[3.4] Delve: Guide to fractured walls

You should add 'BiggestAL's picture above, b/c that's a good one, but good job on the guide, I've seen ppl complaining about this as well.
It so damn good to play an awesome game like this with a vivid community to help us on those that ends. Thanks mate!
FQFS - Always Learning
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truongan8102054 wrote:
Man. I gotta say that you're bad at explaining.


I disagree. Anyway, here's another bump.
How do i bump this? Very good and helpful guide.
Last edited by Mindelo#6821 on Sep 2, 2018, 11:56:35 AM
Nice, thank you man XD
https://imgur.com/94gc9vt Cannot find it.

Character: Preopdelve (im not sorry) ill split both if someone can.
Excellent guide, thanks!
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Mageofsin wrote:
https://imgur.com/94gc9vt Cannot find it.

Character: Preopdelve (im not sorry) ill split both if someone can.

The access to the left one of the two should be at that weapon thingy left from it.



One thing I'vew noticed so far about all of my walls/hidden spots: the access point was so far ALWAYS in the same biome. I'm not sure if I was lucky or not, but I will try to keep an eye on it. Maybe it's part of the mechanic.
I make dumb builds, therefore I am.
a standard player passing by dont mind me
Thank you so much!

btw, anyone who grew up with Google Maps only (the arrow pointing you in the direction) - will have a harder time reading street signs and directional clues (track and track turns). ;) RE:

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Remember that this node will eventually have a crawler running to it. This means the cart will lead out of the center checkpoint and towards the side of the map that goes in the right direction.



PS: Back in the days, any kind of logistics/delivery driver without GPS, Google Maps, Cell Phones. Respect. My dad was one.
Last edited by RPGNoobANKA#0714 on Sep 2, 2018, 1:12:51 PM

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