Incursion Unique Item and Challenge Statistics

I really hope GGG is noticing how many players are using same items just to have MF maxed out. They like more to have a character that can run fast burial chambers low tier map, than a character capable of doing all the endgame content.
Would it not be much better to get rid of the MF stats and give a little higher droprate to all? Sure each player can do as he wants and if someone is happy with a buriaal chambers runner and much MF, he should be glad to have his fun. But in the greater content I would say, this is not well done.
I don´t want to have best rare items falling every second, but there should be some stats that each item should have and to get any item without this, it is garbage.
As long CI is no longer a used way, because hard nerf at ES, there should be more life to get, even without biggest luck or by trade. Or make the monster damage balanced, so no one shot can be done, like not having a monster damage with xxx damage, but with takes % damage to the player and no 100% is possible.
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Last edited by bjornharx on Oct 16, 2019, 5:37:04 PM
Higher maps should have higher risk and higher reward instead of running T3 all league...
Yes, but players are always going to find the streamlined way to maximize efficiency.

Maybe the higher-tier maps should have their drop rates changed.
Last edited by brgillespie on Jul 31, 2018, 11:27:13 AM
Shocking, Shimmerons weren't the 1st ones on the list.
xoph blood, call of the brotherhood, pyre,

definitely not for elemental hit
I have only been playing the game a few months and I still struggle getting currency to get the better gear.

The most successful build I have is a Arc Totem build, but tier 9 maps are like the highest I can do without dying too much. The character is only 87 and can't get the last bits of gear needed, due to costs.

I have tried a few other builds, following various guides out there, but still not a lot of luck. I enjoy the game, I don't enjoy having to keep regaining exp for a level over and over again.
I didn't have much for IIQ equipment this league on any of my characters and probably have 40 ex worth of stuff in incursion right now. Maybe more than that because I just stop caring about trading after a certain point. I never made an mf character simply because I never felt the need to. I know I would have made more currency had I made an MF character based on the amount of time I spent, but I never had the necessity for it.

I will say the challenge rewards were pretty weak this league.
Last edited by Swarm666 on Jul 31, 2018, 12:35:35 PM
I studied statistics & can tell you this: the content/reward doesn't match the time investment of the player. Furthermore, the bell curve of the chart is not even there... but even without it anything bellow <5% by default would be a complete fail. For example, in academy such results would make the content irrelevant & if that would be a business chart you would lose your job. Thus, some really big changes need to be made in the future.


Not all MF is done in t3 maps, i used these in t16 maps...
Life will be technically better Soon TM

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