[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

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Tsplodey wrote:
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Vei wrote:
As for LocalIdentity's PoB fork, I guess I will have to look up more about it when I am free. Frankly I am still quite new to POB, just started to play a bit of it the last few days heh and it seems like LocalIdentity's PoB fork is like an alternate version or something.


Short story is OpenArl was hired by GGG so LocalIdentity forked his own version when it became clear OpenArl didn't have time to update PoB. Local then added a bunch of things Arl's PoB didn't have like Pantheons, realistic shock scaling and other things.

And in regards to Shaper/Elder, I used the exact same settings comparing my build to the original, so he had 1mill Shaper DPS vs my ~200k with far more realistic settings than just ticking every buff in PoB.

Grab LI's PoB fork, its good.


Thanks for the info/story, now I have better picture :)


Alright, I just can't believe there's so big difference with your 200k vs OP's 1 million DPS. Makes me real curious to find out what could be making the 800k differences. Hopefully you don't mind.


So I went to setup LI's PoB fork, below are all done in LI's PoB Fork

Details

Lunasicc's Regular Pastebin DPS I used - https://pastebin.com/y7P0EZWA
Lunasicc's Endgame min-max Pastebin DPS I used - https://pastebin.com/JKehzB1e


What I did

1. In LI's PoB Fork I loaded the following with their original settings except that I converted the tree to 3.9

Lunasicc's Regular Pastebin DPS - 858k
Lunasicc's Endgame min-max Pastebin DPS - 1.21m


2. Edited Chin Sol and Tombfist to current versions

Lunasicc's Regular Pastebin DPS - 624k
Lunasicc's Endgame min-max Pastebin DPS - 886k


3. Then, Base on your criteria, no flask, no Vaal Auras(Blood Rage is on) and set to Versus Shaper/Guardian and also set according to the imgur picture you provided.
*Minus that projectile travel distance of 70 which I leave it as is to be more fair since OP's build is meant for close range whereas you are using Lioneye's Glare so 70 is an ideal distance for you.

Lunasicc's Regular Pastebin DPS - 249k
Lunasicc's Endgame min-max Pastebin DPS - 330k


Base on the above its either 249k or 330k DPS, I don't see any 1 million DPS with your specified conditions.


I am not sure if I am missing anything in the above or did I found the cause of the 800k difference(Flask/Aura and Legacy Items)? Please let me know. I will be happy to take a look. Really very curious! Thanks :)
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
I changed the original build some more in LI PoB and am getting much more reasonable numbers, similar to what you just posted. I did forget to set it to Shaper/Elder, probably because I assumed the OP would do it (silly me).

I was agreeing with you earlier, you were right about the legacy items making a big difference (mostly the 100% Point Blank Chin Sol).

So my issues are basically solved. Thanks for the feedback though. My only real upgrades left are a +8 Frostferno instead of +6 and some nice double corruptions on Kaom's and Tombfist.
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Tsplodey wrote:
I changed the original build some more in LI PoB and am getting much more reasonable numbers, similar to what you just posted. I did forget to set it to Shaper/Elder, probably because I assumed the OP would do it (silly me).

I was agreeing with you earlier, you were right about the legacy items making a big difference (mostly the 100% Point Blank Chin Sol).

So my issues are basically solved. Thanks for the feedback though. My only real upgrades left are a +8 Frostferno instead of +6 and some nice double corruptions on Kaom's and Tombfist.


That's great!

Yeah I know you agreed on the legacy items making a difference(and indeed the 100% Point Blank Chin Sol make a HUGE difference!) but I just thought it still seems like there's still quite a bit of difference between yours and OP's DPS(Even after the legacy items were taken into account) so my curiosity just got the better of me to want to figure it out! Also I can learn more this way by playing more with POB.

Thanks to you also, now I know about LI PoB Fork :)

Cheers

My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Chieftain Viable?
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mugwara wrote:
Chieftain Viable?



I would say you can play it but there's some sacrifices and it's probably not worth


One of the issues using other ascendancy compared to Hierophant is

Mana issues

A. Playing other ascendancy, you will be summoning 1 totem instead of 2 without Hierophant's Ritual of Awakening ascendancy skill. So we need to summon double the amount of times and thus use more mana.

Multiple Totems are not quite the solution for the above since we are using only 4 socket for our main skill. Thus, replacing one of the skill(e.g. Combustion Support or Elemental Damage with Elemental Attacks Support) with multiple totem decreases our DPS too much to be a decent solution to this issue.


B.Not being a Hierophant also means not having Ritual of Awakening, which also gives tons of mana regeneration, enabling us to reserve most of our mana and just need to have a little bit for casting our totems.
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Can the build use two (2) Rain of Splinters Jewel?
Always remember you're unique, just like everyone else.
1ex=10gcp=50chaos==50reg=100fus=100alch
IGN: nesgirl
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wewars wrote:
Can the build use two (2) Rain of Splinters Jewel?


The Rain of Splinter Jewel itself has a "Limited To: 1" in its description so nope can't use 2 regardless of builds/class etc.

My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Played around with POB and seems like I can go from my 1.1m DPS to 2.3m DPS! per totem projectile at level 99, with one gear swap to the ones I am currently using and adding some additional gems.

Which means...

Total DPS of 16.1m! (7 Totems X 2.3m per Totem)

(Better than the advertised 9.6m in title and even more than the initial old pre-nerf 12m DPS! ^_^)

*Note for people who are unaware I written a post on Page 173 (Second Last Post on Page) with suggestion Item/Passive Tree/Gem changes for 3.9 so this is in addition to those.


What did I do?

Spoiler
So what I did was as follows:


1. Swap out my Kaom's Heart for a rare Body Armour with

- You can apply an additional Curse affix
- 33+ Int if you follow my Passive Tree(Page 173 2nd last post) and are not getting any Int from other gears(Need 126 Int for Level 5 Awakened Curse on Hit)
- 6 Linked(Gem Setup on the next point)

Example(Ignore the socket/links as this is to show the affixes)


Other affix on the Body Armour is up to you, ideally 100+ Life and some Resist, etc



2. Gem Setup in this new Body Armour will be as follows

Frenzy - Greater Multiple Projectiles - Awakened Curse on Hit(Level 5) - Flammability - Projectile Weakness - Assassin's Mark


Yup much lesser HP after taking off the Kaom's Heart, around 5k or so but DPS is roughly doubled with all the 3 curse up.

Personally I am more comfortable at 6k+ life so I am not sure if this is something I will go for, but hey, it's definitely interesting to push the limit :) Quite surprised to go even higher than the old 12m DPS!


How to enable 3 Curse on a target?

Spoiler
First Curse - By default a target can have 1 curse

Second Curse - Comes from the "You can apply an additional Curse affix" from the Body Armour

Third Curse - Comes from the Awakened Curse on Hit Gem(Level 5 required), enabling an additional Curse for Supported Skills


POB Pastebin (2.3m DPS)

Spoiler
https://pastebin.com/J9jgzRur

*Note In the Pastebin I edited the Body Armour to have 2 lines of "You can apply an additional Curse" to simulate the "Additional Curse" from the Awakened Curse on Hit Gem.

This is because it seems like the Awakened Curse on Hit's extra Curse is not applied to the Total DPS Calculation as it's not the "Main Skill" selected in POB



Enjoy the DPS boost if you guys go for it! :)

Cheers
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Feb 13, 2020, 2:59:52 AM
Need some help to improve my fire damage to 90k...

My pastebin was...
TotemsPlay character

https://pastebin.com/s9jSRtZn

Did my skill tree need to change or something?
Last edited by allanlee16#7778 on Feb 12, 2020, 3:55:21 PM
"
allanlee16 wrote:
Need some help to improve my fire damage to 90k...

My pastebin was...
TotemsPlay character

https://pastebin.com/s9jSRtZn

Did my skill tree need to change or something?


You can consider the changes, Equip + Passive Tree + Gems, that I have written on Page 173(Second Last post on page), quite a lot of changes I know, but I believe that is the update for this build to make it relevant in 3.9.

POB gives 1m DPS

https://pastebin.com/BYvwfkAi
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Feb 13, 2020, 8:50:31 AM

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