Tomorrow morning (Friday, New Zealand time) we're planning to deploy the 3.4.2 update with further improvements to the Delve League and several bug fixes. While these are still subject to change, we've prepared the full patch notes for you to check out in the meantime.
Delve Improvements
- Fixed further cases of non-functional stairs in City Outposts that were not fixed in patch 3.4.1b.
- You can now click your last-visited Delve (indicated by an arrow) on the Subterranean Chart to teleport to the Crawler.
- Party members can no longer see hidden paths when in another player's Azurite Mine.
- Party members no longer see an incorrect depth level when viewing the Subterranean Chart in another player's Azurite Mine.
- Lucent and Shuddering Fossils now have special modifiers that can be rolled on shields.
- Poison mods are now considered Chaos mods for the purposes of Fossil crafting.
- Bleeding mods are now considered Physical mods for the purposes of Fossil crafting.
- Made improvements to the Necromancer Delve encounters.
- Increased the life of Rogue Exiles in Delve Encounters.
- Increased the damage of the totem beams in the Kurgal, the Blackblooded encounter.
- Adjusted the hitboxes of the beam attack used by Kurgal, the Blackblooded to be more accurate.
- Additional Projectile modifiers no longer increase the number of projectiles in the Beast Burrow encounter.
- Sutured Aberrations can no longer be desecrated.
- Fixed a bug where Solar Guard Spectres could prevent the Beast Burrow encounter in the Fungal Caverns from completing.
- Fixed a bug where some Bestiary encounters would not spawn chests.
- Fixed a bug where the "Complete Maps with Eight Mods" challenge was giving credit when using White and Yellow Maps, rather than only Red Maps.
- Fixed a bug where players sometimes received a challenge reward more than once.
Other Improvements
- Scourge Arrow: Additional Projectiles now apply to the primary arrow instead of the thorn arrows. The number of thorn arrows at lower levels has been increased to compensate. Pods are now distributed evenly among all primary projectiles.
- Added a PvP T-value of 1 to Toxic Rain.
- Level Downscaling now saves your chosen setting.
- Using the new Zana mods now retains any Quality on the Map.
- The Ranger can now buy Void Manipulation as a quest vendor reward.
- The Herald of Agony skill gem now has a Chaos tag.
- Reduced the cooldown of Righteous Fire to 0.3 seconds. This should improve the use of Righteous Fire Totems.
- The movement speed of a Holy Relic now matches the movement speed of the player.
- Fixed a bug where Shaper's Strongholds could not spawn in Standard league.
- Fixed a rare bug where Shaper's Strongholds could not spawn in all leagues.
- Fixed a bug where Herald of Purity would snapshot increased Buff Effect modifers.
- Fixed a bug where Smite was not able to apply Curses when supported by Curse on Hit Support.
- Fixed a bug where Instant Skills prevented triggerable spells from being triggered when supported by Cast while Channelling.
- Fixed a bug where monsters that trigger skills when taking damage weren't actually triggering skills.
- Fixed a bug where Melee skills could not deal damage to a target if you were standing directly on top of the target.
- Fixed a rare bug where Voidspawn of Abaxoth monster packs would not spawn in some Zana missions, preventing completion of the mission.
- Fixed a bug where The Coming Calamity unique did not consider Herald of Agony and Herald of Purity as Heralds.
- Fixed a bug where a Vaal Side Area in The Wetlands did not have an interactable entrance.
- Fixed a memory leak.
- Fixed a client crash when a Barrage Trap was triggered.
- Fixed two instance crashes.
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Posted by Natalia_GGGon Sep 12, 2018, 9:20:17 PMGrinding Gear Games |
;/
Edit: CTRL+F sulph... nvm
Meow meow secret mission meow
IGN:
RelishBitch Last edited by Opra#6661 on Sep 12, 2018, 9:25:08 PM
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Posted byOpra#6661on Sep 12, 2018, 9:23:23 PM
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Lame
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Sep 12, 2018, 9:23:47 PMOn Probation
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Really, really hoping for sulphite changes soon
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Posted bytsHavok#0801on Sep 12, 2018, 9:23:57 PM
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disappointed to not see any sulphite changes.
IGN: Noshei or Silvannn
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Posted byNoshei#0307on Sep 12, 2018, 9:26:21 PM
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How can you say you've fixed something twice.
What if it's not fixed.
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Posted byShadings#7276on Sep 12, 2018, 9:27:25 PM
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Sulphite is fine.
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Posted bygreeenmartian#2574on Sep 12, 2018, 9:29:21 PM
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So... no sulphite changes.
And you made scourge arrow and already crap gem even crapper. Fantastic notes!
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Posted byopeth#1891on Sep 12, 2018, 9:30:04 PM
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What happens with sulphite? I don't see anything bad... You just want all free?
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Posted byMiguelFg#3451on Sep 12, 2018, 9:30:05 PM
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sulphite changes soon please
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Posted byGotcahomes#0105on Sep 12, 2018, 9:30:58 PM
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