[3.5] Occult ArcPoet - All Content | Millions+ DPS | ÜElder | Delve 1k+ | Videos

Hey Cyrix,

Using your build. Currently it's FANTASTIC. Really enjoying it, thanks for it a lot!

Got a question, why are you linking CWDT+phase run+arcane surge. You can't trigger arcane surge with it, can you?
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mantash wrote:
Hey Cyrix,

Using your build. Currently it's FANTASTIC. Really enjoying it, thanks for it a lot!

Got a question, why are you linking CWDT+phase run+arcane surge. You can't trigger arcane surge with it, can you?


Hey, :) Thank you very much! Its lovely that you enjoy the build!

Oh, that stuff doesnt need to be linked. Essentially what I am useing currently is a 2link cwdt + immortal call and a 4link arcane surge + phase run + inc druation + efficacy.

I just had the chest 6linked and dont want to break the links up - my 6link luck is the worst. T_T
Its a neat side effect that both efficacy and inc duration also benefit immortal call (since we have endurance charges from warlords mark) - but... yeah. Its not required at all. The entire chest is basically free to try things out that you would want to do.

I currently enjoy phaserun + Arcane Surge. Make sure your Phaserun is high enough in level to not get triggered by your Immortal Call - you want to cast it yourself.

1. The first neat thing about it is that with this new patch it is 'INSTANT' cast - meaning you can trigger it while you attack with frenzy or channel a spell or anything really. Basically you can use it whenever you want without interrupting whatever you are currently doing.
2. Phase run uses up Frenzy Charges to give skilleffects a 100% longer duration per charge. We have a crapton of Frenzy Charges. If you link it up with Arcane Surge it makes your Arcane Surge last aaaaaaages - since Arcane Surge also gives a 'SkillEffect'. What that means for us is that we have an permanently active Arcane Surge going on. Which is neat. :P



Here is the duration of it. ^^' It's kinda bonkers imo.
Still not sure about Indigon)
I've tested mana consumption for my char. I can spent 200 mana in 2 sec, this means that I can have only 2 stacks of Indigon buff, but I lose ES from Vertex(and ES from disc +1 lvl, and mana reservation grows, because of BM gem don't have +1 lvl with indigon).
Another option is level up frenzy, so mana cost grow up, but then I will be able cast only one frenzy taking mana, and wait for mana regen(it seems lead to two stacks anyway)...
Last edited by RawDamage#1722 on Sep 7, 2018, 4:59:23 PM
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RawDamage wrote:
Still not sure about Indigon)
I've tested mana consumption for my char. I can spent 200 mana in 2 sec, this means that I can have only 2 stacks of Indigon buff, but I lose ES and damage from Vertex.
Another option is level up frenzy, so mana cost grow up, but then I will be able cast only one frenzy taking mana, and wait for mana regen...


Yup. But as soon as you spent 200 Mana your next casts will get more expensive. Which means you will spend more Mana in less time and so and so on. Basically it ramps up.

Here is a calculator for how much you ramp:

https://alt0172.github.io/poe-indigon-calc/

If you want me to shoot your current characters PoB I can help you fill out the calculator.

About your Frenzy: And that's why you would want a Warlord's Mark on Hit Ring! :D
It will not only give you Life/ES Leech but also ManaLeech (actually the only unconditional source in the Game for it) - and ManaLeech is - as all Leech effecs - 20% of your Maximum Life/ES/Mana per second. So if you have around 1k Mana its 200 Mana per second you get back.
That and your baseline regeneration + arcane surge Regen + on hit stuff can actually sustain quite a bit of Indigon Stacks. Nothing crazy, granted. But around 5-8 Stacks are always possible. Which translates to a massive boost of damage for this build and its plenty More-Modifiers.

However - this stuff gets kinda complicated if you want to build around it etc so I usually recommed to run a Vertex or a rare helmet or whatever.

Its just so many moving parts between max-mana, spending Mana via Frenzy, Manarecovery, Leech, on hit curse items etc which all interact and are needed for this to work.

Then there is the thing that I have the SpiderAura and people usually have to build without it which affects this whole thing too- without the spideraura you have more mana available and you would want to use that for indigon etc. etc.
I made PoBs that you can just follow perfecty for one or the other thing - but its kinda hard to explain in its entirety to new people.

If you want to see people getting confused over it (and why I suddenly go for a long (expensive) frenzy chain) check the previous page ^^'.
Last edited by Cyrix1337#4098 on Sep 7, 2018, 5:17:23 PM
Thanks for reply. I forgot that Indogon increases mana costs)
Seems I really need to test it. Currently Indogon is not expensive, so I can test it(but I really dissapointent about ES lose)

P.S. I've got warlord ring and its awesome, packs explodes now from one cast)
P.P.S. From your preference, what is better Watcher's Eye or Indigon? Seems Watcher's Eye can give a lot of survivability.
Last edited by RawDamage#1722 on Sep 7, 2018, 5:32:13 PM
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RawDamage wrote:
Thanks for reply. I forgot that Indogon increases mana costs)
Seems I really need to test it. Currently Indogon is not expensive, so I can test it(but I really dissapointent with ES lose)

P.S. I've got warlord ring and its awesome, packs explodes now from one cast)


Yeah, its best to just test it out. The ES loss hurts, thats true. Vertex is just so cheap and efficient. I would consider switching over once you have more then 7k ES/going towards 8k.
It is an endgame option that needs the rest of the build to be setup correctly. ^^

Ah, you didnt have a curse on hit going on before? Haha ^^ Yeah, Profane Bloom is awesome for clearspeed; needs a curse to work though. Another Mechanic thats not superobvious I guess.

But really cool if stuff works out for you now! :)
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RawDamage wrote:

P.P.S. From your preference, what is better Watcher's Eye or Indigon? Seems Watcher's Eye can give a lot of survivability.


You mean in terms of investment? Definitly the Watcher's Eye is more important. I think I listed it as one of the Priority Items in the OP.

Indigon is not a build relevant Item for this Build. If you have to decide wether you want to buy an Watcher's Eye or an Indigon I would always go for the Watcher's Eye.
Yes I've performs very well without CoH, just only with CWDT+Warlord)
But now I can see, that I missed a lot of clear speed without warlord ring.
But frankly, clear speed is ok without it) I just hit and run, and all dies instantly)
Last edited by RawDamage#1722 on Sep 7, 2018, 5:43:33 PM
Since is 5g 1 red what gem to use ? Op
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Ending2018 wrote:
Since is 5g 1 red what gem to use ? Op

Literally does not matter. Go to Oriath and check which SupportGem has the highest ManaMultiplier.

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