Incursion League Area Stats
OMG temple of atzoatl - most dies - I never die there and only 4-5 dies in incursions because of bad mods....
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No Pain No Gain!!! | |
"That would be really interesting and I'm all for it! | |
Caer Blaidd in top 10? What?
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0.87 Deaths on average in The Feeding Trough in standard. Wow, must be a lot of cast on death builds.
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MF needs a rework. There used to be an opportunity cost to MF: your character was weak. As DPS has continued to inflate over time and get easier to come across, the downsides of going MF have all but vanished. At this point if you're not running MF you're doing yourself a massive disservice. The fact that the highest tiers of divination cards can be farmed in worthless T3 maps is also an issue, but I suspect it's ultimately MF -- being able to stack obscene IIQ and still have a strong character -- that's the core of the issue.
https://redd.it/p0hyul
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One of the biggest takeaways I see is that a lot of players are either just plain bad, or just don't know any better, since there's a LOT of time spent on really suboptimal farming strats. That means that they are grossly mistaken on what works, or are just trying to go for "safer" stuff 'cuz they're not thinking themselves good enough to farm better.
Beyond that, of course, some other obvious things show up, namely that some of the act bosses/mid-bosses are either overtuned or poorly-designed. I'd argue that Act VIII Doedre leans towards the former (those stacking debuffs get nasty quick; I'd recommend re-tuning so the stacks have "diminishing returns.") while Kitava is on the latter. (His ultimate fire breath gives no good indication that it's even a "Safe zone" attack, let alone where it is; Sin/Innocence should probably zip to it and actually give a voice indicator for the player to follow) Still, I have a number of legitimate questions, since my curiosity -IS- piqued by some things:
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" Top 10 in total, but not HC, which means it's mostly SC players dying. Which is a bit understandable; for a lot of players, this will be their first map experience with heavy damage thrown their way. " I do concur a lot with this. The speed meta is okay; to be honest most non-boring games have found that as the players "git gud," the speed meta is the only sustainable way to go. (see: Warframe vs. Destiny 2; the former is a speed meta, and the latter no one plays) But that there's not that much cost to going MF... While there's some ways you can gimp yourself (anyone who thinks that a Windripper is great for clearspeed is deluding themselves; there's like 5 different unique bows for a chaos or less that best it) even then it's not that costly, particularly when sticking on really lower-tier stuff. It's been part of an ongoing problem, also seen on the EXP side of the equation: GGG has been kinda punishing players a lot for trying to do the challenging content, rather than spam the zero-effort stuff. Shaper's Realm is equivalent to level 77.7 for in terms of being outside of the grace range for your EXP penalty, and every map below that is even worse. GGG -really- needs to realize that while their goal was to "slow down the race to 100" (that currently finishes in about 5 days each race/league) that this isn't actually helping since no one does T15+ stuff to level, they spam yellow or white maps instead. In that situation, they ought to remove all the weird "diminishing returns" and instead just go "y'know what? At level 99, all EXP gains are cut to be 90% less of what they would be otherwise." At least that'd be straightforward and not punish players who want to do something other than grind the same non-challenging stuff over and over. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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top tier opinions here from the last 2 posts.
i want to say POE has so much to offer and everyone can get something to play with. but still i would like to see a more "viable" red-string that goes from lvl 1 to Uber-Elder. And i like it, that the game is hard, u'll have to check the wiki sometimes for the bosses to know how to counter them, like cesspool with a curse removal or some chaos resis. or when u get to act 6 u may want to stack some fire resis first before u go out. Still "feeling" punished for doing harder stuff makes it a bit worse but i would not care much for that since most players would find that game to hard then and move back to diablo , right ? so let's keep them all equaliy happy for reasons. however i would like to have as a semi-ssf player (playing tradeleague but trying to get most of it on my on (kinda impossible most of the time tho..) i would like to have options to get my gear together and the stuff i need, even it is not that good but good enough to jump me from tier 5 to tier 7. i still struggle to deal with it, that when i do tier 1 - 7 maps it feels worse than farming little bit in ACT 10 ... i mean... gimme some progress please without having to chaos-recipe 24/7 or depending on good league/luck. Like in beastiary league, which was fantastic about that stuff, u could just go to the menagerie and craft something (sure it wasnt good designed, i think and it needs a lot of improvement but that was the right direction i believe) Also this is the first league i killed a shaper guardian and i made it from lvl 89 to 92 and still growing which is a huge step forward for me esp with a non-meta build. I still got kinda frustrated when i did some t14 and t15 and all i got was white ilvl84 items. which CAN be nice becuase endgame seems to be alla bout crafting it your own (which i prefer nowadays cuz drops cost only time to look at x).. ) but how to craft if the currencies seem to be that rare to craft. +++ master mission are to boring most of the time and take tooo long to actually get it going and craft some nice stuff that may carry you some levels until u wanna change them. nah its better to farm chaos and buy the stuff. so it would be nice to have some options. Other than that, i can't realy understand why ppl would farm weeks over and over the same map but do if u like. Stay sane Exile ! :) Great Game, Thank you |
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it seems that where ever the doctor card is the map meta will go so maybe put it in a harder tier map or another thought would be to make it a random drop in only t12 or higher non - shaped red maps to make it "reward" people for harder content and natural progression rather then a brainless safe farm. im fine with mf builds being in the game if you were to nerf it, you would first have to make it possible to play a mf culler which isnt possible to play with the current clearspeed level ( my top 3 fav spec rest in peace) that has been in place since the strand vaal skill meta | |
Made me laugh so hard ^^
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