Incursion Unique Item and Challenge Statistics

Feelsgoodman being at the top 2 %, considering that i had my challs ready 2 weeks ago and i started on week 3 of the league... feelsgoodman. First league i took seriously (normally a standard player)... and did so well. Dunno why ppl say "std lul"... i should start saying "league lul" haha.

As for the items... yeah ppl just parroting builds from streamers, with 0 originality or thought process of their own. Overused mf items and that's about it xD
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
98% Casuls.
Really says something when only 2% of the players are exploring all the content the game has to offer.
Then think about how many of those 2% just paid someone else currency to get them some of those challenges.


Sad as usual.
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Lirisimah wrote:
Really says something when only 2% of the players are exploring all the content the game has to offer.
Then think about how many of those 2% just paid someone else currency to get them some of those challenges.


Sad as usual.


What are you babbling about? Doing challenges and clearing the content has nothing to do with each other. I cleared uber elder, farmed some Shapers and cleared whole atlas, Isn't this the content? Boring RNG layered challenges with bad reward systems aren't appealing to me, so why would i bother doing them? 90% challenges are just plain boring grindfest with shitty to non rewards. I enjoy playing the game, but i don't enjoy running 10h a day quarry so i could luckily spawn corrupted gem room and then luckily get right corruption... those are not "challenge" it's just a plain luck, nothing else. Killing uber elder is challenge, getting triple rng gated corruption is not.
time to introduce some new mf items
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BrendanW wrote:
so many people crying about mf stop worrying about how other people play the game.

It's a multiplayer game with the enforced trade.

My problem with IIQ is that unless you have 100+ (including map mods) you won't even be able to sustain your T10+ map stash, even if you can do all mods or are willing to bother trading away those ele reflect maps (I can do ele reflect maps if I take it slowly, but incursions with their insane mob density, architects way tougher than map bosses and hard time pressure are off limits).

I want to run endgame content, but you just have to farm to buy access to it - and when you do you have a negative profit. Rewards for doing harder maps is simply non-existent. Loot? Currency is the same everywhere, and good gear is extremely rare, buying it is just more reliable. Experience? With 10% XP loss on death, I gave up all hope to level up and accepted that 94 is my limit (my build can't kill everything off-screen, and instant death with 8k MHP just happens). Endgame bossing? They are way too different from the other game. It basically requires specialized character, I'd better buy carry service when I need them for completion. Also, summoners have own problems there. First, I just don't want to bother switching gear and spectres, especially spectres with their absurd limitations and the major difference between gem color needed for anti-boss and clear speed ones. Second, spectres and golems are just A-class eye cancer stuff, and it is very difficult to see bosses one-shot-kill attacks when whole screen is on fire. Also, a lot of challenges (especially kill X when Y type) are just technically impossible for summoners who can't control their damage by design.

So I am mostly just aimlessly running T8-12 maps since I have a decent stock of them and they have the most comfortable difficulty.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
Last edited by Oblitus on Jul 31, 2018, 7:54:43 AM
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Uniques by Item Slot

Amulets
Bisco's Collar


Rings
Ventor's Gamble


Belt
Bisco's Leash



Gloves
Sadima's Touch



Boots
Goldwyrm

Last edited by bjornharx on Jul 31, 2018, 8:01:05 AM
MF gear first in every slot, unsurprisingly.
Its funny how a couple of years ago GGG nerfed MF and Item quantity, now it seem we are back to square 1 lol

Well they say that history tend to repeat itself lol ;)
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Lirisimah wrote:
Really says something when only 2% of the players are exploring all the content the game has to offer.
Then think about how many of those 2% just paid someone else currency to get them some of those challenges.


Sad as usual.


I would not call that sad, only 2% of the people had the time to keep doing the same thing over and over again, hoping that the dice will roll in their favor.

Not all are interested in doing them, or have the time doing them. If they were to make a statistic about how many people had their shaper and heck, even uber elder kills, I would bet that the number would be a lot higher then 2%.

How many do you think were willing to just sit there and keep farming for a chance at the atziri room in the temple? Or keep doing the same maps over and over again, getting temple over and over again, hoping for a lapidary lens that will give them that perfect corrupt that finishes their challenge?
Last edited by Nosferat on Jul 31, 2018, 9:01:07 AM

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