[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|
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unblokable wrote:
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realm9thfeb wrote:
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unblokable wrote:
I have built this character with one purpose only: killing sirus.
I have a fast mapping character, but it is to squishy to fight big bosses.
My gear is exactly like the guide, still missing the dmg corruption on kaoms heart and +2 proj helmet, but all of my jewels are better than the ones on the guide's PoB aaand my damage SUCKS, i'm still leveling (75 atm), but I already got all damage nodes and cant kill a tier 13 map boss in less than 1 min.
How do I save this build?
EDIT: Went 2x Grelwood at the cost of almost 1k life and annointed Tribal fury. I have noticed a BIG dps and clearspeed boost, the build is playable now... I'm still not confortable with the damage output for a Aw8 Sirus fight tho.
I'm now testing some cluster jewels and leveling on t7 burials untill lvl 90, then i'll try to run Sirus.
EDIT 2: Level 85. The cluster jewels (thx to @realm9thfeb for the setup) managed to put this build back on track. Added a damage oriented watcher's eye instead of LGOH. Also added Tail Wind boots.
Just did a maze of minotaur with 100% quant and it was ok, facetanked the boss all the way and killed him reasonably fast.
Will spawn a Sirus tomorrow to test if this build can handle him.
No problem man :D
Luckily I also take a look at your character and learned that I do not need to keep thief torment ring, dropped that for a pair of two-stone ring which pack more resistance and life, that will allow me to upgrade viridian jewel with +7% maximum life. I have gained 1k life without losing any damage for that :D
Awesome man, I'll now change immortal call for vaal molten shell, since Sirus doesnt have much follow up dmg, he focuses on big hits, and I think molten shell is better for those kinds of situation.
And since i'll be using this build on sirus, I'll be swaping the unstopable ascendancy to unrelenting.
Also thinking of dropping all nodes above retribution and going for another cluster jewel setup. Lets keep goin!!
Swapping for unrelenting is a smart move, since this build doesn't really require movement speed bonus when he can just whirling blade the entire map, this gives every endurance charge +1 additional dmg reduction and 4% chaos resistance, and with unrelenting in effect, immortal call becomes extra and wasted, it is good to swap for vaal molten shell, this gives 2 skills: auto cast on molten shell with cast with damage taken support, and active skill of vaal molten shell that reserve huge damage reduction from sirus slam, just stand infront of boss and activate vaal molten shell and you will have at least 9 seconds to face tank till they die or you whirling blade away, regain another charge and do it again :P
Last edited by realm9thfeb#3097 on Apr 2, 2020, 10:14:32 PM
I'm also in the process of melting the atlas with this stellar build but I have 2 questions:
1. I can be easily destroyed with poison. Usually from those bastard spitters that spawn while being invaded by the hunter. How are you guys dealing with that?
2. Has anyone tested swapping EDWA for Awakened added fire damage?
I'm also in the process of melting the atlas with this stellar build but I have 2 questions:
1. I can be easily destroyed with poison. Usually from those bastard spitters that spawn while being invaded by the hunter. How are you guys dealing with that?
2. Has anyone tested swapping EDWA for Awakened added fire damage?
I have problem with poison too and all my resistance are capped except chaos resistance, guess that's the reason from vulnerable to poison?
Aerodynamics: Allow you to drop 2 skill points from fury bolts and +10% projectile dmg, you gain pierce! all meat balls hit +1 potential target, improve clear speed, extra hit convert to instant life
Force Multiplier: needless to say, double damage!
Strike Leader: more tank, more damage, +2 melee strike range
If you are holding shield, take strike leader, if you are double wielding, replace strike leader with Martial Prowess, Calamitous or many others,
Large cluster jewel with fire damage has some nice mods on it. It also boosts every aspect of our damage, melee hit, projectile hit, aura and immolate.
Doryani's Lesson: 0.2% elemental damage leech, don't have to branch to that far node anymore
Master of fire: -10% fire resistance around you
Cremator: Corpse removal, no more accidental detonating corpse lockbox deaths or barneth appearing during a beyond map while you're surrounded by mobs
If you can fish some jewel sockets on the large cluster,
one or two of these and we fix our chaos res problem. You can also get the poison immunity from the small cluster, which lets us use a different minor god in the pantheon.
Last edited by Azureheaven333#1619 on Apr 4, 2020, 12:54:11 PM
Any clue what would be the best Watcher's Eye option for DPS? My gear is almost fully endgame and i would like to get an Eye if the DPS output is good. Ty in advance :)
Aerodynamics: Allow you to drop 2 skill points from fury bolts and +10% projectile dmg, you gain pierce! all meat balls hit +1 potential target, improve clear speed, extra hit convert to instant life
Force Multiplier: needless to say, double damage!
Strike Leader: more tank, more damage, +2 melee strike range
If you are holding shield, take strike leader, if you are double wielding, replace strike leader with Martial Prowess, Calamitous or many others,
Aerodynamics: Allow you to drop 2 skill points from fury bolts and +10% projectile dmg, you gain pierce! all meat balls hit +1 potential target, improve clear speed, extra hit convert to instant life
Force Multiplier: needless to say, double damage!
Strike Leader: more tank, more damage, +2 melee strike range
If you are holding shield, take strike leader, if you are double wielding, replace strike leader with Martial Prowess, Calamitous or many others,
Aerodynamics: Allow you to drop 2 skill points from fury bolts and +10% projectile dmg, you gain pierce! all meat balls hit +1 potential target, improve clear speed, extra hit convert to instant life
Force Multiplier: needless to say, double damage!
Strike Leader: more tank, more damage, +2 melee strike range
If you are holding shield, take strike leader, if you are double wielding, replace strike leader with Martial Prowess, Calamitous or many others,
Does Aerodynamics really works with MS? Are you try it ?
I ask because MS projectiles don't hit mobs directly , balls targeting ground.
Yes. the meatball does pierce.
I asking that because i don't clearly understand how it suppose to work? Projectiles doesn't hit enemies to penetrate them. And wiki says "Piercing, forking and chaining projectiles: Molten Strike projectiles cannot chain, pierce or fork, since they are ground-targeted." BTW: i don`t trust the tooltip :)
I think you are right, tooltip is BS and misleading, I tested and learnt that molten strike projectile hit the ground to explode and become aoe damage, so it does not require pierce at all.