Incursion League Area Stats
" Very true, although "half the playerbase" is obviously a gross overexaggeration :p Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
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headhunter farming... i thought this way to win the game is a optional one.
also, hordes of players following streamer advices ... i urgently need sheep pets to celebrate this!!! age and treachery will triumph over youth and skill!
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" Not gonna work, anyone who wants to get HH will still farm one or two maps like before, just because of the currency and map sustaining. It only make the life worse for them. " Remove MF and it will be instantly replaced with speed-clear meta. Ckearspeed = ItemQuantity. Players will run the same builds as before but balance will turn even deeper to the low-tier maps. |
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Xbox stats please? Or are we some kind of worse community that do not deserve stats of that kind?
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" implying the real poe players use steam dafuq |
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" This. " There's too many garbage prophecies like this at the end-game stage. The Lost Maps is particularly useless and pops up waaay too often. Some of them are simply useless while some are both useless AND hard to trigger to make room for a new prophecy. Some dishonorable mentions: -Smothering Tendrils (makes magic map) - Maps are run rare at end game. -The Hardened Armour (armour quality) - Scraps are abundant at end game. -The Sharpened Blade (weapon quality) - See above ^ -Lasting Impressions (15 wisdom scrolls) - ^ -Forceful Exorcism (spirit revives after possessed kill) - Mobs die too quickly for possessions to happen so this is a pain to trigger without spoiling the flow of maps (bit like beast catching). If you do happen to get a possessed kill the spirit is insta killed anyway meaning the reward for completing the prophecy is a pathetic ghost kill. (Maybe improve the drops of ghost related kills) -Kalandra's Craft (4 identical rares drop) - The best you can do with this is to vendor 3 of them for 1 alc. Not even worth the inventory space if it's anything but rings/amulets; which it rarely is. The stats probably say people are using these... but that's simply because it's cheaper to remove them via triggering than it is to seal and discard. The prophecy system needs another overhaul. I mean why do we need that stupid cumbersome pop-up in the middle of the screen everytime a prophecy triggers :rollseyes: --------------- THE MOOCH --------------
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" Glacial Hammer ftw ;) |
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" I can weirdly understand why some ppl would do that... I mean, the point of PoE isn't to play but to build, so you've basically got the choice between farming red tier map to lvl up or farming burial for currency. Anyway you'll end up doing something boring to make your build progress, so why not that? Personnaly, I think the best part of PoE is Engame bosses such as the Elder/Shaper/Atziri/Izaro. The problem is, that you have to farm (again) to get the required fragmets/influence, so... Burial farming isn't fun, but is it really worse than farming something else or coin-flipping? |
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" Those two ones can be useful if you use chaos recipe in order to get the unid+20q recipe I agree there are too many bad prophecies. But "the lost maps" is the one that triggers me every time I get it. |
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" Yeah understood. Personally, I've found adding the 20% to be not worth the time invested. I did find uses for them on unique gears destined for corruption... but when you have 500+ scraps/whetstone in your stash it's really quite unnecessary. --------------- THE MOOCH --------------
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