Found a funny thing with delve. You can craft lightning damage AND elemental damage on the belt.
With the following setup,
I'm still res capped, got a global ~ +10% DPS boost, and get a nice 60 flat ES on boots which translates nearly into a 300ES gain (im now sitting at 7.5k ES with a low roll on the belt and on the ring).
The only downside is you have to sacrifice a skill point into a +30 STR unless you can find the same belt with +STR but it's almost impossible considering that fossile crafting +lightning often results in +lightning res which eats your last suffix slot.
From this combination there is 3 possibilites to get back your skill point :
- Keep crafting a belt till you get the 3 suffixes (STR, one +40% RES, elemental damage)
- Keep crafting a belt till you get 3 suffixes (STR, one +40% RES, lightning res) and then use annulment orb to remove the lightning res (yeah kinda random) and then craft STR from Tora
- Swap 2 jewels in the tree to have the following stats on each : 2 offensives stats (crit multi, lightning damage), +all elemental res, +STR
Anyway, the overall resulsts with a BIS craft would be +300ES, +10% DPS, still capped res. If you work around using a skill point instead I guess you go down to +9% DPS.
The fun thing is if you push the build to level 100 and keep using a Vertex, you don't care at all for the Strength skill point since you still have 6 free points. Celestial Punishment & Breath of Lightning costs exactly 6 skills points which results in a perfect skill tree. Final tree, Vertex build level 100 with crafted belt
you should go for scion jewel slot and use unnatural instinct if you push to 100
Yeah Guardians can be tough at times, but I think most builds have trouble with hard mods. I always get really cocky and try to facetank the guardians which doesn't work out some times haha. I can definitely tank mino most times though! I think guardians are harder than shaper with this build. Still yet to try Uber Elder, but that's gonna be hard regardless.
You're definitely right about that. No mod guardians are easier than shaper, bu when they attack twice as fast and do twice as much damage per hit, they get way harder than shaper. I'm in the same place as you with UberElder.
and every jewel slot has
- +% Total Energy Shield
- +3 Energy Shield Gained for Each Enemy Hit By Attacks
- % Crit multi of some sort.
- Each jewel cost 1c
Total Cost for T15 smooth mapping - 421c
Leveling process was a breeze, only done up to merc lab but it was also a breeze, facetank everything.
But is your term paper done?
1/3 The way there, got 2 more months to finish it though ;)
Check out www.RavenousEternalHunger.com for PoE inspired metal!
you should go for scion jewel slot and use unnatural instinct if you push to 100
Not a bad idea at all. I didn't think it was giving that much crit multi, thought is was mainly spell damage. Definitely something doable, plus it can be achieved at level 98 (or 99 is you pick a str node).
you should go for scion jewel slot and use unnatural instinct if you push to 100
Not a bad idea at all. I didn't think it was giving that much crit multi, thought is was mainly spell damage. Definitely something doable, plus it can be achieved at level 98 (or 99 is you pick a str node).
I did this setup for a bit - its defo the way to go. The 9% Movementspeed are also really nice.
POB has an bug with the jewel in that location though - in pob you get a 10Dex Node right beside harrier with the Jewel - thats not the case InGame.