Path of Exile: Delve Patch Notes
" They didn't nerf enough. |
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" Lmao, how miserable your life to answer everyone on this thread. Last edited by DoctorRNG#4046 on Aug 29, 2018, 12:56:42 AM
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agreed
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Can't wait to play the new patch soon!
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" I've only responded to three people. Also, your english sucks. Last edited by InventorOfTrees#2169 on Aug 29, 2018, 1:14:50 AM
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is ARC TRAP still viable?
"Some things that slumber should never be awoken."
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" So the whole tree now has 21% spell block, realistic caster build can afford 2 block clusters at best. 10-17% spell block, oh thank you, that's a great change, very logical design. Last edited by SomethingWonderful#6156 on Aug 29, 2018, 2:21:56 AM
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So assassin wont get that virulence shit? Kewl...thats kewl...Why exactly? Why do we have two changes that basicaly force us to play certain classes when using some skills?
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" Sure it sucks, its not my native language. You know what also sucks? Being such triggered kid as you lol. |
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" No, it's not what it needed. It now means that every single existing Chin Sol Deadeye is still relatively fine, while everyone else who was closer to borderline is now drowned. It's kinda funny that all these non-theorycrafters go "Oh noes, elemental conversion exists? NERF IT!" The biggest stand-out problem was, in fact, that Chin Sol offers 100% MORE close-range damage at no penalty: for every other skill, the penalty is that Chin Sol is rather poor base damage... A downside that was utterly ignored by Elemental Hit. This is also why Quill Rain WASN'T the meta for it: Quill Rain's upside (3.0 APS) is mitigated by that "40% less arrow damage." That penalty APPLIES to Elemental Hit, making it only equivalent to a 1.8 APS weapon with no penalty... Which is WELL below the effective 2.86 APS equivalent that Chin Sol can get. (1.43 APS, but doubled due to its bonus. The base damage of ANY bow is a drop in the bucket for Elemental Hit) So before, we had:
NOW we have:
(figures are drawn from a handful of example builds on the Incursion ladder) So the "solution" STILL leaves the OP combination still in the multi-million range, while those who tried to play it DIFFERENTLY have a dumpstered DPS. It's now worse than had they just went for tri-elemental, which requires NO real investment at all by comparison; freeing up two jewel sockets, either an amulet socket (or the stretch to reach AoF) along with the cost of converting damage AoF misses. (e.g, no need to use a gem or Pyre, or CotB) Like, that nerf was decided by people with zero theorycrafting experience with the skill, if at all. Which isn't much of a surprising; it comes across as the "whiny Reddit crowd" that was listened to. A PROPER balance would've simultaneously found a way to IMPROVE the DPS of non-AoF Ele Hit (which sucks) while preserving those not abusing it to the maximum. I'd already outlined in another thread what changes were needed:
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster Last edited by ACGIFT#1167 on Aug 29, 2018, 1:28:53 AM
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