Kay's Summoner Memorial Page | New Guide is linked inside!
" Yes you're right. I made a completely mistake! 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella on Mar 6, 2020, 12:26:42 PM
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" You'll get 2 spectres from Act 3 to Act 8 (1 from gem, 1 from passive tree). Around Act 9 you can get 3 spectres (2 from gem, 1 from passive tree). You can craft a cheap +1 minion gem helmet for Acts. After this you need level 25 gem (3 spectre from gem) and +1 spectre delve body armour. To get level 25 gem: 1. level 21 gem 2. +2 unnatural strength ascendancy 3. +1 boots 4. +1 amulet 5. +1 wand 6. +2 wand Delve body comes from zone with 'area contains minion or aura items'. It is completely random if you get body armour or no body armour. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella on Mar 6, 2020, 12:26:20 PM
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" Easy to do! Just need legion scarab on standard (and luck to spawn Maraketh). Can test it on day 1. " I'm really interested in the big Karui monster with the big axe. In legion league, they were able to kill my EVF with 150k+ hp. I think they were physical with big bleed. I'm not sure about its monster name because it always has a unique name when I fight it. But a lot of monsters have slow cast time or long cooldown or both. So '350 new spectres' might not be useful anyway. I have always wanted to try flame blast spectre, but they can't be used: https://poedb.tw/us/mon.php?n=Flaric+Synthete 3s cast, 10c cooldown. :( 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella on Mar 6, 2020, 12:41:59 PM
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Woooh 350 including the new guardian influence mobs!
If I remember correctly Baran has some mobs who fire a white/blue beam and an aoe that hurts the most. Did some research and their name is "Baranite Thaumaturge". https://poedb.tw/us/mon.php?n=Baranite+Thaumaturge I think I might try them IF they'll be part of the new spectre-able set. GeometrySpell Deals 2338 to 7014 Lightning Damage Cast Time: 1 Second MonsterProjectileSpell Deals 1315 to 3945 Lightning Damage Cast Time: 1.33 Second They might have too big skill variety that lowers their damage output tho. Edit: found also a video showing their damage against really good geared players: https://www.youtube.com/watch?v=dg6hfYCvcNo Last edited by kjanos89 on Mar 6, 2020, 1:06:20 PM
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Finally got decent gears,feels pretty good build.
HH is pure fun for mapping. Last edited by Korpivaellus on Mar 7, 2020, 1:02:30 PM
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@kay
what do you think about for left slot? It will be the new unique from supporter |
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" It's really interesting. I think it is actually a very good defensive ring. If you put in Temporal Chains, Skitters become a free TC/blasphemy aura! And because Skitters run around they will put the curse on monsters that are far away, so it could be a protection against ranged hits and offscreen ranged hits like Maraketh archer or Blight metamorph. I'll try to remember to test it. Hopefully it's cheap/common. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 | |
" I'm not sure they will be good spectres. A lot of monsters hit really hard but have long cast time and long cooldowns. We notice them in game because they one-shot us, but a good spectre needs fast casting/fast attacking and no cooldown. Their AI script is: " MonsterProjectile is the lightning ball and EffectDriven is the beam. So EmptyAction is the GTAOE. " This is like the 'channeling' part of the GeometrySpell. " This means it takes another 1 second after the casting before damage hits. So, it's like this: Baranite Thaumaturge sees player. Baranite Thaumaturge touches ground and casts EmptyActionSpell (Lightning effect under player). 3 seconds later Baranite Thaumaturge stops casting. 1 second after that GeometrySpell hits. Baranite Thaumaturge waits 12 seconds to use it again. It takes 4 seconds from the start of the cast to when spell does damage. Super slow cast time + minion AI = bad times. Their projectile is much worse than Slave Driver. Even the GTAOE is worse if you consider the damage and cast time. MonsterProjectileSpell Deals 1315 to 3945 Lightning Damage Cast Time: 1.33 Second and GeometrySpell Deals 2338 to 7014 Lightning Damage Cast Time: 1 Second vs SlavedriverFlameWhip Deals 1461 to 4384 Lightning Damage Cast Time: 0.5 Second -- EDIT: Templar War Maiden might be really good. It uses Magma Orb without cooldown (most monsters have 3s cooldown on magma orb). https://poedb.tw/us/mon.php?n=Templar+War+Maiden Use them in Pledge of Hands to spam magma orbs. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella on Mar 7, 2020, 11:11:00 PM
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I've been looking through Blight monsters for potential recycling material, and found these two guys:
Blighted Arcmage, spams Arc with no cd and <1s cast time https://poedb.tw/us/mon.php?n=Blighted+Arcmage Blighted Cultist, spams Freezing Pulse https://poedb.tw/us/mon.php?n=Blighted+Cultist On paper these still seem worse than SD, but then again, maybe they'd be decent for clear due to hitting more enemies at a time? | |
Delirium mobs don't leave corpses.
I assume Raise Spider needs corpses to work, thus the previous worm shenanigans. |