[3.6] Immune HOWA Jugg | CI 15k+ es | Insane dps | Indestructible | Uber Elder video up

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ArisFuser wrote:
The big no-no for this build in my opinion is that enchanted ES stuff is going to be rarer and very expensive. Dense fossils and those crazy Hubris, Boots and Gloves are gone now too. Of course no Synthesis stuff for endgame.Immortal call makes us no longer Phys immune. Intelligence in gear is the way to go, I know, but CI gear is going to be crazy expensive for a build that was already not League starter.
Gear like this


is not longer remotely possible with Dense Fossil nerfs. Well, it may be some Mirrors worth in standard now...(sad, I don´t like standard).


.... I do like standard ! (as all daddy-casuals)
And I accept gifts :-)
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ArisFuser wrote:
The big no-no for this build in my opinion is that enchanted ES stuff is going to be rarer and very expensive. Dense fossils and those crazy Hubris, Boots and Gloves are gone now too. Of course no Synthesis stuff for endgame.Immortal call makes us no longer Phys immune. Intelligence in gear is the way to go, I know, but CI gear is going to be crazy expensive for a build that was already not League starter.
Gear like this


is not longer remotely possible with Dense Fossil nerfs. Well, it may be some Mirrors worth in standard now...(sad, I don´t like standard).

As i said before, this is not going to be a problem at all. From all es builds we will suffer the least, because we have crazy built in multipliers. Also we can go back to using death's door boots, perma 5 endurance charges with new immortal call will be a super strong combination (the cooldown is still 3 seconds afaik so it will be perma). Yes, there will be a bit less ES but honestly with good investment this build was broken anyway, so 1-1.5k less ES won't hurt us at all
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grizzly40 wrote:

As i said before, this is not going to be a problem at all. From all es builds we will suffer the least, because we have crazy built in multipliers. Also we can go back to using death's door boots, perma 5 endurance charges with new immortal call will be a super strong combination (the cooldown is still 3 seconds afaik so it will be perma). Yes, there will be a bit less ES but honestly with good investment this build was broken anyway, so 1-1.5k less ES won't hurt us at all


As a new player to PoE who started this build on PS4 in synthesis and had bad bad gear (6k ES, no 6link, bad jewels, bad bases, no helm enchant [dont exists on ps4 as seem to be no market of people running lab for enchant sells] ) and melted everything up to shaper before flashback started, I purchased ideal gear in flashback so when they merged on PS4 yesterday I combined gear and it was so stupid how good the build felt.

I look at the changes for gear, and what will be good is still way better than my previous jugg's gear who had no issues and would have been fine for shaper and such if I knew the fights well enough to not waste portals making mistakes.

Yes the build probably taking a significant hit, to were we may not be able to hold attack and melt everything ignoring mechanics anymore, but should still be strong.
The interesting part is going to be seeing what skills are playable with claws.

Are you guys still going Jugg?
livejamie
We had a good run boys, this build is no longer broken and I have my doubts if it is still viable.

Second-class poe gamer
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pr13st wrote:
We had a good run boys, this build is no longer broken and I have my doubts if it is still viable.



Not still viable ?
You sure ?


grizzly40 seems confident to ES loss won't be that much and offensive buffs seems nice (fortify, blade flurry, other?).
https://www.pathofexile.com/forum/view-thread/2513456


MS is gutted. BF got 20% less nerf (added damage effectiveness dropped by 20%, which is main source of dps in this build)
English is not my native. To grammar nazis, feel free to correct me, I appreciate any occasion for improvement
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Debonair1172 wrote:


Not still viable ?
You sure ?


grizzly40 seems confident to ES loss won't be that much and offensive buffs seems nice (fortify, blade flurry, other?).
https://www.pathofexile.com/forum/view-thread/2513456




That was before the patch notes, less damage and ball spread fuckery which will affect clear speed.
Second-class poe gamer
The build is definitely alive defensively, molten strike is dead though. I guess mapping will be much faster now, other skills like wild strike, spectral throw and (especially in my opinion) lightning strike will be better. Changes i have to make in the build guide are absolutely massive and don't expect them anytime soon :p
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neltisen wrote:
MS is gutted. BF got 20% less nerf (added damage effectiveness dropped by 20%, which is main source of dps in this build)


BF has less damage effectiveness but also has :
"Now has an attack speed multiplier of 160% (rather than 60% more attack speed)."
-> Still a nerf overall ?

But you are right, I did not see the MS because as a casu in standard I cannot afford the stuff for MS anyway.

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