Kay's Summoner Memorial Page | New Guide is linked inside!

"
Kereon wrote:
"
kayella wrote:


You have one last thing to craft.

You have multimod craft, but there is no spare for anything else.

So I suggest:

Clear the crafted mods.

Re-craft 10% life as ES.

This will give you one space for suffix.

Look for an influence suffix that you like from: https://poedb.tw/us/mod.php?cn=Body+Armour&an=int_armour

Buy a body with that mod and use Awakener Orb.

Use Awakener Orb on your Delve body armour. This will add that influence mod to your delve armour.


I suggest
Warlord: Gain an Endurance Charge every second if you've been Hit Recently





I'm pretty sure doing that will not keep other mods than the effect of offerings and Endurance charge generation, and would effectively ruin the item.

What I would do is remove crafts, craft the 10% max life as ES, then use an exalt to get a regular suffix (resist, stat,...)


Yes you're right. I made a completely mistake!
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Last edited by kayella on Mar 6, 2020, 12:26:42 PM
"
TheChosenOne_ wrote:
How many spectres we can use during act 1-10 and beginning of end game to start of red maps?


You'll get 2 spectres from Act 3 to Act 8 (1 from gem, 1 from passive tree). Around Act 9 you can get 3 spectres (2 from gem, 1 from passive tree). You can craft a cheap +1 minion gem helmet for Acts.

After this you need level 25 gem (3 spectre from gem) and +1 spectre delve body armour.

To get level 25 gem:
1. level 21 gem
2. +2 unnatural strength ascendancy
3. +1 boots
4. +1 amulet
5. +1 wand
6. +2 wand


Delve body comes from zone with 'area contains minion or aura items'. It is completely random if you get body armour or no body armour.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
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Last edited by kayella on Mar 6, 2020, 12:26:20 PM
"
Looks like Kay will have a lot of work with new spectres coming :)

Really hyped about it.

Reddit is discussing about Maraketh range boys. Whould be nice if you can test it asap. Probably new op spectres.


Easy to do!

Just need legion scarab on standard (and luck to spawn Maraketh). Can test it on day 1.


"
BA3YDADDY wrote:
Thx Kay for all the great information :)

Do you have Any new spectres you think Will be awesome in the Next patch? I really Hope That some melee spectres got buffed <3


I'm really interested in the big Karui monster with the big axe. In legion league, they were able to kill my EVF with 150k+ hp. I think they were physical with big bleed. I'm not sure about its monster name because it always has a unique name when I fight it.


But a lot of monsters have slow cast time or long cooldown or both. So '350 new spectres' might not be useful anyway. I have always wanted to try flame blast spectre, but they can't be used:

https://poedb.tw/us/mon.php?n=Flaric+Synthete

3s cast, 10c cooldown. :(
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Mar 6, 2020, 12:41:59 PM
Woooh 350 including the new guardian influence mobs!
If I remember correctly Baran has some mobs who fire a white/blue beam and an aoe that hurts the most.
Did some research and their name is "Baranite Thaumaturge".
https://poedb.tw/us/mon.php?n=Baranite+Thaumaturge
I think I might try them IF they'll be part of the new spectre-able set.

GeometrySpell
Deals 2338 to 7014 Lightning Damage Cast Time: 1 Second

MonsterProjectileSpell
Deals 1315 to 3945 Lightning Damage Cast Time: 1.33 Second

They might have too big skill variety that lowers their damage output tho.

Edit: found also a video showing their damage against really good geared players:

https://www.youtube.com/watch?v=dg6hfYCvcNo
Last edited by kjanos89 on Mar 6, 2020, 1:06:20 PM
Finally got decent gears,feels pretty good build.

HH is pure fun for mapping.
Last edited by Korpivaellus on Mar 7, 2020, 1:02:30 PM
@kay

what do you think about for left slot?

It will be the new unique from supporter
"
@kay

what do you think about for left slot?

It will be the new unique from supporter


It's really interesting. I think it is actually a very good defensive ring. If you put in Temporal Chains, Skitters become a free TC/blasphemy aura! And because Skitters run around they will put the curse on monsters that are far away, so it could be a protection against ranged hits and offscreen ranged hits like Maraketh archer or Blight metamorph.

I'll try to remember to test it. Hopefully it's cheap/common.


🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kjanos89 wrote:
Woooh 350 including the new guardian influence mobs!
If I remember correctly Baran has some mobs who fire a white/blue beam and an aoe that hurts the most.
Did some research and their name is "Baranite Thaumaturge".
https://poedb.tw/us/mon.php?n=Baranite+Thaumaturge
I think I might try them IF they'll be part of the new spectre-able set.

GeometrySpell
Deals 2338 to 7014 Lightning Damage Cast Time: 1 Second

MonsterProjectileSpell
Deals 1315 to 3945 Lightning Damage Cast Time: 1.33 Second

They might have too big skill variety that lowers their damage output tho.

Edit: found also a video showing their damage against really good geared players:

https://www.youtube.com/watch?v=dg6hfYCvcNo


I'm not sure they will be good spectres. A lot of monsters hit really hard but have long cast time and long cooldowns. We notice them in game because they one-shot us, but a good spectre needs fast casting/fast attacking and no cooldown.


Their AI script is:

"
MonsterProjectileSpell
EmptyActionSpell
EffectDrivenSpell


MonsterProjectile is the lightning ball and EffectDriven is the beam. So EmptyAction is the GTAOE.

"
EmptyActionSpell
EmptyActionSpellCrusaderMageguard
Cast Time: 3 Second
Cooldown Time: 12 Second


This is like the 'channeling' part of the GeometrySpell.

"
GeometrySpell
Deals 2338 to 7014 Lightning Damage
Cast Time: 1 Second


This means it takes another 1 second after the casting before damage hits.


So, it's like this:

Baranite Thaumaturge sees player.
Baranite Thaumaturge touches ground and casts EmptyActionSpell (Lightning effect under player).
3 seconds later Baranite Thaumaturge stops casting.
1 second after that GeometrySpell hits.
Baranite Thaumaturge waits 12 seconds to use it again.

It takes 4 seconds from the start of the cast to when spell does damage. Super slow cast time + minion AI = bad times.


Their projectile is much worse than Slave Driver. Even the GTAOE is worse if you consider the damage and cast time.

MonsterProjectileSpell
Deals 1315 to 3945 Lightning Damage
Cast Time: 1.33 Second

and

GeometrySpell
Deals 2338 to 7014 Lightning Damage
Cast Time: 1 Second

vs

SlavedriverFlameWhip
Deals 1461 to 4384 Lightning Damage
Cast Time: 0.5 Second

--

EDIT:

Templar War Maiden might be really good. It uses Magma Orb without cooldown (most monsters have 3s cooldown on magma orb).

https://poedb.tw/us/mon.php?n=Templar+War+Maiden

Use them in Pledge of Hands to spam magma orbs.


🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Mar 7, 2020, 11:11:00 PM
I've been looking through Blight monsters for potential recycling material, and found these two guys:


Blighted Arcmage, spams Arc with no cd and <1s cast time

https://poedb.tw/us/mon.php?n=Blighted+Arcmage



Blighted Cultist, spams Freezing Pulse

https://poedb.tw/us/mon.php?n=Blighted+Cultist


On paper these still seem worse than SD, but then again, maybe they'd be decent for clear due to hitting more enemies at a time?
Delirium mobs don't leave corpses.
I assume Raise Spider needs corpses to work, thus the previous worm shenanigans.

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