Delve? Worrisome

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TheLockedGuy wrote:
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heedkid wrote:
I can't understand. OP wants solo ladder to track him when he is in party? What the point, lol?


Uhh no. I want to be able to get solo credit after I played with my friends. Without having to create a new char. Or possible running 50 rooms sideways. Or do you not understand how delve works? And that isn't even my main complaint. If that was the only problem with Delve I wouldn't have even bothered making the thread.


Ok. Here my feedback for your feedback point by point.
Can agree about flicker strike, it's probably rekt. I played charged dash for entire Incursion and can already see a few easy workarounds to manipulate crawler speed and be cool with it.
No limit on darkness is good - everyone will be under the same rules without regen builds or slayers being the only viable way to explore mines.
Playing around player light radius not only makes no sense from league lore but also forces everyone to get stat which is useless outside. Instead they tied every stat which corresponds to exploration to crawler upgrades which are universal for any build - good design.
I still can't wrap my mind around your next point. How else they should prevent party carrying? How game should determine that you were MVP? How can solo player trust ladder if it will work any other way than how GGG described it? 1 delve after partying is bullcrap, 10 sideways is really good way to prove your capabilities. Also if i'm not mistaken you can choose previous checkpoints and go different way.
And final point is completely incomprehensible to me. That's how this game worked for past 7 years. Roll a char, hit a wall, repeat. I personally have 3 characters in mind to try in next league and i'm very curious how different will be my delve progression.
Last edited by heedkid#6333 on Aug 22, 2018, 4:03:41 PM
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heedkid wrote:
I still can't wrap my mind around your next point. How else they should prevent party carrying? How game should determine that you were MVP? How can solo player trust ladder if it will work any other way than how GGG described it? 1 delve after partying is bullcrap, 10 sideways is really good way to prove your capabilities. Also if i'm not mistaken you can choose previous checkpoints and go different way.


I'll have to disagree here. What if by chance the easiest possible delve is the first one you get while going down. Why does a solo player get it his credit his first dive. When someone who did it with a friend first time now has to go sideways X times to get the same amount of credit? Makes no sense to me.

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heedkid wrote:
And final point is completely incomprehensible to me. That's how this game worked for past 7 years. Roll a char, hit a wall, repeat. I personally have 3 characters in mind to try in next league and i'm very curious how different will be my delve progression.


The point is pretty much the same as the last. If it takes X times to go sideways to get solo credit. X times may not be worth the effort. And creating a new char exactly the same to get solo credit may be faster. As it states the player has to do certain things in order to get credit after the fact. I don't get the extra testing after the first solo room. It seems to be for no reason to me.

My biggest complaint is that the random Delve is set in stone. And some players will get easier Delve's than others. Yet a huge ranking system is placed around that. I am thinking that it won't be accurate at all. And RNG will have a huge factor. Where simply having it reset-able/changeable would fix all that.

While I don't really care to much about the rank. I dislike the static random delve each player is stuck with. If it is random it should be reset-able in my book. And I am sure people who actually care about ranking will complain much louder after the release. Just saying.
Last edited by TheLockedGuy#0038 on Aug 22, 2018, 4:23:53 PM
If it would be resetable everyone will just reset it till easiest possible delve will appear. Which is time sink, a stupid one. And currently you can take sidestep in mine and try delve again which is basically time sink too but you actually play and farm by doing this and not just recreate isntance and logout after checking biome.
Maybe... But don't you need a resource to delve? Guess I could be wrong here. Anyways resetting could have a cost to prevent that. Meaning only the top % of players would do it anyways.

And I don't see why going sideways shouldn't count as a solo proof on the first go either. Hell if it did I think it would make for a whole lot less complaining.

Edit: Honestly if they don't want it reset-able. I don't think they should have a ranking system around it. Which would be fine in my book.
Last edited by TheLockedGuy#0038 on Aug 22, 2018, 5:02:30 PM
I can see how it can be annoying for players which switch between solo and party frequently. 1 delve can be an easy one, you even have two sides to try and get rank, so it's heavily rely on luck. For me 10 delves sounds okay, 5 probably would be fine too.
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heedkid wrote:
I can see how it can be annoying for players which switch between solo and party frequently. 1 delve can be an easy one, you even have two sides to try and get rank, so it's heavily rely on luck. For me 10 delves sounds okay, 5 probably would be fine too.


Not to be a dick or anything. But I don't see why solo'ing doesn't count until you do 5/10 on each level than. As you can get lucky, or super unlucky with your first one down. It seems odd to me you would favor one way over the other. As it is all luck anyways.

Meaning the two of same char with the exact same gear played by the same player. Might get to different delve levels because of this. Sure maybe you can back track enough to even this out... But it doesn't seem be the smart way to implement it to me.

I'm of the opinion that a static random delve path has more flaws than being able to reset it. Especially when you try to rank it.
Last edited by TheLockedGuy#0038 on Aug 22, 2018, 8:08:57 PM
I might have missed it but is there a link to this additional Delve info you guys are debating? I didn't see any links in this post and I hate trying to find shit on reddit (I looked but can't find Chris' post mentioned above). I think I've missed something important.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
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Phaeded wrote:
I might have missed it but is there a link to this additional Delve info you guys are debating? I didn't see any links in this post and I hate trying to find shit on reddit (I looked but can't find Chris' post mentioned above). I think I've missed something important.
You can get most of the info from the FAQ. And the FAQ has a link for the solo ranking changes in it. If that's what your asking. Also I think the guy who quoted Chris is wrong about everything so just ignore him.
Last edited by TheLockedGuy#0038 on Aug 23, 2018, 1:07:50 AM
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RPGlitch wrote:
Yeah. I also happen to read the long thread about why they did that change. A lot of people gave their feedback about the solo delves. And their feedback was more important then yours.
Really. What are you three? Your definitely in the wrong place.

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RPGlitch wrote:
I'm telling you a way to be smart about your feedback. If you want to be stupid. It's not my problem.
Stupid is stupid does? What is stupid here? The person telling someone they are giving feedback in the wrong place. Ironically in the feedback forums. And the person who doesn't seem to understand what giving feedback means? Or the guy giving feedback in the correct location. Hmmm I wonder...

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RPGlitch wrote:
The cart is stopped when you explore side-zones with flares. It's in the launch video. I don't need to guess when I have two eyes.
Sorry but where is this info? Oh right no where. Go re-watch the launch video. That guy is using Flares in an already lit tunnel. Where he is going back to explore side area's. You know like one of the things they said you could do. Your just wrong all the time aren't you?

FYI when you are going back to do side areas. You are not doing a delve. The delve is already done. If you do a side area during a delve. Well lol you'll be sorry. Don't say I didn't warn you.

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RPGlitch wrote:
The reason I mentioned the crawler speed was because you kept saying delves were like the lab escort. That's not how the lab escort works. The lab escort moves slowly and is not based on the character's speed. It can't reach 300% movement speed and it doesn't slow down its speed if you are behind it. You are wrong on delves. If you can't admit you are wrong, that's fine too. I don't care.
Sigh, do I have to quote the FAQ for you?

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The GGG FAQ wrote:
What is the maximum speed of the Crawler?
The base speed is proportional to your run speed. For example. if you use a Quicksilver Flask, that speed increases. The Crawler can also move faster than your run speed if you get in front of it via movement skills. All of this is really not important because the monsters are hard enough that the challenge is not being left behind. You're not escorting the Crawler, it's escorting you.
Yah hmm... 300%. You don't say... It seems you don't even understand 1% of the delve. And continue to stand by your made up crap. I guess you really don't understand what it means to be a challenge to NOT be left behind. And you think I'm the one who can't admit when I wrong? Funny as hell. At least I can watch the video and tell whats going on.

I 100% bet you that flares don't stop the Crawler. [Removed by Support]
Last edited by Ben_GGG#0000 on Aug 23, 2018, 2:16:04 AM
Delves are random? I must have missed something. Thought they had set checkpoints and you could choose a direction... So if down was too hard, you could choose and easier start point less deep and go sideways instead? Eh guess i'll find out at launch


Infinite sideways, but deep is difficulty means when you hit a max depth, you can still delve as much as you want sideways at that difficulty level.
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Are you able to backtrack with the Crawler?
You can go on any Delve connected to a node that you have completed before. It transports you and the Crawler to that location.

So Yeah, delve is node to node, and you can choose any path to run connected to a node you already unlocked. Not random.



Infinite stacks of darkness. This is required. Otherwise I'm sorry crazy high regeneration builds would be able to go so much farther away and depending on that stack would be able to out regen the degen. The Darkness HAS to kill you.
--That being said... Flares. Unless I missed something flares erases all stacks on you instantly, so wisely using flares and having enough of them will let you explore farther. Leaving the light of the flare starts you over at 1 stack again and it starts stacking up.



Kinda hit or miss on base speed of crawler. Wow ok rereading that, delve might end up being annoying.If you have a high base speed movement character it will make keeping up with the crawler way harder. Oh god and I was thinking raider... this could be fun.

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