{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀



Just wanted to know if this is any good considering the Melee Splash support? Global chat told me it'd reduce my zombies DPS actually.
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Your choice. I prefer the double range of Frost Sentinels, but will give Fire-raisers another shake when I progress further. Or I'll just go onto my Standard character, but I'd like to check Blight viability as well.

Summon one of each and compare how the two behave in competition. Pick the one you like.


I been using 2 Frost Sentinels plus 1 Fire-raiser and tbh I rarely see the Fire-raiser attacking while running thru maps. Blight encounters they do attack more often but its still not the continuous barrage we get from the Frost Sentinels. I'm currently testing 2 FS plus 1 Solar Guard.
@ Saik1992:
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Saik1992 wrote:

Just wanted to know if this is any good considering the Melee Splash support? Global chat told me it'd reduce my zombies DPS actually.
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Global chat told me it'd reduce my zombies DPS

Melee Splash does not affect damage of the main hit. The Less Damage only applies to the splash potion. That aside, Melee Splash is actually extremely good for Blight encounters. Take a look at the mini-FAQ entry for crashing Blight maps. I talk about the exponential nature of Melee Splash's damage there.

The only real problem with the claw is the cold damage. If you're using Ball Lightning, then it'll quickly overwrite the anti-cold EE that Cyclone will end up applying. Not terrible, but not ideal.
Last edited by Hercanic#3982 on Sep 9, 2019, 5:35:55 PM
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IchiMorghulis wrote:
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Your choice. I prefer the double range of Frost Sentinels, but will give Fire-raisers another shake when I progress further. Or I'll just go onto my Standard character, but I'd like to check Blight viability as well.

Summon one of each and compare how the two behave in competition. Pick the one you like.


I been using 2 Frost Sentinels plus 1 Fire-raiser and tbh I rarely see the Fire-raiser attacking while running thru maps. Blight encounters they do attack more often but its still not the continuous barrage we get from the Frost Sentinels. I'm currently testing 2 FS plus 1 Solar Guard.


+1 Fire raiser not attacking nearly as often. I do have the jewel.

By the way herc, are you gonna use the grip of the council gloves in endgame or something else? I know theres no way to know for sure but i dont know if i should buy them knowing theres a chance you might replace them for something better(?)
Your thoughts needed?

I'm currently using this gear:

Spoiler


Now i'm wondering and testing if my choices of using arc & spell echo instead of ball lightning & gmp will do a better job. The same goes for some overlaping with the old gear (Mark of submission) to keep the projectile weakness curse for solar gaurds/ frost sentinals etc. alive.

With this combo i'm able to curse everything arc & cyclone hits it's quite fast since we gain all monion attack/cast speed nodes for ourselves, and does so before minions can kill.

Also testing the new belt siegebreaker; i'll keep everyone here posted!

Let me know what you think...
Last edited by FutureFear#3386 on Sep 9, 2019, 6:29:36 PM
Lowkey patiently waiting for someone smarter than me pull off a convoking wand setup.
Hi, great guide, it has been a very easy leveling, now i want to make a noob question off topic because i dont understand this, just yesterday i hit maps, i began mappig and when i killed boses i was geting cumulation of dayly missions, i got 9 niko misions, and as the say that mission are cumulative i just went to sleep, today i found i only have 2 niko missions, what happened, thin they say that you can acumulate then all the league? thanks and sorry for the off topic
A few questions related to Herald of Agony.

1. I'm currently using
to add poison to my ball lightning and cyclone skills. However, since Herald of Agony naturally provides 20% poison on attacks, would GMP be able to proc Virulence stacks at a higher rate? I'm also planning on getting Grips soon so this will free up my gloves slot for more dmg.

2. Is Herald of Agony even worth it in the current setup? I'm current using it with a +2 ring so it can eventually reach level 22. However, I can rarely sustain it for long since ball lightning takes a while to build up and I need to constantly resummon skeletons. However, it seems like a free slot for now, since I haven't needed Discipline to survive yet.

3. Would a Hungry Loop set-up work for anything? We get a ton of resists from the Bone Barrier ascendancy keystone so likely can forgo resists on at least 1 ring slot. Would a 5 link HoA or even animate guardian be worthwhile?

Last edited by IFollowYou#3609 on Sep 9, 2019, 7:01:54 PM
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Horswag wrote:
Lowkey patiently waiting for someone smarter than me pull off a convoking wand setup.


Swap cyclone with any other channeling skill that isn't melee...
You can't use cyclone or some other melee channeling skills with a wand.

Winter orb, blight, etc. are some of the options, anything that can be casted with a wand and is a channeling skill will do.

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IFollowYou wrote:
A few questions related to Herald of Agony.

1. I'm currently using
to add poison to my ball lightning and cyclone skills. However, since Herald of Agony naturally provides 20% poison on attacks, would GMP be able to proc Virulence stacks at a higher rate? I'm also planning on getting Grips soon so this will free up my gloves slot for more dmg.

2. Is Herald of Agony even worth it in the current setup? I'm current using it with a +2 ring so it can eventually reach level 22. However, I can rarely sustain it for long since ball lightning takes a while to build up and I need to constantly resummon skeletons. However, it seems like a free slot for now, since I haven't needed Discipline to survive yet.

3. Would a Hungry Loop set-up work for anything? We get a ton of resists from the Bone Barrier ascendancy keystone so likely can forgo resists on at least 1 ring slot. Would a 5 link HoA or even animate guardian be worthwhile?



If you change fortify with GMP you probably will gain alot more stacks for your crawler, also don't forget you need a jewel with " adds X to X chaos damage to SPELLS" to make ball lighting actually poison... if i'm not mistaken.

For high tier maps/ end game you probably will need discipline.

3. Not sure about hunngry loop, it does sound promosing, rings can also gain a ton of other bonuses as resistances ;) -> ES for example

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