF: Multi-craft
SUF: % minion attack/cast speed

Added Fire is a prefix, so if you have both it and +1 you cannot have % minion damage/life.

54% increased minion damage = ~11% more damage.

28% increased minion damage = ~5.5% more damage.
28% increased minion life = ~8.4% more life.

Even though Added Fire is worth 22% more damage, the craft wins out in overall DPS because it's global and affects Skeletons and Spectres/Phantasms as well.




@ vincentk & MochaDragon:
Full Posts & Proceeding Conversations
"
vincentk wrote:
Best support gems for Slave Driver spectres?

I'm currently running Slave Drivers in my 6 link with the following:

Raise Spectre

Minion Damage Support

Feeding Frenzy

Elemental Focus

increased Area of Effect

Spell Echo.


I already have Feeding Frenzy attached to my Raise Zombies, so I don't need it in my Raise Spectre.



Also, I'm currently using Grip of the Council with 4 blue links. I was wondering if I could pump out more DPS if I switched a 4 blue link Triad Grip?


Since Slave Drivers use a lightning attack, I have "add fire to attacks" to my cyclone and WB to trigger EE.


Finally, I'm using Summon Skitterbots and Discipline as my 2 primary auras. I swapped out hatred due to Slave Drivers using lightning based attacks. Was this the correct choice?
"
MochaDragon wrote:
I was just checking this myself and according to my understanding of the mechanics and what PoB was showing me it's not necessary but is an option.

It's not necessary because it doesn't screw up EE and it's based partly on phys conversion and zombies/skeletons/(other phys minions you may have) do plenty of phys that will still be converted to cold.

It's an option because it includes an 18% more damage modifier that will only be used on zombies/skellies/(whatever other minions you have that deal cold damage).

I'm very curious as to what the most optimal 6L setup is for Slave Drivers myself.
"
IchiMorghulis wrote:
My current setup and my reasoning for the choices that I made, I hope OP will chime in as to what his thoughts are.

I have Feeding Frenzy on both Zombies and Skeletons. The Zombies will quickly give me feeding frenzy so I don't need it on the Slave Driver, therefore my links for them are MD/EF/SE/AoE/Deathmark (I only occasionally deathmark a boss).

I use Elemental Army with my Zombies as I don't have a level 4 empower and a +1 weapon. MD will only buff my zombies, but EA will let them apply cold exposure which benefits both the zombies and skeletons. I think this is the right choice.

On my Skeletons, my choices are MPD, Melee Splash, and Multistrike. I really like Multistrike and I'm currently leaning toward Melee Splash as the fourth gem but I'll benefit more from Spirit Offering with MPD.

I tried using Wrath to boost my SD damage but my other minions don't benefit much from it. I switch back to Hatred and Skitterbots and dropped Discipline (I still have a decent amount of ES without it, about 2200). The shock from the skitterbots will benefit all my minions and it's roughly equal to what the SD gets from Wrath (I think).

I do lose the Watch's Eye benefit but I played a long time without one anyway. It's a tough choice between Skitterbots and Discipline. I can also argue that we have more than enough damage without Skitterbots and to build even more defensively.

As for triggering EE, just pick up Avatar of Fire and all your damage will become fire damage, even ball lightning.
"
Best support gems for Slave Driver spectres?

1. Raise Spectre
2. Minion Damage (49% more)
3. Spell Echo (53% more)

4a. Elemental Focus (49% more, but cannot shock)
4b. Elemental Army (~42% more + tankier from max resistances)

5a. Controlled Destruction (44% more, but -5% crit chance)
5b. Feeding Frenzy (25% more + Aggressive)

6. Area Effect (clear)
/ Deathmark (61% more for bosses, but must mark target)
/ Concentrated Effect (54% more for bosses, but less range)


"
wondering if I could pump out more DPS if I switched a 4 blue link Triad Grip?

There's nothing special for Lightning Damage beyond Shock and dropping ele resistances. EE, -9% Fossil-crafted helm, Conductivity curse, Elemental Weakness curse, and Exposure from Wave of Conviction (would have to juggle EE with another ele skill). But you lose Maim in return.


"
Since Slave Drivers use a lightning attack

Spell, just to be clear.


"
I swapped out hatred due to Slave Drivers using lightning based attacks. Was this the correct choice?

Even if our Spectres don't benefit from Hatred, it's still worth running. We are not a dedicated Spectre build. They have a specific role in our army, so we don't need to pamper them. It's more important that our Skeletons have the most DPS, since bosses are where damage matters most.




@ sengson3rd:
"
sengson3rd wrote:
Uber Elder down for the first time. Deathless as well.
Thank you so much Hercanic for the great and well thought guide.
Thank you guys for sharing your tips.

Awesome! Congrats! =oD




@ LeeTeex:
Full Post
"
LeeTeex wrote:
Love this build, it's the best pet build i have tried. But i seem to be squishy now that i have reached 400 depth in delve. Getting oneshotted by something too often for my liking. Have no idea what kills me since it just happens.

What can i do to inmprove my suv in delve with the gear i have?



Would also like some guidance on how to even reach level 100, as i keep getting oneshotted by some unknown source. Rarely die in maps, but delve seesm to kill me. Die on uber elder from time to time, but that's mainly due to beeing too slow when moving from stuff. Shaper is deathless tho.

Any advice on levling would be superb as i have never passed 92 before :) And getting 0.5% of a level or less mapping seems low? T15 adn T16 maps.
Have fortify via AG and Kingmaker.
"
i seem to be squishy now that i have reached 400 depth in delve.

How deep do you want to go?

ES on Hit Watcher's Eye with CwC Ball Lightning will really help.

CwC Spirit Offering + Desecrate is another great solution.

Otherwise, you want to work on your total eHP. You can achieve over 14k with this build.

For very deep delving, you must avoid being hit at all, because eHP stops mattering. Knockback with Ball Lightning can keep you very safe (support, Projectile Weakness in Mark of Submission, Fending anointment). Stacking dodge and evasion is also nice.


"
Would also like some guidance on how to even reach level 100

Play safe, don't deep delve. Run Pure Breachstone rota groups.

Either go CwC Ball Lightning with ES on Hit and Life on Spell Hit, or CwC Spirit Offering (better for party play). Push your eHP up. Stack some Chaos Resistance and anoint Cleansed Thoughts to cap your Chaos Resistance.




@ Kashi1988:
Full Post
"
Kashi1988 wrote:
Thanks a lot for this build!
Played it in Synthesis already, but stopped halfway through the atlas b/c my SO and I really disliked the League.

First time I killed Shaper and Uber-Elder myself ... ever.

With this + some shitty flasks and half decent jewels:




P.S.: Using Frost Sentinel Spectres with Elemental Proliferation btw. ... the defensive aspect is just really nice. Doesn't really help against the higher tier bosses though.
"
First time I killed Shaper and Uber-Elder myself ... ever.

Congrats! =oD




@ Kubamen01:
Full Post
"
Kubamen01 wrote:
Any ideas what could i improve in my gear/jewels? (first time playing summoner)

Also, thank you so much for this guide!


"
what could i improve in my gear

Carrion Golem isn't worth the link on Zombies.

Enduring mod for Mana flask. You can use up all its charges at one time and it'll stack up the duration of all those uses. This lets you play No Regen maps with ease.

Melee Splash for Skeletons. You really only need max single-target DPS against bosses like Shaper and Uber Elder.

Since you're not using Phantasms, try Pierce or Chain if you're still using Frost Sentinels. If you're instead using a Fireball Spectre, ignore this.




@ Singrave:
Full Post & Previous Conversation
"
Singrave wrote:
One thing that kills this build - REFLECT maps.
I've tried only "18% phys damage reflected" map and my skellies and zombies were banished.
You can predict that "18% ele damage reflected" map will banish your spectres if they're doing ele damage only like Frost Sentinels and Slave Drivers.
"
Ace_007 wrote:
Agree on phys reflect maps that my zombies and skellies die, but I can usually still finish the map fast. Ele reflect doesn't phase my frost sentinels; never had one die. Sometimes I lose a zombie or 3 on ele reflect maps. I could probably turn off hatred for those maps if I wasn't lazy.
"
Kashi1988 wrote:
Huh, I'm pretty much running every map mod including both reflects without any bigger issues except having to resummon a few zombies here and there. I guess the minion variety here nullifies that problem.

"
Ace_007 wrote:
Ele reflect doesn't phase my frost sentinels;
"
Singrave wrote:
i think it's just because of their lower DPS and higher Life.
in addition DPS in PoB calculates for ALL projectiles sent by Frost Sentinels.
but not all projectiles meet the target of course.
"
One thing that kills this build - REFLECT maps.

I can't say I've ever struggled with reflect maps on this build. You'll lose Zombies, but you always have Skeletons on demand. And Phantasms are quickly auto-replenished by our Spectres.


"
PoB calculates for ALL projectiles sent by Frost Sentinels

It doesn't. You might be thinking of the Ice Spear skill for Players, which is different from the Frost Sentinel's Ice Spear despite sharing the same name.




@ centrumsilver:
"
centrumsilver wrote:
when is the chest good enough to start trying to 6l? :o

Thanks! :D

If you're in a trade league, it'd be much cheaper to start with an existing 6L Vaal Regalia. We really don't need anything too crazy on our chest, just two basic prefixes: high ~100 flat ES and high ~100% ES, then craft Gavicius' 10% of Life as Extra ES. Done. Anything else is a bonus.

If you need a prefix for something else (+1 Spectre), then go for ~100 flat life and 10% of Life as Extra ES.
Last edited by Hercanic#3982 on Oct 22, 2019, 2:13:29 AM

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