{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

Thanks a lot for the build , having a lot of fun in yellow maps. Still need better gear (prices are a little high) , and need to optimize my tree , still testing some nodes. I’ll buy victario shield today , then it’ll depend on pob numbers. Blight maps were imposible because of lag , but the rest has been going nicely
A couple of questions I would like some help with
What are the best 5L/6L gems for frost sentinels map clearing? Are phantasms better than other damage gems?
How needed is the 2nd unending hunger? Bought one and not sure how important is to get a 2nd
Does anyone has a good 90ish tree to compare mine?
Thanks all and happy gaming
"
nathlar wrote:
Thanks a lot for the build , having a lot of fun in yellow maps. Still need better gear (prices are a little high) , and need to optimize my tree , still testing some nodes. I’ll buy victario shield today , then it’ll depend on pob numbers. Blight maps were imposible because of lag , but the rest has been going nicely
A couple of questions I would like some help with
What are the best 5L/6L gems for frost sentinels map clearing? Are phantasms better than other damage gems?
How needed is the 2nd unending hunger? Bought one and not sure how important is to get a 2nd
Does anyone has a good 90ish tree to compare mine?
Thanks all and happy gaming


If you're using frost sentinels then yeah the links Hercanic uses are the best. Phantasms are super good for us. Only link I'd toy around with would be Controlled Destruction but...that damage !

You don't need a second unending hunger (thank god, given the price...)
"
vDJ wrote:
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nathlar wrote:
Thanks a lot for the build , having a lot of fun in yellow maps. Still need better gear (prices are a little high) , and need to optimize my tree , still testing some nodes. I’ll buy victario shield today , then it’ll depend on pob numbers. Blight maps were imposible because of lag , but the rest has been going nicely
A couple of questions I would like some help with
What are the best 5L/6L gems for frost sentinels map clearing? Are phantasms better than other damage gems?
How needed is the 2nd unending hunger? Bought one and not sure how important is to get a 2nd
Does anyone has a good 90ish tree to compare mine?
Thanks all and happy gaming


If you're using frost sentinels then yeah the links Hercanic uses are the best. Phantasms are super good for us. Only link I'd toy around with would be Controlled Destruction but...that damage !

You don't need a second unending hunger (thank god, given the price...)


Still haven't been able to source one, for every chaos I gain, the price goes up by two.
On the mechanics of Elemental Equilibrium, would it be helpful to add chaos damage to the zombies so the spectres make more damage with their cold? As a supplement to the damage buff produced by ball lightning.
"
nathlar wrote:
Thanks a lot for the build , having a lot of fun in yellow maps. Still need better gear (prices are a little high) , and need to optimize my tree , still testing some nodes. I’ll buy victario shield today , then it’ll depend on pob numbers. Blight maps were imposible because of lag , but the rest has been going nicely
A couple of questions I would like some help with
What are the best 5L/6L gems for frost sentinels map clearing? Are phantasms better than other damage gems?
How needed is the 2nd unending hunger? Bought one and not sure how important is to get a 2nd
Does anyone has a good 90ish tree to compare mine?
Thanks all and happy gaming


Herc mentions it briefly, but once you have Unending Hunger, Phantasms begin to fall off as Spell Echo becomes a more appetizing option. If you still want to focus on having as many minions as possible, you'll need Phantasm, but if you're just focused on clear speed, Spell Echo and the other "pure spectre" suggestions will be better for you in the long run.

"
nicoalix wrote:
On the mechanics of Elemental Equilibrium, would it be helpful to add chaos damage to the zombies so the spectres make more damage with their cold? As a supplement to the damage buff produced by ball lightning.


I might be misunderstanding you, but Chaos damage does not proc Elemental Equilibrium, minions cannot apply Elemental Equilibrium, and each enemy can only be affected by one instance of Elemental Equilibrium at a time; applying it with your Ball Lightning is enough to give your Frost Sentinel's the maximum possible benefit. Also, your zombies will eventually get chaos damage anyway as a side effect of the Grave Intentions notable we take towards level 85.
Last edited by RegulusNorth#0510 on Sep 9, 2019, 2:46:20 PM
I understand, I didn't know that the minions couldn't cause EE.
Thanks for the tip.
So i've got a question regarding ball lightning, i'm not a fan of running cyclone with this build, i've tried it and i'm just not enjoying it, id rather just use ball lightning + coh + proj weakness, or something like that setup.

What would be the direction i should go with the build?, i think id rather have the frost sentinels as my main guys, and skeletons/zombies (carrion) for single target, i'm also messing around with dead reckoning, any suggestions would be great.
Just did Uber lab and got this helm enchant



So Desecrate now gives me 8 corpse. I don't have a strong understanding of the calculations of the benefits of Cwdt/desecrate/spirit offering. Is this enchant useful for us?
1. Is Carrion Golem worth using and if yes where to fit it in the setup?

2. Some of the min-maxed gems might be expensive. Is it better to go 21/0 or 20/20?
@ everyone:
Random idea: Animated Guardian in Hungry Loop with Minion Life, Meat Shield, Elemental Army, and Melee Splash/Fortify/Empower. With Hatred giving him cold damage, he'd inflict -10% cold exposure from Elemental Army.

Then give him:
  • 1. Kingmaker
  • 2. -9% cold resistance aura helm (or Crown of the Tyrant with Vorici white socket)
  • 3. Gruthkul's Pelt for 5% regen
  • 4. L12 Ele Weakness on Hit gloves
  • 5. Victario's Flight for 10% movespeed aura

Then use the new Triad Grip gloves with 4 green sockets: Cyclone + Withering Touch + Additional Accuracy + Culling Strike/Faster Attacks. Add Lightning Damage to Attacks and use a flat LGoH claw. An Elder-influenced ring can give another 20 LGoH.

Cyclone provides EE, Wither, and LGoH, in addition to its normal utility. Triad Grip makes all physical minions deal full cold damage (plus Chaos from Unholy Might and Spirit Offering), which is then amplified by the More Cold Damage of Hatred. Animated Guardian stacks cold resistance reduction (-50% = 10 + 9 + 31). With EE that's -100%, or double the cold damage. Versus Shaper, Ele Weakness would be (31 * 0.34 =) -11%, so -30% from AG and -80% total. Then link Skitterbots with Bonechill Support, turning its guaranteed chill into 16.3% more Cold Damage (10% * 1.63 chill effect)!

1.8 negative resists * 1.25 more cold Hatred * 1.16 more cold Bonechill = 2.61 or 161% more damage!




@ Horswag & Timekeeperz:
Full Posts & Previous Conversation
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Timekeeperz wrote:
Look like a great build. But you can't say it's a 3.8 ready. The node path is outdated, the ascendency is outdated, no mention of oil or any mechanic or new gem skill from the new league. I'm a bit disapointed you only renamed your post as an update.
you should let it to 3.7 or whoever know since which league you are doing this.
If I missed them i'm sorry, but prove me wrong.
"
Horswag wrote:
I love the fact that people still cant see the build update link even when theres a bunch of arrows pointing to it
"
Timekeeperz wrote:
If I missed them i'm sorry, but prove me wrong.
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Horswag wrote:
people still cant see the build update link even when theres a bunch of arrows pointing to it

Yep, I literally surrounded the link on all four sides with arrows in the hopes that people wouldn't miss the link.

Then again, I had the same issue with the "I Accept" spoiler. So I added the skull icon to help it stand out, but still had people confused. So I added the note about Neophyte guides to look back up, and still would get a couple confused people every now and again. In the end, there's only so much I can do. =o\




@ Max_zero & Sophrael:
Full Posts & Previous Conversation
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Max_zero wrote:
Something I plan to test:

Since the Frenzy charge generating monkeys have a cooldown on the generation spell I wonder if Spell Echo will make them double cast it to generate charges better?
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Sophrael wrote:
If you link them with Blood Magic Support they spam it, you don't need Spell Echo. :3
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Max_zero wrote:
Have you actually tested it or just gone off what others have said?

The charge generating spell was given a 6 sec cooldown earlier this year. They don't spam it Blood Magic or not.
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Max_zero wrote:
I wonder if Spell Echo will make [Carnage Chieftains] double cast

That's a great idea to test.

Monster skills are separate from player skills. Originally, Warcries were a spell that could be triggered with CWDT, but GGG didn't like how powerful that interaction was with Immortal Call, so they replaced the Spell tag with a new Warcry tag that couldn't be supported by CWDT. Since it is no longer a spell, Spell Echo wouldn't work for players. But for a monster? Its skill might still be tagged as a Spell, so it's certainly worth a try.

When I tested the apes, they did not generate charges nearly enough. Blood Magic, assuming their mana regen is slower than the new cooldown they added, would work against the other combat Spectres. But Spell Echo? If it works, it'd also help Frost Sentinels and the like.




@ Vlammenzee2190:
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Vlammenzee2190 wrote:
@omer74 atm i prefer to selfcast spirit offering, instead of having it linked with cwdt, so i unlinked it, i'm mostly standing far away to avoid damage, so selfcast is better.

Since CWDT isn't linked to anything as a result, you could have just pulled out the entire gem instead of breaking your links.




@ nowitsme:
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nowitsme wrote:
Can the build be used in standard? thanks!

No reason it can't be. We don't use any League-specific uniques.




@ alpha0meqa:
Full Post & Previous Conversation
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alpha0meqa wrote:
Loving the build @Hercanic

May I ask what spectre's your currently using? I'm just using 3x solar guards. But I was thinking of adding 1 Frost Sentinel as well. What are your thoughts on the best 3 to use :)?
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ThoronElee wrote:
From what I have seen frost sentinels are broken. I have 3 and can just run through areas and things just die.
"
May I ask what spectre's your currently using?

I'm using Frost Sentinels. Since I don't have an Unending Hunger jewel, Fire-raisers were too slow, and couldn't even cast before I was already moving on to the next pack. Carnage Chieftains didn't work out very well, either, due to how delayed their warcry is.




@ ZackRichartz, Revak, Scubapuppy, Gwonam:
Full Posts & Previous Conversations
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ZackRichartz wrote:
A question I did have however, When you get that bone Armour skill from the ascendancy, do you apply that buff to ur regular gameplay?
"
Revak wrote:
Put it on your bar and use it whenever you expect damage to happen or if you're bleeding. It has a short cooldown and casts even while you're cycloning so it's really no hassle. Protects your minions too!
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Scubapuppy wrote:
Does it actually remove bleed or just prevent it from occurring?
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Gwonam wrote:
Bone Armour cleanses bleeds. Which is nice because it frees up a flask slot to run something nifty like poison cleanse or what-have-you.
"
bone Armour skill from the ascendancy, do you apply that buff to ur regular gameplay?

You can activate it when you anticipate getting hurt (telegraphed boss attack), or immediately afterwards to protect yourself while flasks take effect. If you see your minion health getting low, activate it to give their leech and regen a chance to breathe.


"
Does it actually remove bleed

It's worth noting that Staunching Flasks have two lines, one for immunity and another for removal. I haven't tested, but even if it doesn't remove bleeds Bone Armour still lasts 4.2 seconds for us. Bleeds only last 5 seconds, and immunity means new Bleeds cannot be applied. So either way the Bleed will be gone at the end of the duration.




@ Scubapuppy:
Full Post
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Scubapuppy wrote:
Thanks for the help everyone. I'm around 80 and so far loving things (except in blighted maps--F-those, I crash every single time).

I do have one random question though--how the heck are people getting the recommended shield? I've been hovering over POE trade for the last three days whispering people as quickly as things show up and no one will sell me one :(
"
how the heck are people getting the recommended shield?

Yeah, I had a bit of difficulty finding a trader, too. The shield is selling like hotcakes, apparently. Rather than message just anyone, I only went after the ones with high lightning resist and mid-high life, even if they cost a few more Chaos.




@ Tolemi959:
Full Post
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Tolemi959 wrote:
Noob here. Quick question: What is our main movement skill currently? Flame dash? If yes, then won't that influence Elemental Equilibrium? Thanks!

EDIT: Also, how does Victario's Charity work and how important is it?
"
won't [Flame Dash] influence Elemental Equilibrium?

If you hit with Flame Dash and then do nothing else, yes. EE is replaced every hit, so the moment you hit with Ball Lightning, or Cyclone with Added Lightning Damage, the Fire EE will be replaced by the Lightning EE.


"
how does Victario's Charity work and how important is it?

We hit ~21 times per second per target with Ball Lightning = 5% chance per hit to give all allies within 40 radius of us a Frenzy Charge. Three of these give our minions 45% attack/cast speed, 15% movespeed, and 12% more damage. So it's a very potent source of damage, effectively like adding another 50% more damage link to all our minions.




@ banthom:
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banthom wrote:
How are you guys summoning new higher lvl spectres without desecrate?

Desecrate level doesn't matter anymore, so just pop our your CWDT gem and manually cast the Desecrate we use for Spirit Offering.

Alternatively, since we don't have to worry about zone level anymore, just hunt down the monster in its native zone and directly raise its corpse.




@ gabriella88 & vDJ:
Full Posts & Previous Conversations
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gabriella88 wrote:
This claw any good?

Can't seem to find one with +1 to all gems. Not with the mods i have on the claw now. Could this claw carry me to endgame?
Regards /Gabbi
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vDJ wrote:
Should be good. The two things you're missing on that claw are +1 gems, which is nice but not build-enabling in any way and lightning damage on attacks (maybe I missed it but I don't think you have any on your gear ?) to better apply Elemental Equilibrium (not needed either but can help)

Something you could try is dropping feeding frenzy on the claw, put the carrion golem there and replace it with holy relic on the ring for more health regen. Not sure if it's better or not, you lose some damage and agressivity on zombies but gain some on carrion golem. Empower is another one to consider, especially if/when you get +1 gem level on the claw.

@Hercanic thanks a lot again for your great work and dedication, 3rd time running this build and this was definitely my fastest league start ever !
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gabriella88 wrote:
Hey! I switched one of my rings into this
Otherwise i do cyclone, cwc, ball of lightning and fortify. Should work too? I am not good at this EE so i did what u said :) thanks so much for the suggestion!
"
vDJ wrote:
things you're missing ... lightning damage on attacks

If you're using Ball Lightning then you do not need to add Lightning Damage to Cyclone.


"
vDJ wrote:
Something you could try is dropping feeding frenzy on the claw, put the carrion golem there and replace it with holy relic on the ring for more health regen.

I'd try to keep Feeding Frenzy, it's just that good for Zombies.


"
gabriella88 wrote:
This claw any good?

Yep!




@ dbush2765:
Spoiler
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dbush2765 wrote:
How are people feeling on Specters currently? Having a hard time deciding between Frost Sentinels and Fire-Raisers. It sounds like the Fire-Raisers do more damage, but lose the freeze that Sentinels have. And if you run Fire-Raisers, is it still worth running Ele Prolif? Not sure if they do enough burning damage to warrant running that as a support.

And is it still worth running Hatred as your aura if you go Fire-Raisers? Or would it be better to go tanky and swap to Discipline instead?
"
ElectroHarmonix wrote:
I'm running Frost (Just hit low level mapping) and they are destroying everything. I see no reason the change them.
"
if you run Fire-Raisers, is it still worth running Ele Prolif?

No. If you're using Fire-raisers, you're using them for damage. Ignites don't stack, and, unlike players, Spectres get most of their damage from there being multiples of them, so Ignite is not worth it for them.


"
And is it still worth running Hatred as your aura if you go Fire-Raisers?

Yes. Hatred with Generosity and EE is worth 48% more damage for Skeletons/Zombies/Carrion Golem/Phantasms/Holy Relic vs. Shaper, and 65% more damage against normal monsters.




@ ElectroHarmonix:
Full Post
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ElectroHarmonix wrote:
I'm trying to figure out the Mistress of Sac, Spirit offering, Desecrate mechanic. Let me rephrase that. I understand the mechanic but I'm trying to understand the math.

OP states:

"
To solve this, we use the Mistress of Sacrifice ascendancy combined with L1 CWDT (Level 1 Cast When Damage Taken Support) to trigger a L1 Desecrate and a L8 Spirit Offering. Mistress causes our Offerings to affect us, and the key component of Spirit Offering for us is it grants 3% of Life as Extra Energy Shield per consumed corpse, up to 15% for 5 corpses.

We can achieve ~2000 flat life, ~200% life, and ~200% ES. So Spirit Offering works out to grant us (2000 * 0.15 * 5 =) 1500 ES. This not only increases our total ES, but also heals our ES for the same amount. Meaning we gain 1500 ES back every time Spirit Offering triggers.

The Gem states that Minions gain 4% of their max life as extra max energy shield per corpse consumed.

I don't understand the OPs math at all. He's using 3%, maybe that was pre 3.7?

I think its supposed to be Max life * .04(Gem) * 5(corpses per desecrate) * .75(Mistress sacrifice depletion) ?

Also the OP uses flat life? Are we supposed to use flat life or our TOTAL life with multipliers?

Lets say we have 2000 flat life, 6000 total life.

Flat life = 2000*.04*5*.75 = 300
Total life would be then 900.

Am I understanding this wrong?
"
I don't understand the OPs math at all. He's using 3%

4% for minions * 0.75 for us (25% reduction) = 3%


"
Also the OP uses flat life? Are we supposed to use flat life or our TOTAL life with multipliers?

Extra. This word has a specific meaning for GGG. They don't want you to double-dip on %life with %ES. That's what Extra means: It adds all applicable Increase modifiers together first and then multiplies that against your base.

15% of Life as Extra ES = 0.15 * base flat life * (1 + % increase life + % increase ES).




@ nicoalix:
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nicoalix wrote:
On the mechanics of Elemental Equilibrium, would it be helpful to add chaos damage to the zombies so the spectres make more damage with their cold? As a supplement to the damage buff produced by ball lightning.

Neither Chaos nor Physical Damage are Elemental Damage. They have no effect on Elemental Equilibrium.

EE doesn't stack, either, so adding different elements won't do anything. EE is replaced every hit, with all elemental damage of that hit increasing the monster's resistance to those elements and reducing their resistance to any element they were't hit with in that one single hit.
Last edited by Hercanic#3982 on Sep 9, 2019, 3:41:38 PM

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