Delve Statistics

When I saw the challenges for this league, I thought 'well, thanks god the rewards are as ugly as a public toilet'.
Delve Encounters IV is the worst rng fest you ever done. I did 40/40 in 9 of the last 10 leagues (didn't play prophecy) and i feel its impossible to do it this league without insane luck.
Please reconsider this Challenge.
28.53% of players have completed 12 challenges and earned the Canary Pet
1.47% of players have completed 24 challenges and earned the Azurite Back Attachment
0.03% of players have completed 36 challenges and earned the Delve Portal Effect
Delve encounter challenges need a serious buff.
If only we get statistic on playerbase who played delve:
and chop it into who still plays delve, and those who went back to standard league or ssf..or any other...

They have microtransactions gated behind 84€ as already discounted.. I guess we dont need to expect end game content in depth 100.. Where 1hour of pleb gaming brings 1500 azurite (which is too little to unlock anything at that point)

So 1hour of gathering sulphure and delving somewhat down and occasionally to the currency node makes You from 100depth to 103depth..


You will need a ton of hours to reach depth 400 which means not much. Endgame bosses are like at depth 600 or so..
I swear if they make some maven "Simon says" insta-death minigame, sirus, exarch ball minigame then i wont play poe2.
Last edited by webas on Sep 26, 2018, 6:05:11 AM
/played - 14 days and 8 hours ---> Delve Encounters IV - 0/6 ......
"
Niiyos wrote:
Yesterday made a post on Reddit to outline all the problems facing delve voiced by me and other players, just to get denied my experiances & ridiculed. Looks like, I was right all the way.

I can't believe that developers have learned nothing since bestiary league as it continualy; every league gets worse.


Can You share the post here? Im curious to read it.

I remember bestiary.. I fighted crab boss.. ONCE.. in whole damn league.. Tiger once.. and Pecker.. I dont even remember 4th boss.. probably because I never even had a bossfight.

My playtime was massive yet I enjoyed as much endgame content as bot enjoys farming uber shaper in ssf hardcore league..

Same thing in delve..nah.. :(

Incursion was generous - endgame content?
Here You go.. rewards? nope.
Cool bossfight? Sure, have it.
Room unlocking and frustration? Minimal.
Getting cool corruptions or uniques? NONE.

But it was enjoyable in itself - as a gameplay. And I can approve that.

Delve, yeah people will give up when they know the endgame is in depth 500 or more.. Its designed to train people to use rush builds, with high dps and movement speed.

Let me repeat..: Gatekeeping everything there is training playerbase to skip content hard, do bs builds that wipe content from the face of earth.. or else get stuck in the beggining..
I swear if they make some maven "Simon says" insta-death minigame, sirus, exarch ball minigame then i wont play poe2.
"
Synopse wrote:
"
_DarkMan_ wrote:
What do this horizontal lines represent?
THis is something I was wondering about as well. If you assume that given percentages are based on a total of all players having at least one challenage than I it is likely to be a 5% mark.

I wish there was a high-school teacher here who would either explain to GGG what is wrong with this graph or interpret the graph for us. :)
I guess it's either 1 or 48,000. Nothing in between, right?
Well, about the challenges, i never do anything that its not enjoyable to me, and this time arround all the challenges are hella boring and almost all centered in one place, incursion was more fun to me in this matter, so i doubt this time i will earn the back atachment.

About delve, i love the atmosphere, the settlement of all leage is amazing, the dark, the new currency... but delving feels empty, and get boring pretty fast to me cause of a couple of points that i fell that are off:

+the encounters repeat itselfs a lot, and delve bosses and cool things are way too sparce, im on floor 250 and never seen a boss, incursion was more interactive with more interesting mechanics, even if the sttlement was way worse, you have double corruptions, altars, etc, maybe delve will be more exciting if you could interact with things in some way, not just click and kill.

+Delve gives nothing to core game mechanics aka ''atlas of worlds'', i feel that this game have that much succes cause every 4 months or so, core mechanics spices itself with a new addition to maping that helps to not get old, this time this mechanic is ''click on a yellow rock'', that leaves maping whithout something new this time, and even you cant travel to the mine while you are inside a map to have any interesting interaction between the leage mechanic and the core one, they are fully separate this time, and feels off, a little encounter when you click the rock whith delve loot like resonators or fossils, even if they are sparce, will be much apreciated while you are maping and clicking on the 2-3 yellow rocks that are occuping the big spot on the event spawn on the map.
Sorry for my english dudes! D:
Last edited by xXkoverasXx on Sep 26, 2018, 6:23:08 AM
Please change Delve Encounters IV
IGN: vieira

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