[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly
Is this build really updated?
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PART 2/2 OF WRITEUP
*QUICK LINKS* PART 1 - https://www.pathofexile.com/forum/view-thread/2224772/page/173#p22791192 PART 2 - https://www.pathofexile.com/forum/view-thread/2224772/page/174#p22812204 (This post) ************************************* ** Continue from Part 1 - Main Content ** ************************************* 09. Leveling Guide(Level 1 to 60)(3.12)
Spoiler
For leveling(Starting of new league), we can consider using Holy Flame Totem(As what we spec in our Passive Tree is useful to Holy Flame Totem) to level till Level 60, which is when we can switch to and use Frostferno(Be sure to have both the Combat Focus Jewel plus Rain of Splinters Jewel before you switch)
One requirement that I have for this leveling guide is to be mostly self sufficient with minimal item purchase(Gems Excluded) so it can be used on a new League Start. In the guide, I highlighted a few items to purchase, all are totally optional except the 2 x Rare One Handed Weapon at Level 40 which we should be able to get for 1 Alch each. Note that this is not meant to be the fastest/efficient/best, etc, leveling method and is just put here for reference in case someone needs an idea/guide for leveling. Obviously, if you have twink equipments, currencies or personal preferences, go with whatever works best for you :) Leveling Part 1(Level 1 to 40+)
Spoiler
Before we start, as with all leveling guide recommendations, Wanderlust or Nomic's Storm Unique boots will very useful if you could get them as they help a lot not only in movement speed but also other things, Dex/Resist from Nomic's Storm, Cannot be Frozen from Wanderlust. Level 1 to 4 - Twilight Strand - Pick up and use Glacier Hammer, link to Ele Proliferation when we get it from the shining box. - Lioneye's Watch - Take the Molten Strike Gem reward from Tarkleigh, link it to Ele Proliferation and use it until level 4. Level 4 to Level 40+ When we complete the Act 1 "Breaking Some Eggs" quest, we will get Holy Flame Totem as the reward and can start using when we are Level 4. We will link Holy Flame Totem this way as we get the gems and required links on our equipment (In order from Top to bottom) 1) Holy Flame Totem 2) Summon Phantasm 3) Infused Channelling 4) Combustion 5) Added Fire Damage Source for Gems - Holy Flame Totem (Available as Reward from Act 1 Breaking Some Eggs) - Summon Phantasm (Can be purchased from Nessa with 1 Scroll of Wisdom after completing Act 1 Mercy Mission) - Infused Channelling (Available as Reward from Act 1 Mercy Mission Quest) - Combustion/Added Fire Damage (Both are Available as Reward from Act 1 The Caged Brute Quest, buy the other one from Nessa for 1 Orb of Transmutation if you have a 5 Link Body Armour that can socket the 5th gem) Also get a Clarity gem, which can be brought from Nessa for 1 Orb of Transmutation after Act 1 The Caged Brute Quest, helps tons in the mana regeneration needed. Crafting Fire Damage Wands for DPS boost Along the way, at the following levels, 8/14/20, we will make Fire Damage to Spells Wands which provides a significant DPS boost to Holy Flame Totem's DPS. Here's a video you can watch to see how to create the wand and other details. Note that in the video he uses Topaz Ring which is for Lightning Damage, we will instead be using Ruby Ring as we requires Fire Damage. https://www.youtube.com/watch?v=kUSltx2INl0 The above should take you to Level 40+ without much issue. Act 2 In Act 2, take the Herald of Ash Gem as the reward for completing Intruders in Black quests and use it. It provides a good boost to our DPS. After completing the Through Sacred Ground quest, choose Survival Secrets Unique Cobalt Jewel as the reward and go for a Jewel Socket in the Passive Tree to socket it in. Both the Flat Mana Regeneration and Increased Elemental Damage are useful to us and we can use it all the way till we switch over to Elemental Hit. Getting Recipe from Act 3 Crematorium When you reach Act 3 Crematorium, be sure to pick up the following crafting recipe there which gives "Adds (12–16) to (23–27) Fire Damage to Spells" to one handed weapon It is critical to increasing our DPS later on. Normal, Cruel and Merciless Labyrinth Do them as soon as you meet the requirements to enter them as the benefits from the Ascendancy Notable Passive Skill are very impactful. Leveling Part 2(Level 40+ to 60)
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Level 40+ to Level 60
At around Level 40-50, we will look for 2 things 1. Two Cheap Rare One Handed Weapons with - "+1 to Level of all Fire Spell Skill Gems" - Have an Open Prefix available - Not corrupted - Doesn't have any type of "added damage to spells(Regardless of elements) on it" - (Optional) Some other helpful affixes on them - That costs less than 1c each preferably since we are just using them till level 60 Important! *Make sure both weapons are of the same type, e.g. 2 Wands or 2 Sceptres or 2 Daggers as we cannot dual wield different type of these weapons. *Take note of the Int and Dex and Level requirements of the weapon and make sure you are able to equip them. Once you get both weapons, craft the "Adds (12–16) to (23–27) Fire Damage to Spells" we got earlier at Crematorium on the weapons. Each craft requires 4 Orb of Transmutation. Question: Why don't we do the above earlier? Answer: 1. The Crematorium recipe gives lesser added fire damage compared to the Level 20 wand we crafted and +1 to Holy Flame Totem doesn't give as much DPS when it's still low level. Thus, it won't be much DPS increase if we do this earlier. 2. Early on, our attributes are still low and thus limited in the weapons we can find and use on the trade website. 3. By waiting till later we also have access to higher level weapons plus also more affixes which means better value for our currency. 4. Our DPS is still great for the content we are facing at the lower levels. Thus we do this after we are level 40+.(Can search in advance for the above plus the rings below of course!) 2. Two Xopec(Regenerate (5–7) Mana per second) Affix Rings *If you are sustaining enough mana to cast the Holy Flame Totems with Mana Flask then this will be optional. These have a minimum level requirement of 40. Look for ones with resist if the increase in price is not a lot. Keep the cost to max 2c as we will only be using them till Level 60. These Rings will help alleviate Mana required from frequent casting of the higher Level Holy Flame Totem which Clarity alone won't be able to keep up with later. Example of Xopec Rings Once you got both the above done, you will reach Level 60 easily without any problems. Buying Skill Gems from Vendor during Leveling
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This section contains a list on where to get the Gems we uses for Elemental Hit if one prefers to get them earlier from vendors during leveling instead of buying them later from Lily Roth at Act 6/10 or through the Trade Website. Act 1 Sold by Nessa after Cage Brute Quest Completion Combustion Support(Also a Reward from the quest)* Flame Dash(Also a Reward from the quest) *You might already have 1 if you are following the leveling guide above Act 2 Sold by Yeena after either Sharp and Cruel or The Root of the Problem Quest Completion Elemental Damage with Attacks Support(Also a Reward from Sharp and Cruel Quest Completion) Act 3 Sold by Clarissa after Lost in Love Quest Completion Flammability(Also a Reward from the quest) Sold by Siosa after A Fixture of Fate Quest Completion Ballista Totem Support Increased Duration Summon Skitterbots Blink Arrow Blood Rage Elemental Hit Frenzy Grace Act 4 Sold by Petarus and Vanja after Breaking the Seal Quest Completion Immortal Call Berserk Sold by Petarus and Vanja after The Eternal Nightmare Quest Completion Cast When Damage Taken Support Hextouch Support Greater Multiple Projectiles Support(Also a Reward from the quest) Act 6 Sold by Lily Roth after Fallen from Grace Quest Completion Phase Run 10. Budget Equipment Details(To get this build going at Level 60)(3.12)
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The below equipment will cost around 40c in total, according to prices 4 days into 3.12 softcore league on PC. These will serve us well till we reach red maps. Most equipment are 1c or less with the exception of Frostferno which is around 20c. Core/Important Equipment
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Required Core Equipment
Unique Jewels Combat Focus(Crimson and Viridian) - These Jewels are needed so Elemental Hit only chooses Fire Damage. Rain of Splinters - This Jewel is for letting Elemental Hit Ballista Totem fire 3 projectiles each time, just like Lesser Multiple Projectiles, but with a smaller penalty and just taking a Jewel slot instead. Important Equipment Helm - The Main Item which this build is build around with. Main Hand - The bow which works very well with Ballista Totem. Note: If you are playing standard, make sure the bow shows "30% Less Damage". If it shows "50/40% Less Damage" on the bow, thats a legacy one and those are terrible. Remaining Equipment
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Offhand
Offhand
- Skirmish(High Int) works well until we find a decent rare quiver with some Crit Multiplier(30%+) + Elemental Damage with Attacks(31%+) + Life(70+) to upgrade to, best with an open suffix so we can craft attack speed on it.
Armour
Body Armour
- A rare one with 140+ life(and % Max life if able) and some resist. We will use this till we upgrade to Kaom's Heart. Glove - A rare one with Attack Speed(11%+) and Accuracy(351+) preferably with an open Prefix so we can craft life on it if it doesn't have one. Boot - Gang's Momentum works great with our build. Look for one with a high Fire Resist(55%+) and decent damage(30%+). Use this meanwhile until we find a nice Boot with Projectile Pierce 2 Target.
Accessory
Amulet
This amulet will be used all the way till late end game. Look for one with high Crit Multi(235%+) Also needs to be paired with a Diamond Flask to bring out the max DPS from it. Belt - We will be getting bulk Resists from our belt. Look for one with 90%+ total Resist with open Prefixes so we can craft life on them Rings - Like with the Belt, We will be getting bulk Resists from Rings so look for 2 rings, each with 110%+ total Resist(Look for the ones that help you reach at least 75% in all resist(except Chaos)) preferably with open Prefixes so we can craft Life on them.
Flask
Flask
Other than Life Flasks, these are the flask we will use. Quicksilver for movement speed, Diamond Flask for DPS and to bring out the max DPS from our Amulet, Marylene's Fallacy. 11. Mid-Tier Equipment Details(3.12)
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These items will form a strong foundation to handle all contents in the game. I will the limit the cost to 3 Exalted or less for each slot(Some items cost like 20-30c only) with the exception of Frostferno which usually cost between 2-6 Exalted Note that price are base on Softcore League on PC and also might vary depending on the current meta and league age.
Main Hand and Offhand
Main Hand - For Quill Rain, we will be looking for a corrupted one with 18% Increased Critical Strike Implicit on it. This Increased Critical Chance is different from those we get from other sources like Passive Tree and Equipment Affix. It is applied to the base Crit of the Bow which in turn, is then multiplied with the Increased Critical Strike we get from other sources, which means, everyone's favourite Big DPS gains :) Offhand - For Quivers, we will look for a Rare one with the following affixes - 35%+ Crit Multiplier - 37%+ increased Elemental Damage with Attack Skills - 80+ Life - 11%+ Attack Speed or one with Open Suffix(So we can craft 12% Attack Speed to it) For the Quiver Base, a Penetrating or Spike-Point one will be the most ideal.
Armour
Helm - For Frostferno, we will look for one with one of the following corrupted implicit +2 to Level of Socketed Fire Gems (Best DPS) +2 to Level of Socketed Projectile Gems (2nd Best DPS) +2 to Level of Socketed Cold/Lightning/AoE Gems Additional Corrupted implicits that are useful together with the above(Assuming it doesn't cost a lot more, say 1 to 2 Exalted Orbs) are + (4–6)% increased maximum Life + 1 to Maximum Power Charges Body Armour - Kaom's Heart with 38%+ Increased Fire Damage. Glove - For Gloves, we will look for a Rare Cold/Lightning Puhuarte Gloves which are gloves with the following affix: +(46–48)% to Cold Resistance (30–50)% increased Damage with Hits against Chilled Enemies or +(46–48)% to Lightning Resistance (40–60)% increased Critical Strike Chance against Shocked Enemies And at least two of the below(Craft the other missing one) -70+ Life(Prefix) or -14%+ increased Attack Speed(Suffix) or -351+ Flat Accuracy(Suffix) Avoid the Fire Puhuarte Version as that provides a much lesser DPS. Boot - For Boots, we will look for a Rare one with the following affixes - Projectiles Pierce 2 additional Targets And at least one of the below(Craft the other missing one) - 30% Movement Speed(Or Open Prefix to craft 20–24% increased Movement Speed on it) - 70+ Life(Or Open Prefix to craft 56-70 Life on it) Resist will be a great bonus if it's on the boots, the more/higher tier they are, the better. Note: Recipe for the "+(56–70) to maximum Life" craft can be found in the Plateau Map
Accessory
Amulet Marylene's Fallacy is still working great at this stage so we will continue using it. Look for one with a high Crit Multi(238%+) and High Accuracy(115+) if yours is not. Anointments Recommendations can be found at "06. Anointment, Pantheon, Ascendancy, Bandits" Belt - For Belts, we will look for Rare Leather Belt or Stygian Vise with the following affixes - 100%+ Total Resist(Ideally consisting of 20%+ Chaos Resist) at 0% Quality(No Prismatic Catalyst applied) - 80+ Life - An Open Prefix so we can craft (24–32)% increased Elemental Damage with Attack Skills on it. Note 1: Recipe for the "(24–32)% increased Elemental Damage with Attack Skills" craft can be found in the Academy Map Note 2: For what Abyss Jewel to socket in a Stygian Vise, Check out my comments on the recommended Abyss Jewel below under Section "23. Ideal Non Cluster Jewels" Rings - For Rings, we will look for 2 Rare Two-Stone Ring with the following affixes - 150%+ Total Resist(Without Chaos Resist) or135%+ Total Resist(With 20%+ Chaos Resist) at 0% Quality(No Prismatic Catalyst applied) And at least one of the below(Craft the other missing one) - 50+ Life(Or Open Prefix to craft 41-55 Life on it) - 31% Increased Elemental Damage with Attack Skills(Or Open Prefix to craft (15-23%) Increased Elemental Damage with Attack Skills on it) - Like with the Belt, We are getting bulk Resists from Rings and our goal is to reach at least 109% uncapped in all resist with the exception of Chaos Resist which we want to keep at least above 0% at a minimum. *Important* Before we start to use Lethal Pride(Akoya)(For Chainbreaker Keystone), it's recommended to have at least either one of the following: - Non-Channelling Skills have (-9–-8) to Total Mana Cost Bench Craft - Non-Channelling Skills have (-8–-6) to Total Mana Cost Xopec Affix(From Incursion) on one of our 2 rings to alleviate Mana Issues encountered when using Chainbreaker.
Jewel
Unique Jewels Combat Focus(Crimson and Viridian) - For These Jewels, we will look for 15% "Increased Elemental Damage with Attack Skills" ones with one of the following corrupted implicit affix - Damage Penetrates 1% Elemental Resistances - Damage Penetrates 1% Fire Resistance Rain of Splinters - For this Jewel, we will look for 30% "Reduced Totem Damage" ones with one of the following corrupted implicit affix - Damage Penetrates 1% Elemental Resistances - Damage Penetrates 1% Fire Resistance Rare Jewels For this, please refer to "23 Ideal Non Cluster Jewels" section for what to look for on Jewels.
Flasks
Flasks For our 5 Flask Slots, I would recommend the following selection: 1. Instant Recovery Life Flask 2. Flask that Recovers Life over Time Quickly 3. Diamond Flask 4. Quicksilver Flask 5. Flexi Flask Slot 1. Instant Recovery Life Flask Examples A Seething/Bubbling Divine Life Flask or Near Max Rolled(97%+) Forbidden Taste. These flasks will be our life savior when we get those big hits. For Forbidden Taste, it's recommended to have at the very least some positive amount of Chaos Resist before using it as it drains lots of life quickly at low/negative Chaos Resist when its active and there are no Totems Up. Combined with an Active Blood Rage and the map mod "Players have 60% less Recovery Rate of Life and Energy Shield", our life can go down pretty fast and put us in dangerous positions, something to take note of when using this Flask. 2. Flask that Recovers Life over Time Quickly Examples A Catalysed Eternal Life Flask or Blood of the Karui(High Rolled) to let us recover those non threatening small hits and keep our life at Full/Near Full most of the time so we won't die when those big hits hit us. 3. Diamond Flask Diamond Flask is the highest DPS Flask for us, plus it synergises very well with Marylene's Fallacy to bring out it's DPS. A Staple Flask that we should always use. 4. Quicksilver Flask Standard Movement Flask which everyone uses. 5. Flexi Flask Slot This will be up to personal preference/requirements. It could be another Life Flask, or a DPS one like Silver Flask which is the second best non unique Flask for us, or a Defensive one like Basalt Flask, or perhaps a Unique Utility one mentioned in the "Optional Section" further down. Ailment Removals We also want to make sure we have access to the following Removals from our Flasks: - Freeze Removal/Immunity - Bleed Removal/Immunity - (Optional) Curse Removal/Immunity - (Optional) Shock Removal/Immunity - (Optional) Ignite Removal/Immunity These will be obtain through Beastcrafting the corresponding Suffixes on Magic Flasks with Open Suffix. ********************************** ** Other helpful Info for reference ** ********************************** 21. Stats in order of DPS boost(3.12)
Spoiler
A. Flat Accuracy(Until "Chance to hit %" reaches near 100%, ignore "Chance to hit Evasive Monster %" as that doesn't affect our DPS by much)*
B. %Global Critical Multiplier C. %Attack Speed D. %Increased ("Generic"/Fire/Projectile/Elemental etc) Damage (All these types gives the same increase per %) E. % Accuracy above 15% F. %Global Critical Chance(Low DPS increase, better to go for other affix like the ones above or affix like resist, etc) G. Adds # to # ("Generic"/Fire etc) Damage (%Damage Works better for our build) H. % Accuracy below 15%(Too low %, just "ignore" this) A to C - adds lots of DPS, always look for them in your rare equipment D to F - is ok adds a small bit of DPS but don't prioritize them. G and H - Don't bother about them *For Accuracy, usually one to two Tier 1 Flat Accuracy affix on our rares is enough for us to reach near or 100% Chance to Hit. Anything over 100% Chance to Hit doesn't contribute to our DPS so avoid overinvesting in this stat. A good target to aim for is between 95-99% Chance to Hit. 22. Equipment/Notable Rankings by DPS(For cases where there are many good options)(3.12)
Spoiler
These are DPS VS Shaper in order from highest to lowest
Amulets
Amulets
1. These 2 are almost Similar 1A. **+2 skill(Dex + Fire) amulet(with T1 Crit Multi and T1 Crit Chance) 1B. *Xoph's Blood(Against Enemies who hit you in the last 4 seconds) 2. +2 skill(Dex + Fire) amulet(with T1 Crit Multi) 3. Marylene's Fallacy(Paired with Diamond Flask) 4. These 3 are almost Similar 4A. +2 skill(Dex + Fire) amulet(with T1 Crit Chance) 4B. +1 skill(Dex/Fire) amulet(with T1 Crit Multi) 4C. +2 skill(Dex + Fire) amulet(No other Offensive Affix) 5. *Xoph's Blood(Against Enemies who didn't hit you last 4 seconds) 6. Yoke of Suffering 7. These 3 are almost Similar 7A. T1 Crit Multi Amulet(No other Offensive Affix) 7B. Karui Charge 7C. +1 skill(Dex/Fire) amulet(No other Offensive Affix) *Since Xoph's Blood has Avatar of Fire, we can save 2 Passive Point used to get Avatar of Fire Keystone on the Passive Tree and allocate it to another DPS Notable. The most ideal DPS gained per Passive spent Notable(For 2 Passive Points specifically) will be Savagery in this case and the above ranking for Xoph's Blood is base on this. **Generally Crit Chance doesn't give as much of a DPS boost so a +2 Skill with Tier 1 Crit Multiplier(i.e. Rank 2 Amulet above.) plus some other useful Suffix(Resist, etc) is generally a better use of the Amulet Suffix.
Flasks
Flasks
1. Diamond Flask of Acceleration(12% Attack Speed)/Bottled Faith(2% Crit 10% Damage Taken)(Enemy on Consecrated Ground) 2. Diamond Flask 3. Silver Flask of Acceleration(12% Attack Speed)/Wise Oak(15% Penetration) 4. Sulphur Flask of Acceleration(12% Attack Speed) 5. Silver Flask 6. Sulphur Flask Note - For Wise Oak, it's assumed that our uncapped Fire resist is the highest among our 3 elemental resist. - As Wise Oak is roughly similar to a Silver Flask of Acceleration in terms of DPS, it's a better idea to just use the Silver Flask so we don't need to maintain our Fire Resist to always be the highest unless the +35% all resist from Wise Oak is required. - "(60-80)% increased Critical Strike Chance during Flask Effect" craft gives slight bit more DPS compared to "(8–12)% increased Attack Speed during Flask effect" suffix roll. Go for that if you have access to the craft.
Notables
Notables
Below rankings are based on DPS gained per Passive Point Spent to obtain the Notable in their own Area. 1. Lethality(Left Path - 4 Passive) 2. Lethality(Right Path - 3 Passive) 3. Acuity** 4. Lava Lash 5. King of the Hill 6. Master Fletcher** 7. Farsight** 8. Heartseeker 9. Primeval Force(Top Path)* 10. Divine Judgement(Bottom Path) 11. Divine Judgement(Top Path) 12. Savagery/Fervour *For Primeval Force, there's no reason to take the bottom path because we already have over 100% Chance to Ignite, and we don't need the chance to Freeze/Shock since we don't deal Cold and Lightning Damage. **Assuming taking it doesn't make you go over 100% Chance to Hit 23. Ideal Non Cluster Jewels(3.12)
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Base Jewel
Ideal Rare Base Jewel 2 Prefix from below - (14–16)% increased Damage with Bows - (14–16)% increased Fire Damage - (15–18)% to Critical Strike Multiplier with Fire Skills - (15–18)% to Critical Strike Multiplier with Cold Skills - (15–18)% to Critical Strike Multiplier with Lightning Skills - (12–16)% increased Totem Damage - (Defensive option) (5–7)% increased maximum Life 2 Suffix from below - (3–5)% increased Attack Speed - (2–4)% increased Attack and Cast Speed - (12–15)% to Critical Strike Multiplier with Elemental Skills - (9–12)% to Global Critical Strike Multiplier - (10–12)% increased Projectile Damage A Jewel with 4 Affixes above is as good as a DPS notable on the Passive Tree. Highest DPS will be a pure 4x Crit Multiplier Jewel.
Abyss Jewels
Ideal Rare Abyss Jewel 2 Prefix from below - Adds (16–18) to (27–32) Fire Damage to Bow Attacks - (Defensive option) +(36–40) to maximum Life - (Defensive option) +(101–180) to Evasion Rating 2 Suffix from below - +(9–12)% to Global Critical Strike Multiplier - +(3–5)% increased Attack Speed - +(121–240) to Accuracy Rating - (Defensive option) +(5–6)% chance to Blind Enemies on Hit with Attacks - (Defensive option) +(6–8)% chance to Taunt Enemies on Hit with Attacks In particular, I would like to highlight the 2 defensive suffixes above which are very strong affixes and synergizes very well with our build due to us having multiple totems firing multiple projectiles thus easily triggering "on Hit" Affixes on the enemy. 1. +(5–6)% chance to Blind Enemies on Hit with Attacks Blind lessens the chance to hit of the affected target by 50%. As our build is Evasion Based, it effectively doubles our Evasion %, no other mods comes close to doing that(Doubling Evasion) at such a low cost of 1 affix! Note that this affix is only available on Searching Eye Jewel and Murderous Eye Jewel. 2. +(6–8)% chance to Taunt Enemies on Hit with Attacks Taunted enemies deal 10% less damage to targets that aren't the source of the taunt. Thus when a Totem Taunts the enemy, we take 10% Less Damage from that Enemy. As most know, Fortify which grants the player 20% Less Damage taken is a very strong gem that a lot of players use as long their build can utilize it. This 1 single affix does half of what fortify does by just 1 Single Affix! The other thing I haven't mention, which is the primary thing it does, is that it helps to divert the enemies attention to the totems. Though it's not as strong in this area since Taunt does not cause The Shaper, The Elder, each Guardian of the Void, and Elder Guardians to retarget but it's still another beneficial aspect of it and definitely helps versus the enemies on harder maps and deeper delves. Note that this affix is only available on Murderous Eye Jewel. The most ideal Abyss Jewel for us will be one with both Blind and Taunt Suffix with Life as the Prefix. Example Highly Recommend getting 1 to put into a Stygian Belt's Abyss Jewel Socket Note: Other Defensive Options outside life like resist, etc are not mentioned. These will be up to individual's needs, please factor them in as your need requires. 24. Enchantments(3.12)
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Some of our gear slots allows us to place Enchantments on them. These are, Helm, Boot, Glove, Belt, Body Armor, Weapon.
Source for the Enchantments are as follows: Helm - Merciless/Eternal Labyrinth Boot - Cruel/Merciless/Eternal Labyrinth Glove - Normal/Cruel/Merciless/Eternal Labyrinth Belt - Eternal Labyrinth of Potential(Note: Currently only available through buying "Dedication to the Goddess" in standard and accessing it from the Map Device. Putting here just for reference in case it changes in future) Weapon - Using a Tempering Orb Armour - Using a Tailoring Orb For enchants on Helm/Boot/Glove, the highest difficulty Labyrinth(Eternal) gives the highest possible Enchant Tier. An alternative way to get Helm/Boot/Glove Enchants on rares, assuming you are crafting the item, will be to use an Enchanted Fossil socketed in a resonator and apply it on the item before crafting. This will result in the item having a Random Labyrinth Enchantment applied to it. Below is a list of desirable Enchants for some of the gear slot, specifically Boots and Belts. I am skipping the rest* as we generally go for Corrupted Implicits on them. Getting the correct Enchant Plus the correct Corrupted Implicits is generally not practical/feasible since there too many possible enchant rolls and corruption results. *For Gloves, although we generally don't go for Corrupted Implicits on it, the available Enchants on them are pretty weak so they are not worth mentioning. Boot Enchants Best DPS enchants(Sorted by Shaper DPS from highest to lowest) will be: 1. Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently 2. 120% increased Critical Strike Chance if you haven't Crit Recently Outside of DPS enchants, these are the other nice options we can consider - 10% increased Movement Speed if you haven't been Hit Recently - 8% chance to Dodge Spell Hits if you've taken Spell Damage Recently - 10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently Belt Enchants Best Enchant: - +300 to Evasion Rating while you have Phasing Other Ok options(Assuming we have the source for them): - Enemies Blinded by you have 30% reduced Critical Strike Chance - 30% increased Accuracy Rating while you have Onslaught 25. Corruption Tips(3.12)
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For Single Corrupt, it might be cheaper and less of a hassle to buy them directly as they are more common. When Corrupting items, pay attention to their item level, especially more important for Double Corrupts since they are rarer and more costly. Below list the ideal levels that increases the chances to get the implicits we want. Frostferno It's best to corrupt one with Item Level 20-39 as this range removes 7 possible implicit rolls which are either useless or not as powerful ones. Note 1: In case you are rolling for 4 Socket before corrupting it, you will need the 4 Socket Bench Craft for those between item level 20-24, using Jeweller's Orb to roll normally will only give you Max 3 Sockets for these. Note 2: If we can't find one with the correct item level, we can consider making Frostferno ourselves, this is done by having Heatshiver(With the correct Item Level Range) in our inventory and the "A Vision of Fire and Ice" Prophecy before killing the Estuary Map boss. Quill Rain For Quill Rain, the best double corrupt is % increased Critical Strike Chance + Bow Attacks fire an additional Arrow and the best item level for this is one between Item Level 75-83 which removes a number of high weightage and less desirable implcit rolls for us. Bow Attacks fire an additional Arrow is a rare roll with a weightage of only 200 compared to the usual 1000 for others though so don't expect it to come easy. Kaom's Heart For Kaom's Heart, the best double corrupt is % increased Damage + % increased maximum Life and the best way to get this is to corrupt a Kaom's Heart with Item Level 2. This will remove 13 possible rolls(Only 1 of them is nice for us, so it's totally worth it) The way to get an Item Level 2 Kaom's Heart is to create a new character that just kills only Hillock to access Lioneye's Watch(Which makes the character Level 2). After that, trade in a set of 8 "The King's Heart" Divination Card to Navali and you will get an Item Level 2 Kaom's Heart. Note: One commonly forgotten thing is using Armourer Scrap/Blacksmith Whetstone on the item before the corruption. Don't forget it! 26. Upgrade Reference List(3.12)
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https://www.pathofexile.com/forum/view-thread/2224772/page/174#p22813138 Note: There is a link there to bring you back to this part of the writeup ******************** ** Optional Section ** ******************** 31. "OneShotKill" Edition(Optional Modifications to Build)(3.12) (Named "OneShotKill" to pay homage to the original build as most of the modifications listed below makes use of multiplicative mechanics like the original)
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Introduction For those who are looking at how much further this build can be pushed, this is the right place. Before we begin, let me highlight a few things: 1. What you are going to read below, are modifications suggestions to the Default Build, and these modifications are meant for bossing mainly. 2. This is a bit less relaxing Playstyle of the build because it: 2A. Requires you to be at close range/besides the enemy 2B. Requires two more keypress due to additional Flasks usage What can we get from this?
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How about 15m+ Shaper DPS if you use all of them?
Sounds good? let's begin! Possible Modifications
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1. Taking the Point Blank Keystone(More Damage at Close Range)
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I am sure you can see it coming as this is pretty obvious. Close Range = Point Blank = 30% More Damage. It's along the path for our build's Passive Tree so we don't need to go out of the way for it or look for it on items which is perfect.
2. Using Bottled Faith Unique Flask(Flat Crit and Increased Damage Taken)
Spoiler
We are already standing beside the enemy so using this will definitely guarantee them to be standing on Consecrated Ground, which means up to 2% Flat Critical Strike Damage and up to 10% increased Damage taken. Obviously this is not a cheap Flask so it's something to aim for later on if you are interested in going this route.
3. Using Infernal Cry Skill Gem(For Covers Enemy in Ashes)
Spoiler
A level 20 Infernal Cry provides 3% increased fire damage taken per 5 power(Unique counts as 20 Power). Assuming there is only 1 Unique in the Warcry Radius, this will provide us with 12% increased fire damage taken to the Enemy. More enemies in the Warcry Radius will increase the % amount, up to 20% Max
To avoid having an additional button to press because of using this, we will take the Call to Arms Keystone on the Passive Tree, then bind Infernal Cry to the Left Mouse Button. This will automate the casting of Infernal Cry whenever we move as long it is not on cooldown. Possible Gem Slot to be replaced with this Gem will be either, Increased Duration Support, Vaal Haste, or using an Unset Ring to socket in the Gem. The next two will require equipment switching 4. Replacing either Non-Awaken Elemental Damage with Attacks Support or Combustion Support in our Helm with Barrage Support
Spoiler
Which means Having a Frostferno with the following Gem Links Helm(4 Linked) - 1) Elemental Hit 2) Ballista Totem Support 3) Combustion Support/Awaken Elemental Damage with Attacks Support 4) Barrage Support This Frostferno can be a spare one in your inventory as a swap before facing the harder bosses(Guardian Tier and higher) Normal bosses shouldn't be an issue with the original build. Depending on which support gem you have available for this spare Frostferno, Barrage Support will replace Non-Awaken Elemental Damage with Attacks Support first if it's in the helm, else it will replace Combustion Support. Barrage by itself actually provides more DPS compared to Elemental Damage with Attacks/Combust but since it removes the Arrow Spread, it's not as ideal for mapping but perfect versus Single Target which means it's excellent for Bosses. By using Barrage Support, it enables us to "Machinegun" the boss as every projectile/arrow from the same shot can hit the boss. Thus, every additional Arrow/Projectile Affix we can get will be a big DPS addition for us. Now, where can we get the Additional Arrow/Projectile Affix from? They can come from the following: 4A. Bows with "Bow Attacks fire an additional Arrow" As we are using Unique Bows, we will obtain this through the Bow's Corrupted Implicit. 4B. Quiver with "Bow Attacks fire an additional Arrow" This can be rolled as a Prefix(Easier) on Shaper or Warlord Influenced Quivers or on a corrupted implicit(Harder as it is a Very Rare Roll so Not Recommended). 4C. Dying Sun Unique Flask We will be using this Flask for the 2 Additional Projectiles provided during the Flask Effect 5. Swapping to Chin Sol Unique Bow
Spoiler
Remember Chin Sol? For those who played the OP's build originally, I am sure you definitely remember.
So, within 20 Tile Range, Chin Sol is still the King for Damage even after the nerf(From 100% to 50%) to "More Damage with Arrow Hits at Close Range" Chin Sol can be integrated easily as a Weapon Swap, though 1 thing to note is that if using my Passive Tree, you will only get 174 Dex from it, 38 more dex from some source will be needed to equip Chin Sol which requires 212 Dex. Note: If you are planning to use Chin Sol, then the "Bow Attacks fire an additional Arrow" implicit won't be as necessary as the original implicit on Chin Sol, "+(15-25)% to Global Critical Strike Multiplier" at 25% is not a too big difference in terms of DPS compared to "Bow Attacks fire an additional Arrow"'s DPS All in all, 5 possible modifications for us to push the build further. DPS and Pastebin
Spoiler
Let's take a look at how much Shaper DPS we will get from implementing all these
DPS(1 Totem) - 2.62m Shaper DPS DPS(7 Totems) - 18.34m Shaper DPS *DPS Numbers are from PoB Community Fork. I believe the Original POB doesn't reflect the DPS of the Barrage Projectiles added together. POB Pastebin https://pastebin.com/3xTn2j8E Also, I didn't use the best possible items in the Pastebin, e.g. only using single corrupted +2 Frostferno and non Corrupted Kaom's Heart so the DPS definitely can be improved further :) Flask Setup
Spoiler
and One Life Flask of your Choice Hope this lets you see the possibilities this build can do/reach. :) 32. Iron Reflex Edition(Alternate Version of Build)(3.12) *Experimental*
Spoiler
Before we start, I will presume you are familiar with what I have written on page 173 before reading onwards as what I mentioned here will be just the difference compared to 7 Totems EV.
Let's take a look at the Pros and Cons of each:
Pros and Cons
7 Totems EV Setup
Acrobatics + Phase Acrobatics with Immortal Call + Vaal Grace - 65%+ Evasion(With Blind on Hit Abyssal Jewel) - 40% Dodge, 30% Spell Dodge(75% Dodge, 65% Spell Dodge during Vaal Grace) - Don't get hit Often - Have to keep our life pool near full to prevent possible one shots in tough areas(T16+ Maps/300+ Delve, with 1+ Damage Mods) - One "Panic" Button with Vaal Grace, lasts 10 seconds when linked to 20/20 Increased Duration Iron Reflex Setup Iron Reflex + Glancing Blow with Vaal Molten Shell + Vaal Grace - 68% Block/50% Spell Block(75% Block/70% Spell Block when Rumi's Concoction is in effect) - 50%+ Physical Damage Reduction(Higher when (Vaal)Molten Shell is activated) - Get hit more often but many of the hits will be blocked and deal only 65% damage. - Two "Panic" Buttons with Vaal Grace + Vaal Molten Shell. With a 20/20 Increased Duration linked to the Gems, we get 10 seconds of Vaal Grace plus another 17 seconds of Vaal Molten Shell for scary situations
Iron Reflex Build Details
7 Totems AR *AR = Armour Pastebin *When at Level 98 with 2 Passive Points from Act 2 Bandit Quest https://pastebin.com/wqnNJLeG
Skill Tree Preview
In the Iron Reflex version, the modifications we will make to 7 Totems EV is as follows: 1. We will be using the following items: A. Rearguard Broadhead Arrow Quiver in our Offhand Slot for its Chance to Block Attack/Spell Damage to combo with Glancing Blow Keystone which will double the block %. Look for one with Max 15% Chance to Block Spell Damage, ideally with a high % Block Attack Damage. B. Rumi's Concoction Granite Flask in one of our Flask Slot to take advantage of the doubled effects of the Flask due to us having Glancing Blow Keystone. Look for one with Max 10% Chance to Block Spell Damage, ideally with a high % Block Attack Damage. C. Lioneye's Fall Unique Jewel. This will be socketed into the Jewel Socket above Resolute Technique Keystone. The use of this Jewel is to convert those juicy Melee Crit Multipliers and Block Chance(Which will be doubled for us) within it's radius so we can use them. 2. We will not be going for the following Keystones and Notables: A. Acrobatics Keystone B. Phase Acrobatics Keystone C. Wind Dancer Keystone D. Farsight Notable Instead, with the Passive Points Saved, we will go for the following: A. Iron Reflex Keystone B. Glancing Blow Keystone(Once we start using Rearguard Arrow Quiver) C. Jewel Socket above Resolute Technique Keystone D. Whirling Barrier Notable E. Counterweight Notable F. Disemboweling Notable The sequence of taking Notables D to F is flexible and up to you. For Pure DPS, go for Disemboweling first. For Hybrid DPS and Block Chance, go for the other 2 first. C to E is ideally done only after Step 5 in "08. Passive Tree Progression" and here is the suggested Step 6 for the Passive Tree Progression
Passive Tree Progression Changes
6A. Lethality
6B. Acuity 6C. Lava Lash 6D. King of the Hill 6E. Master Fletcher 6F. Jewel Socket above Resolute Technique Keystone to put Lioneye's Fall 6G. Whirling Barrier 6H. Counterweight 6I. Disemboweling Meanwhile while you are doing point 6A to 6I above. 6J. Go for the last Jewel Socket if you have already gotten Lethal Pride(Akoya) Timeless Jewel, after which, ensure the 5 Unique Jewels we are using, Combat Focus(Viridian), Combat Focus(Crimson), Rain of Splinters and Lethal Pride(Akoya) are in positions as pictured below. Lethal Pride will convert the Iron Grip Keystone into Chainbreaker Keystone which we will then go for so we can start using Rage. Remember to change one of the Increase Duration Gem(Gloves/Boots) to Berserk Gem so we can start using it. 3. We will be making some changes to our Cast when Damage Taken setup as follows: - Cast When Damage Taken to Level 11 - Immortal Call to be changed to Level 16 Vaal Molten Shell The result will look something like: Boot(4 Linked) - 1) Cast When Damage Taken Support (Level 11) 2) Vaal Molten Shell (Level 16) 3) Increased Duration Support 4) Phase Run Hopefully what I have written in my writeup gave more insight to maybe a "possible 3.11 update/change" to this build. For those who are interested to look at one of the best gears for this build, here you go!
Spoiler
- For Kaom's Heart, Replace the Increased Maximum Energy Shield Implicit with Increased Maximum Life - Ignore the Implicit on both Belts, isn't the best, I just took the first one I got from Lab since I didn't like doing Lab Thanks for reading! Feel free to post in this thread if you have any questions* and I will try my best to answer :) *I generally don't comment on if this build is good/fast/efficient/etc as it is pretty subjective. LINK BACK TO PART 1 https://www.pathofexile.com/forum/view-thread/2224772/page/173#p22791192 My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide https://www.pathofexile.com/forum/view-thread/3005581 Last edited by Vei#5870 on Dec 28, 2020, 3:36:32 AM
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Can you set your account to public, so we can take a look on PoB?
You dont need to know about PoB, just make it free so we can see the numbers. It looks amazing btw, but with just ingame damage is hard to take ideas to improve. Thanks in advice. " |
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26. Upgrade Reference List(3.12)
Spoiler
In this section, I classify the Upgrades to look for base on the Average Cost over Power Gained from it. Hopefully these can be a handy reference for people looking to upgrade their character.
Note that Rare Items are not mentioned since there's too many possible combinations. Refer to Section 10 and 11 for the info. I have sorted the list "loosely" by the priority to get them in each Section from top to bottom(Excluding the Gems in Low Value Section).
Top Value
These are the upgrades we should always go for as long we can afford them/meet their requirements: - +2 Implicit Corrupted Frostferno - Self explanatory - Level 21 Elemental Hit - Just 0% quality, 20% quality doesn't add as much so belongs to Medium Value, 23% quality is for min-max and is usually costly so Low Value. (For References - A Level 21/0% Quality Elemental Hit does much more damage than a Level 20/20% Quality Elemental Hit) - Lethal Pride(Akoya) for Berserk - A 13 second big DPS/MoveSpeed/Less Damage boost at our call anytime. Be ready with the Mana Regeneration changes before you implement this. - Dual Blind/Taunt on Hit Murderous Eye Jewel - The defensive benefits from this jewel is just too strong to not use it. - Having 95%+ Chance to Hit - Chance to Hit contribute a lot to our DPS and 1-2 High Tier Flat Accuracy Affix from the rares we use is more than enough so don't miss this. - Shaman's Dominion/Master Fletcher Anoint on Amulet - Strong DPS Boost for Small Cost.
Medium Value
These are the ones to consider after the Top Value ones: - Quill Rain with 18% Increased Critical Strike Corrupted Implicit - A good amount of DPS increase for it's cost(Bow is usually cheap, cost is more from getting the sockets/links on the corrupted Bow) - Labryinth Enchantment on Boots - Refer to Section 24. Enchantments for the ideal enchants - +4 Implicit Corrupted Frostferno - Though +4 gives one of the biggest increase in DPS for this build, it tends to be very costly and is definitely the top/top few most expensive item for this build. Thus I feel value wise it belongs more in this section. Gems as follows: - Awaken Elemental Damage to Attacks Support - Level 21 Elemental hit with 20% Quality - Switching to Heist's Alternate Quality Gems(Divergent Ballista Totem, Anomalous Cast when Damage Taken Support, Divergent Combustion Support, Anomalous Frenzy) - 20% Quality Gems(All Gems including Heist Alternate Quality Gems except Greater Multiple Projectiles, CWDT, Precision, Vaal Haste, Frenzy) - Level 5 Awaken Hextouch Support for Double Curse - Combat Focus(15%) and Rain of Splinter(30%) with Damage Penetrates 1% Elemental/Fire Resistances Corrupted Implicit - 20% Quality on Items - Best Effect Catalyst on Rings, Belts and Amulets(If required), Glassglower Bauble on Flasks, Armourer Scraps on Armour Slots
Low Value
These are nice upgrades but optional due to their Average Cost versus Power Gained, mainly for min maxing when you have more spare currency - Kaom's Heart with % Increased Damage Corrupted Implicit - 26% Quality on Flasks Gems as follows: - Level 21/23% Quality Gems(Elemental Hit, Sniper's Mark, Blood Rage, Elemental Damage with Attacks, Combustion/Divergent Combustion, Increased Duration, Vaal Grace) - Level 20/23% Quality Gems(Ballista Totem/Divergent Ballista Totem, Berserk, Summon Skitterbot, Hextouch, Phase Run, Flame Dash, Blink Arrow) - Level 21/0% Quality Gems(Vaal Haste) - Level 6/23% Quality Gems(Awaken Elemental Damage to Attacks, Awakened Hextouch) - 23% Quality Gems(At your required Level)(Immortal Call, Vaal Molten Shell, Anomalous Cast when Damage Taken Support) LINK BACK TO PART 2 https://www.pathofexile.com/forum/view-thread/2224772/page/174#p22812204 LINK BACK TO PART 1 https://www.pathofexile.com/forum/view-thread/2224772/page/173#p22791192
Spoiler
Edited for my own use, Original Post by kayella https://www.pathofexile.com/forum/view-thread/2181275/page/1742#p23733851
Act 1
Needed links: 1x blue, blue, blue (BBB) 1x blue, blue, red (BBR) starting zone: link: fireball + arcane surge. kill hillock. go: town. town: take: freezing pulse buy: raise zombie link: freezing pulse + arcane surge the coast -> mud flats -> submerged passage -> coast -> tidal island tidal island: kill hailrake. take medicine chest. go: town. town: take: Summon Raging Spirits, Summon Phantasms, Frostblink, Quicksilver flask. buy: Holy Flame Totem link: holy flame totem + phantasms go: submerged passage. submerged passage -> ledge -> climb -> lower prison -> submerged passage -> flooded depths flooded depths: kill deep dweller. go: town. town: take: skill book, infernal legion buy: minion damage x2 link: summon raging spirits + minion damage + infernal legion holy flame totem + summon phantasm + minion damage go: lower prison. lower prison: labyrith trial -> upper prison upper prison: kill boss. go: town. town: take: flame dash. go: prisoner's gate. prisoner's gate -> ship graveyard -> ship graveyard cave ship graveyard cave: get the allflame. find canvern of wrath. cavern of wrath: go: ship graveyard. ship graveyard: kill fairgraves. go: town. town: take: skill book, flesh offering. Pro tip: use 2x sapphire ring for Merveil fight (act 1 final boss) buy: iron ring x2 sell: fireball + iron ring sell: freezing pulse + iron ring go: cavern of wrath. cavern of wrath -> cavern of anger cavern of anger: kill boss.
Act 2
Needed links: 1x BBB 1x BBR 1x BR southern forest -> forest encampment -> old fields -> crossroads -> broken bridge broken bridge: find & kill kraitlyn. go: town. town -> riverways -> find waypoint -> go: left -> wetlands wetlands: find & kill oak. find waypoint. go: riverways. riverways -> western forest western forest: kill blackguard. pick up thaumetic emblem, open path. find & kill alira. find weaver's chamber. weaver's chamber: kill weaver and get maligaro's spike. go: town. town: talk: eramir (2 passive points) take: death mark buy: elemental focus go: act 1 town. act 1 town: take: skill book. buy: combustion. go: crossroads. crossroads -> felshrine ruins -> crypt crypt level 1: labyrith trial level 2: find & kill geofri. get golden hand. go: town go: crossroads crossroads -> go left -> chamber of sins chamber of sins: level 2: labyrinth trial, kill fidelis -> baleful gem. go: town. town: take: desecrate buy: summon skitterbots, melee physical damage, wave of conviction link: holy flame totem + phatasms + combustion skitterbots + infernal legion + minion damage summon raging spirits + mininon damage + melee physical damage go: wetlands. wetlands -> poison the tree roots -> vaal ruins -> northern forest -> caverns -> ancient pyramid ancient pryamid: kill boss
Act 3
Needed links: 1x BBBB 1x BBB 1x BBR 1x BR city of sarn: talk to clarissa. go: town. town -> slums -> crematorium crematorium: labyrinth trial. find & kill piety. take tolman's bracelet. go: town. town: take: sewer keys, convocation buy: elemental weakness. go: slums. the slums -> the sewers the sewers: find 3 quest items. marketplace -> catacombs catacombs: labyrinth trial. go: town. town: take skill book. go: marketplace. marketplace -> battlefront battlefront: find Blackguard chest -> ribbon spoon. go: solaris temple. solaris temple level 2: find dialla. take jade amulet. go: battlefront. battlefront -> docks docks: find container -> thaumatic sulphite. go: solaris temple level 2. solaris temple level 2: dialla -> infernal talc. go: the sewers. sewers: clear the undying blockage. find ebony barracks. ebony barracks: find & kill gravicius. go: lunaris temple. lunaris temple: find waypoint. go: town. town: take: raise spectre buy: animate guardian go: act 1 town act 1 town: buy: minion damage link: raise spectre + minion damage + elemental focus + deathmark go: the ledge the ledge: use desecrate to create corpses. look for 'cannibal fire-eater'. raise two spectres. go: lunaris temple. lunaris temple: find & kill piety. take the tower key. go: town. town: take: skill book. go: ebony barracks. ebony barracks -> imperial gardens imperial gardens: labyrinth trial. go: library. the library & archives: find siosa. find 'loose candle'. find golden pages. return to siosa. take feeding frenzy. buy added fire damage (need transmute orb). link: summon raging spirits + mininon damage + added fire damage go: imperial gardens. imperial gardens -> find 'locked door' -> scepter of god upper scepter: find & kill dominus.
Act 4
Needed links: 1x BBBB 1x BBBR 1x BBR 2x BBB if get BBBR, link: summon raging spirits + mininon damage + added fire damage + raise zombie aqueduct -> town -> dried lake dried lake: find & kill boss. get deshret's banner. go: town. town: go: act 3 town. act 3 town: buy: elemental army, generosity. go: act 4 town open mines entrance. don't enter. talk to oyun. take stone golem. go: mines mines: level 2: find deshret's spirit. go: crystal veins. crystal veins: find dialla. go: town. town: take skill book. go: crystal veins. crystal veins: 1. daresso's dream -> grand arena find & kill daresso. take 'eye of desire'. 2. kaom's dream -> kaom's stronghold find & kill kaom. take 'eye of fury'. go: crystal veins. crystal veins: talk to dialla. go: town. town: talk to dialla. take spell echo. talk to petarus and vanja. buy curse on hit. link: raise spectre + minion damage + spell echo + elemental focus wave of conviction + curse on hit + elemental weakness go: crystal veins. crystal vein -> belly of the beast -> bowels of the beast bowels of the beast: defeat piety. go: harvest. the harvest: find & kill doedre, maligaro & shavronne. talk to piety. go: black core. the black core: kill boss. portal to town. town -> the ascent the ascent: find portal to oriath.
Act 5
Can do Labyrinth 1: Ascend to Necromancer -> Mindless Aggression the slave pens -> town -> control blocks control blocks: find miasmeter. go: oriath square oriath square -> templar courts -> chamber of innocence chamber of innocence: find & kill boss. go torched courts torched courts -> ruined square -> ossuary ossuary: find sign of purity. go: ruined square ruin square -> reliquary reliquary: find 3 quest items -> go: town town: take skill book x2. go: ruined square ruined square -> cathedral rooftop cathedral rooftop: find & kill kitava
Act 6
town -> twilight strand: kill all monsters. town: take book of regrets. go: the coast. the coast -> the mud flats -> karui fortress karui fortress: find & kill boss. go: the ridge. the ridge -> lower prison -> town town: take skill book x2. go: lower prison lower prison -> labyrinth trial -> shavronne's tower shavronne's tower: find & kill bosses -> warden's chambers -> prisoner's gate. prisoner's gate -> valley of the fire drinker: find & kill boss -> western forest -> riverways riverways: find waypoint. go left to find entrance to wetlands. wetlands -> spawning ground: find & kill boss. go: to town town: take book of skill x2. go: riverways riverways -> southern forest -> caverns of anger: take black flag -> passage -> beacon beacon: complete 'refuel the beacon' escort puzzle. brine king's reef: find & kill boss.
Act 7
broken bridge -> crossroads -> fellshrine ruins -> crypt the crypt: labyrinth trial. find maligaro's map. go: to town. town -> crossroads -> chamber of sins level 1 chamber of sins 1: find silk. use 'maligaro's map' in the map device. maligaro's sanctum: find & kill boss. take black venom. go: chamber of sins 1 chamber of sins 1: talk to silk. take obsidian key. chamber of sins 2: labyrinth trial -> the den -> ashen fields -> fortress encampment -> northern forest -> dread thicket dread thicket: collect fireflies. find den of despair: find & kill boss. northern forest -> causeway. the causeway: find waypoint. find kishara's star. vaal city: find portal, go: town. town: take book of skill x3 go: vaal city. vaal city -> temple of decay -> arakaali's web: kill boss.
Act 8
Your Raise Spectre gem should hit level 13 in Act 8. Remember to get your 3rd spectre! sarn ramparts -> town -> toxic conduits -> doedre's cesspool doedre's cesspool: find & kill boss. doedre's cesspool: -> the quay quay: find 'sealed casket', 'ankh of eternity'. go: ressurection site -> kill tolman. go: quay: find grain gate. grain gate: find & kill gemling legion. go: imperial fields. imperial fields -> solaris temple. solaris temple find & kill boss. take sun orb. go: town. town: take skill book x2 go: toxic conduits toxic conduits -> grand promenade -> bath house bath house: labyrinth trial. go: high garden. high garden: find & kill boss. go: to town. town: take skill book. go: bath house. bath house -> lunaris concourse -> lunaris temple lunaris temple find & kill boss. take moon orb. go: town. town: go: lunaris concourse. lunaris concourse -> harbour bridge -> sky shrine kill both bosses
Act 9
blood aqueducts -> town -> descent -> vastiri desert vastiri desert: find storm-weathered chest. take storm blade. find blocked entrance to 'the oasis'. go: foothills. foothills -> boiling lake boiling lake: find and kill boss. take basilisk acid. go: town. town: talk to petarus and vanja. talk to sin. talk to petarus and vanja again. take bottled storm. go:vastiri desert. vastiri desert -> oasis oasis: find and kill boss. go: town. town: take skill book. go: foothills. foothills -> tunnel: labyrinth trial -> quarry -> shrine of the winds: kill boss -> go: quarry quarry -> refinery: find and kill boss. take trarthan powder. go: town. town: take skill book. go: quarry. quarry -> belly of the beast -> rotting core -> black core black core: kill shavronne, maligaro and doedre. enter the black heart. black heart: kill boss
Act 10 & Epilogue
town -> cathedral rooftop -> cathedral apex: kill monsters -> cathedral rooftop -> ravaged square -> control blocks control blocks: find & kill boss. go: town. town: talk to NPCs. talk skill book. go: control blocks. control blocks -> ravaged square -> ossuary: labyrinth -> ravaged square -> torched courts -> desecrated chamber desecrated chamber -> sanctum of innoncence: kill avarius. take staff of purity. go: town. town: talk to NPCs go: ravaged square. ravaged square -> canals -> feeding trough: find and kill kitava. go to oriath. oriath: talk to lani. talk skill book. talk to kirac. do epilogue quests. My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide https://www.pathofexile.com/forum/view-thread/3005581 Last edited by Vei#5870 on Apr 22, 2021, 8:08:43 AM
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I'm playing this build and am having a mostly good time so far too. Changed a few things but still more or less following the OP. Currently at ~200k Shaper DPS per totem, no idea how I'm supposed to even get close to 1mill per like the OP PoB (I imported it to the updated PoB fork and it still has crazy DPS in 3.9 apparently).
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" Your current build and equipment In POB seems to be at abt 484k dps This is by doing the following in PoB with your build and item Check all flask, then under Configuration check the following - Power and Frenzy Charges - Is the Enemy Ignited - Is the Enemy Shocked - Is the Enemy Intimidated You should get 484k Dps OP's PoB is using Legacy items not obtainable anymore in temp leagues like - 100% Close Range Chin Sol - Tombfist with explicit Attack Speed With the OP's regular PoB link, I converted the tree to version 3.9, changed Chin Sol to 50% Close Range, removed the explicit ASPD from Tombfist the DPS becomes around 690k, much more achievable with the temporary league items ;) OP's build uses Point Blank So if you get and use Point Blank somewhere, on the skill tree or on quiver, you will be at 629k DPS, much closer to the OP PoB *(Be sure to set projectile travel distance to 1 under configuration for this so the additional damage from Point Blank can take effect) My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide https://www.pathofexile.com/forum/view-thread/3005581 Last edited by Vei#5870 on Jan 21, 2020, 3:21:58 PM
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Here's a POB Link to my "current" build/items(As of 22nd Jan 2020)
*Currently level 95, added 4 more Passive Tree Points to simulate the final Tree at level 99 https://pastebin.com/cBhPjRjF Total DPS in POB is 1.1m Have added the above POB to my post on Page 173 also. My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 | |
" I have used realistic settings in LocalIdentity's PoB fork for both builds, which doesn't include flasks or Vaal auras for me since there's no way they will be up 100% of the time on a major boss. https://i.imgur.com/qVnRVVU.png It also treats shock more realistically, starting at 15% instead of assuming 50%. I'm not expecting to get the same DPS as the original build but I figured it would be much closer, which I guess your update of Chin Sol/Tombfists agree with. I get 339.5k DPS per totem with flasks and 50% shock in my PoB. Last edited by Tsplodey#3323 on Jan 21, 2020, 5:27:41 PM
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" I saw something on your image, seems like the DPS is actually very close to your numbers. The 690k DPS after doing the adjustments is actually versus non boss(I saw in your picture you changed to Shaper/Guardian) When I changed to Shaper/Guardian, the DPS becomes about 397k (With the Tombfist and Chin Sol changes) which is close to your 339.5k DPS As for LocalIdentity's PoB fork, I guess I will have to look up more about it when I am free. Frankly I am still quite new to POB, just started to play a bit of it the last few days heh and it seems like LocalIdentity's PoB fork is like an alternate version or something. My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 | |
" Short story is OpenArl was hired by GGG so LocalIdentity forked his own version when it became clear OpenArl didn't have time to update PoB. Local then added a bunch of things Arl's PoB didn't have like Pantheons, realistic shock scaling and other things. And in regards to Shaper/Elder, I used the exact same settings comparing my build to the original, so he had 1mill Shaper DPS vs my ~200k with far more realistic settings than just ticking every buff in PoB. Grab LI's PoB fork, its good. Last edited by Tsplodey#3323 on Jan 21, 2020, 7:41:40 PM
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