3.4.1b Patch Notes

But what about offering an option to turn default level downscaling to disabled?
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Inexer wrote:
Really sad there has been no word regarding the voltaxic sulphite gain rate/expenditure during delves. There is a big imbalance here. I understand there is no wish to make maps pointless and let everyone delve all the time. But it still feels like it takes way to long to get sulphite to run delves for a while. It doesn't really feel like good gameplay to have people spamming quarry instances to get the most efficient sulphite gains. Its boring, I would absolutely rather map and get sulphite than do that. But getting 100 sulphite a map is not enough at deeper delves.

I have 2500 cap at the moment which means if i'm doing tier 9-10 maps which I do, I need to do about 25 maps to get the cap for delving which is A LOT of time. Or i can spend 15-20 mins spamming qaurry which is boring as hell but most efficient if you want to delve more than map. I'd be happy if i had to do maybe 5-10 maps to get my sulphite cap much like you ran 11 incursions to get the temple (Although incursions felt a lot more exciting than clicking a voltaxic node in a map)

Please add an increase in voltaxic gains based on your delve depth or something you can upgrade in azureite, like sulphite crawler efficiency. This would be a much appreciated change.


Totaly agreed with you !

Please GGG Increase the Rates of SUlphirite or make something in Crawler so we can Upgrade and get % more sulphirite gained or something.
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TheRealLeviathan wrote:
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Perq wrote:


Is this also fixed?


What do you mean, isn't that just a long route?

Also, Hi Perq!


Yes, but I can't take the other one. :V That is a long route with lots of potential fossils that can't be taken
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Perq wrote:
"
TheRealLeviathan wrote:
"
Perq wrote:


Is this also fixed?


What do you mean, isn't that just a long route?

Also, Hi Perq!


Yes, but I can't take the other one. :V That is a long route with lots of potential fossils that can't be taken

you can always go there just manually. needs flares (potentially lots of them), but perfectly possible.
Last edited by xebtria#7747 on Sep 10, 2018, 10:31:01 AM
Where is the part you are getting lost? I'm saying this is a bug and that it should be solved.
I know you can run around in darkness. Doesn't solve the issue of missing pathing in any way.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
I do not want to get those annoying notifications about some group clearing the mines now just without the "solo" all the time.
Please let us disable this.
What troubles you bring now?
doesnt matter if solo or group, its group winning anyway (10 solos...)
this announce stuff is realy annoying....
Last edited by Tiitz#5360 on Sep 10, 2018, 1:21:12 PM
Delve mining is amazing, great job ggg. This is very clever system, using light and shadows, infinite paths, new monsters too, also new items and new skills.

Wondering what will be next league, but hope the mining system will stay.
Fix the Staircases already. I read the Patch Notes regarding the Crawler tping away. Im getting hyped up. I log in and the first thing that happens is the Crawler tping away.
I read that the Staircases are fixed. I log in. First thing that happens is the Staircase not spawning. What is going on?

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