[3.4] Delve: Guide to fractured walls
Thanks a ton!
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OP should update how it cannot be path 7 in the example due to it being in an adjacent square. For hidden paths the wall takes up it's own square in the grid, thus every hidden node must be a minimum of 2 grid squares away
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Good Guide, keep this Bumped.
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I'll be right honest, im stumped with the explanation that makes very little to no sense to me right now. I have a breach, and every node near it is a dead end specially using the rule about dead ends. The one wonky path doesnt even connect at all to the breach, it was just a random single room. It just doesn't fit any of the 'rules' given.
So right now i think this guide is pretty muddy. |
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" The rules used to work but I too have the impression it is not the case anymore |
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" try to logout and log back in. sometimes i didn't find a wall somewhere bcos something happened to the visual generation of that wall. after i logged out and back in i could see the wall and blow it up. happened 2 times for me. |
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Interesting Guide I will revisit if and when I find Sulphite.
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https://imgur.com/a/7UObY72
Been trying with this one for like 2h now cant seems to find it? any suggestion? |
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Ok this drives me realy nuts and make me pull out mu hair which i already don't have. Please can someone tell me where the "entrance": fractured wall is? Last edited by rbroelle1982#6859 on Dec 29, 2019, 10:36:53 AM
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